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Diffstat (limited to '')
-rw-r--r-- | src/video_core/host_shaders/convert_d32f_to_abgr8.frag | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag new file mode 100644 index 000000000..b7012a61d --- /dev/null +++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag @@ -0,0 +1,14 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 450 + +layout(binding = 0) uniform sampler2D depth_tex; + +layout(location = 0) out vec4 color; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + float depth = textureLod(depth_tex, coord, 0).r; + color = vec4(vec3(depth), 1.0); // Convert depth to grayscale color +} |