diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 51 |
1 files changed, 29 insertions, 22 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 211b11489..bb89985cc 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -164,12 +164,22 @@ void RasterizerOpenGL::SetupVertexFormat() { void RasterizerOpenGL::SetupVertexBuffer() { auto& gpu = system.GPU().Maxwell3D(); - const auto& regs = gpu.regs; + auto& flags = gpu.dirty.flags; + if (!flags[Dirty::VertexBuffers]) { + return; + } + flags[Dirty::VertexBuffers] = false; MICROPROFILE_SCOPE(OpenGL_VB); // Upload all guest vertex arrays sequentially to our buffer - for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) { + const auto& regs = gpu.regs; + for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) { + if (!flags[Dirty::VertexBuffer0 + index]) { + continue; + } + flags[Dirty::VertexBuffer0 + index] = false; + const auto& vertex_array = regs.vertex_array[index]; if (!vertex_array.IsEnabled()) { continue; @@ -183,33 +193,30 @@ void RasterizerOpenGL::SetupVertexBuffer() { const auto [vertex_buffer, vertex_buffer_offset] = buffer_cache.UploadMemory(start, size); // Bind the vertex array to the buffer at the current offset. - vertex_array_pushbuffer.SetVertexBuffer(index, vertex_buffer, vertex_buffer_offset, - vertex_array.stride); - - if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) { - // Enable vertex buffer instancing with the specified divisor. - glVertexBindingDivisor(index, vertex_array.divisor); - } else { - // Disable the vertex buffer instancing. - glVertexBindingDivisor(index, 0); - } + vertex_array_pushbuffer.SetVertexBuffer(static_cast<GLuint>(index), vertex_buffer, + vertex_buffer_offset, vertex_array.stride); } } void RasterizerOpenGL::SetupVertexInstances() { auto& gpu = system.GPU().Maxwell3D(); - const auto& regs = gpu.regs; + auto& flags = gpu.dirty.flags; + if (!flags[Dirty::VertexInstances]) { + return; + } + flags[Dirty::VertexInstances] = false; - // Upload all guest vertex arrays sequentially to our buffer - for (u32 index = 0; index < 16; ++index) { - if (regs.instanced_arrays.IsInstancingEnabled(index) && - regs.vertex_array[index].divisor != 0) { - // Enable vertex buffer instancing with the specified divisor. - glVertexBindingDivisor(index, regs.vertex_array[index].divisor); - } else { - // Disable the vertex buffer instancing. - glVertexBindingDivisor(index, 0); + const auto& regs = gpu.regs; + for (std::size_t index = 0; index < 16; ++index) { + if (!flags[Dirty::VertexInstance0 + index]) { + continue; } + flags[Dirty::VertexInstance0 + index] = false; + + const auto gl_index = static_cast<GLuint>(index); + const bool instancing_enabled = regs.instanced_arrays.IsInstancingEnabled(gl_index); + const GLuint divisor = instancing_enabled ? regs.vertex_array[index].divisor : 0; + glVertexBindingDivisor(gl_index, divisor); } } |