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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp29
1 files changed, 22 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index d4d5903ce..ba65db419 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -213,12 +213,16 @@ void RasterizerOpenGL::DrawTriangles() {
// Scissor checks are window-, not viewport-relative, which means that if the cached texture
// sub-rect changes, the scissor bounds also need to be updated.
- GLint scissor_x1 = rect.left + regs.scissor_test.x1 * color_surface->res_scale_width;
- GLint scissor_y1 = rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height;
+ GLint scissor_x1 =
+ static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width);
+ GLint scissor_y1 =
+ static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height);
// x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
// scaling or doing multisampling.
- GLint scissor_x2 = rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width;
- GLint scissor_y2 = rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height;
+ GLint scissor_x2 =
+ static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width);
+ GLint scissor_y2 = static_cast<GLint>(
+ rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height);
if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
uniform_block_data.data.scissor_x2 != scissor_x2 ||
@@ -711,7 +715,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
CachedSurface src_params;
src_params.addr = config.GetPhysicalInputAddress();
- src_params.width = config.output_width;
+ // It's important to use the correct source input width to properly skip over parts of the input
+ // image which will be cropped from the output but still affect the stride of the input image.
+ src_params.width = config.input_width;
+ // Using the output's height is fine because we don't read or skip over the remaining part of
+ // the image, and it allows for smaller texture cache lookup rectangles.
src_params.height = config.output_height;
src_params.is_tiled = !config.input_linear;
src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format);
@@ -732,6 +740,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
return false;
}
+ // Adjust the source rectangle to take into account parts of the input lines being cropped
+ if (config.input_width > config.output_width) {
+ src_rect.right -= (config.input_width - config.output_width) * src_surface->res_scale_width;
+ }
+
// Require destination surface to have same resolution scale as source to preserve scaling
dst_params.res_scale_width = src_surface->res_scale_width;
dst_params.res_scale_height = src_surface->res_scale_height;
@@ -934,7 +947,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
src_params.addr = framebuffer_addr;
src_params.width = config.width;
src_params.height = config.height;
- src_params.stride = pixel_stride;
+ src_params.pixel_stride = pixel_stride;
src_params.is_tiled = false;
src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format);
@@ -1070,7 +1083,9 @@ void RasterizerOpenGL::SetShader() {
GLint block_size;
glGetActiveUniformBlockiv(current_shader->shader.handle, block_index,
GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
- ASSERT_MSG(block_size == sizeof(UniformData), "Uniform block size did not match!");
+ ASSERT_MSG(block_size == sizeof(UniformData),
+ "Uniform block size did not match! Got %d, expected %zu",
+ static_cast<int>(block_size), sizeof(UniformData));
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
// Update uniforms