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Diffstat (limited to '')
-rw-r--r-- | src/video_core/host_shaders/smaa_blending_weight_calculation.frag | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/smaa_blending_weight_calculation.frag b/src/video_core/host_shaders/smaa_blending_weight_calculation.frag new file mode 100644 index 000000000..c2385a0ad --- /dev/null +++ b/src/video_core/host_shaders/smaa_blending_weight_calculation.frag @@ -0,0 +1,36 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 460 + +#extension GL_GOOGLE_include_directive : enable + +layout (binding = 0) uniform sampler2D edges_tex; +layout (binding = 1) uniform sampler2D area_tex; +layout (binding = 2) uniform sampler2D search_tex; + +layout (location = 0) in vec2 tex_coord; +layout (location = 1) in vec2 pix_coord; +layout (location = 2) in vec4 offset[3]; + +layout (location = 0) out vec4 frag_color; + +vec4 metrics = vec4(1.0 / textureSize(edges_tex, 0), textureSize(edges_tex, 0)); +#define SMAA_RT_METRICS metrics +#define SMAA_GLSL_4 +#define SMAA_PRESET_ULTRA +#define SMAA_INCLUDE_VS 0 +#define SMAA_INCLUDE_PS 1 + +#include "opengl_smaa.glsl" + +void main() { + frag_color = SMAABlendingWeightCalculationPS(tex_coord, + pix_coord, + offset, + edges_tex, + area_tex, + search_tex, + vec4(0) + ); +} |