diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/host1x/vic.cpp | 6 | ||||
-rw-r--r-- | src/video_core/host1x/vic.h | 7 |
2 files changed, 7 insertions, 6 deletions
diff --git a/src/video_core/host1x/vic.cpp b/src/video_core/host1x/vic.cpp index ac0b7d20e..36a04e4e0 100644 --- a/src/video_core/host1x/vic.cpp +++ b/src/video_core/host1x/vic.cpp @@ -155,7 +155,7 @@ void Vic::WriteRGBFrame(const AVFrame* frame, const VicConfig& config) { // swizzle pitch linear to block linear const u32 block_height = static_cast<u32>(config.block_linear_height_log2); const auto size = Texture::CalculateSize(true, 4, width, height, 1, block_height, 0); - luma_buffer.resize(size); + luma_buffer.resize_destructive(size); std::span<const u8> frame_buff(converted_frame_buf_addr, 4 * width * height); Texture::SwizzleSubrect(luma_buffer, frame_buff, 4, width, height, 1, 0, 0, width, height, block_height, 0, width * 4); @@ -181,8 +181,8 @@ void Vic::WriteYUVFrame(const AVFrame* frame, const VicConfig& config) { const auto stride = static_cast<size_t>(frame->linesize[0]); - luma_buffer.resize(aligned_width * surface_height); - chroma_buffer.resize(aligned_width * surface_height / 2); + luma_buffer.resize_destructive(aligned_width * surface_height); + chroma_buffer.resize_destructive(aligned_width * surface_height / 2); // Populate luma buffer const u8* luma_src = frame->data[0]; diff --git a/src/video_core/host1x/vic.h b/src/video_core/host1x/vic.h index 2b78786e8..3d9753047 100644 --- a/src/video_core/host1x/vic.h +++ b/src/video_core/host1x/vic.h @@ -4,8 +4,9 @@ #pragma once #include <memory> -#include <vector> + #include "common/common_types.h" +#include "common/scratch_buffer.h" struct SwsContext; @@ -49,8 +50,8 @@ private: /// size does not change during a stream using AVMallocPtr = std::unique_ptr<u8, decltype(&av_free)>; AVMallocPtr converted_frame_buffer; - std::vector<u8> luma_buffer; - std::vector<u8> chroma_buffer; + Common::ScratchBuffer<u8> luma_buffer; + Common::ScratchBuffer<u8> chroma_buffer; GPUVAddr config_struct_address{}; GPUVAddr output_surface_luma_address{}; |