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-rw-r--r--src/video_core/renderer_opengl/gl_query_cache.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_query_cache.cpp b/src/video_core/renderer_opengl/gl_query_cache.cpp
new file mode 100644
index 000000000..f12e9f55f
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_query_cache.cpp
@@ -0,0 +1,120 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstring>
+#include <memory>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+
+#include <glad/glad.h>
+
+#include "common/assert.h"
+#include "core/core.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/memory_manager.h"
+#include "video_core/renderer_opengl/gl_query_cache.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
+
+namespace OpenGL {
+
+namespace {
+
+constexpr std::array<GLenum, VideoCore::NumQueryTypes> QueryTargets = {GL_SAMPLES_PASSED};
+
+constexpr GLenum GetTarget(VideoCore::QueryType type) {
+ return QueryTargets[static_cast<std::size_t>(type)];
+}
+
+} // Anonymous namespace
+
+QueryCache::QueryCache(Core::System& system, RasterizerOpenGL& gl_rasterizer)
+ : VideoCommon::QueryCacheBase<
+ QueryCache, CachedQuery, CounterStream, HostCounter,
+ std::vector<OGLQuery>>{system,
+ static_cast<VideoCore::RasterizerInterface&>(gl_rasterizer)},
+ gl_rasterizer{gl_rasterizer} {}
+
+QueryCache::~QueryCache() = default;
+
+OGLQuery QueryCache::AllocateQuery(VideoCore::QueryType type) {
+ auto& reserve = query_pools[static_cast<std::size_t>(type)];
+ OGLQuery query;
+ if (reserve.empty()) {
+ query.Create(GetTarget(type));
+ return query;
+ }
+
+ query = std::move(reserve.back());
+ reserve.pop_back();
+ return query;
+}
+
+void QueryCache::Reserve(VideoCore::QueryType type, OGLQuery&& query) {
+ query_pools[static_cast<std::size_t>(type)].push_back(std::move(query));
+}
+
+bool QueryCache::AnyCommandQueued() const noexcept {
+ return gl_rasterizer.AnyCommandQueued();
+}
+
+HostCounter::HostCounter(QueryCache& cache, std::shared_ptr<HostCounter> dependency,
+ VideoCore::QueryType type)
+ : VideoCommon::HostCounterBase<QueryCache, HostCounter>{std::move(dependency)}, cache{cache},
+ type{type}, query{cache.AllocateQuery(type)} {
+ glBeginQuery(GetTarget(type), query.handle);
+}
+
+HostCounter::~HostCounter() {
+ cache.Reserve(type, std::move(query));
+}
+
+void HostCounter::EndQuery() {
+ if (!cache.AnyCommandQueued()) {
+ // There are chances a query waited on without commands (glDraw, glClear, glDispatch). Not
+ // having any of these causes a lock. glFlush is considered a command, so we can safely wait
+ // for this. Insert to the OpenGL command stream a flush.
+ glFlush();
+ }
+ glEndQuery(GetTarget(type));
+}
+
+u64 HostCounter::BlockingQuery() const {
+ GLint64 value;
+ glGetQueryObjecti64v(query.handle, GL_QUERY_RESULT, &value);
+ return static_cast<u64>(value);
+}
+
+CachedQuery::CachedQuery(QueryCache& cache, VideoCore::QueryType type, VAddr cpu_addr, u8* host_ptr)
+ : VideoCommon::CachedQueryBase<HostCounter>{cpu_addr, host_ptr}, cache{&cache}, type{type} {}
+
+CachedQuery::CachedQuery(CachedQuery&& rhs) noexcept
+ : VideoCommon::CachedQueryBase<HostCounter>(std::move(rhs)), cache{rhs.cache}, type{rhs.type} {}
+
+CachedQuery& CachedQuery::operator=(CachedQuery&& rhs) noexcept {
+ VideoCommon::CachedQueryBase<HostCounter>::operator=(std::move(rhs));
+ cache = rhs.cache;
+ type = rhs.type;
+ return *this;
+}
+
+void CachedQuery::Flush() {
+ // Waiting for a query while another query of the same target is enabled locks Nvidia's driver.
+ // To avoid this disable and re-enable keeping the dependency stream.
+ // But we only have to do this if we have pending waits to be done.
+ auto& stream = cache->Stream(type);
+ const bool slice_counter = WaitPending() && stream.IsEnabled();
+ if (slice_counter) {
+ stream.Update(false);
+ }
+
+ VideoCommon::CachedQueryBase<HostCounter>::Flush();
+
+ if (slice_counter) {
+ stream.Update(true);
+ }
+}
+
+} // namespace OpenGL