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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_buffer_cache.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index bd2b30e77..b3062e5ba 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -19,7 +19,8 @@ OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size) GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, std::size_t alignment, bool cache) { auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); - const std::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; + const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; + ASSERT_MSG(cpu_addr, "Invalid GPU address"); // Cache management is a big overhead, so only cache entries with a given size. // TODO: Figure out which size is the best for given games. |