diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 71 |
1 files changed, 57 insertions, 14 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index c7b7a5817..43dbf4da9 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -297,11 +297,7 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { return true; } -void RasterizerOpenGL::DrawArrays() { - if (accelerate_draw == AccelDraw::Disabled) - return; - - MICROPROFILE_SCOPE(OpenGL_Drawing); +std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers() { const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; // Sync the depth test state before configuring the framebuffer surfaces. @@ -344,11 +340,6 @@ void RasterizerOpenGL::DrawArrays() { BindFramebufferSurfaces(color_surface, depth_surface, has_stencil); SyncViewport(surfaces_rect); - SyncBlendState(); - SyncCullMode(); - - // TODO(bunnei): Sync framebuffer_scale uniform here - // TODO(bunnei): Sync scissorbox uniform(s) here // Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable // scissor test to prevent drawing outside of the framebuffer region @@ -359,6 +350,58 @@ void RasterizerOpenGL::DrawArrays() { state.scissor.height = draw_rect.GetHeight(); state.Apply(); + // Only return the surface to be marked as dirty if writing to it is enabled. + return std::make_pair(write_color_fb ? color_surface : nullptr, + write_depth_fb ? depth_surface : nullptr); +} + +void RasterizerOpenGL::Clear() { + const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + + GLbitfield clear_mask = 0; + if (regs.clear_buffers.R && regs.clear_buffers.G && regs.clear_buffers.B && + regs.clear_buffers.A) { + clear_mask |= GL_COLOR_BUFFER_BIT; + } + if (regs.clear_buffers.Z) + clear_mask |= GL_DEPTH_BUFFER_BIT; + + if (clear_mask == 0) + return; + + auto [dirty_color_surface, dirty_depth_surface] = ConfigureFramebuffers(); + + // TODO(Subv): Support clearing only partial colors. + glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2], + regs.clear_color[3]); + glClearDepth(regs.clear_depth); + + glClear(clear_mask); + + // Mark framebuffer surfaces as dirty + if (dirty_color_surface != nullptr) { + res_cache.MarkSurfaceAsDirty(dirty_color_surface); + } + if (dirty_depth_surface != nullptr) { + res_cache.MarkSurfaceAsDirty(dirty_depth_surface); + } +} + +void RasterizerOpenGL::DrawArrays() { + if (accelerate_draw == AccelDraw::Disabled) + return; + + MICROPROFILE_SCOPE(OpenGL_Drawing); + const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + + auto [dirty_color_surface, dirty_depth_surface] = ConfigureFramebuffers(); + + SyncBlendState(); + SyncCullMode(); + + // TODO(bunnei): Sync framebuffer_scale uniform here + // TODO(bunnei): Sync scissorbox uniform(s) here + // Draw the vertex batch const bool is_indexed = accelerate_draw == AccelDraw::Indexed; const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()}; @@ -439,11 +482,11 @@ void RasterizerOpenGL::DrawArrays() { state.Apply(); // Mark framebuffer surfaces as dirty - if (color_surface != nullptr && write_color_fb) { - res_cache.MarkSurfaceAsDirty(color_surface); + if (dirty_color_surface != nullptr) { + res_cache.MarkSurfaceAsDirty(dirty_color_surface); } - if (depth_surface != nullptr && write_depth_fb) { - res_cache.MarkSurfaceAsDirty(depth_surface); + if (dirty_depth_surface != nullptr) { + res_cache.MarkSurfaceAsDirty(dirty_depth_surface); } } |