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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp21
1 files changed, 17 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 0b471dfd2..ed2e2f3ae 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -76,6 +76,9 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
+ glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w));
+ glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0_W);
+
glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT);
@@ -256,10 +259,15 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
// Depth modifiers
case PICA_REG_INDEX(viewport_depth_range):
- case PICA_REG_INDEX(viewport_depth_far_plane):
+ case PICA_REG_INDEX(viewport_depth_near_plane):
SyncDepthModifiers();
break;
+ // Depth buffering
+ case PICA_REG_INDEX(depthmap_enable):
+ shader_dirty = true;
+ break;
+
// Blending
case PICA_REG_INDEX(output_merger.alphablend_enable):
SyncBlendEnabled();
@@ -314,6 +322,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
SyncLogicOp();
break;
+ // Texture 0 type
+ case PICA_REG_INDEX(texture0.type):
+ shader_dirty = true;
+ break;
+
// TEV stages
case PICA_REG_INDEX(tev_stage0.color_source1):
case PICA_REG_INDEX(tev_stage0.color_modifier1):
@@ -910,10 +923,10 @@ void RasterizerOpenGL::SyncCullMode() {
}
void RasterizerOpenGL::SyncDepthModifiers() {
- float depth_scale = -Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
- float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_far_plane).ToFloat32() / 2.0f;
+ float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
+ float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
- // TODO: Implement scale modifier
+ uniform_block_data.data.depth_scale = depth_scale;
uniform_block_data.data.depth_offset = depth_offset;
uniform_block_data.dirty = true;
}