diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 42 |
1 files changed, 18 insertions, 24 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index e43ba9d6b..05f8e511b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -257,10 +257,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { continue; } - const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5 - GLShader::MaxwellUniformData ubo{}; - ubo.SetFromRegs(gpu, stage); + ubo.SetFromRegs(gpu); const auto [buffer, offset] = buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment()); @@ -269,10 +267,11 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { Shader shader{shader_cache.GetStageProgram(program)}; - const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage); - SetupDrawConstBuffers(stage_enum, shader); - SetupDrawGlobalMemory(stage_enum, shader); - const auto texture_buffer_usage{SetupDrawTextures(stage_enum, shader, base_bindings)}; + // Stage indices are 0 - 5 + const auto stage = static_cast<Maxwell::ShaderStage>(index == 0 ? 0 : index - 1); + SetupDrawConstBuffers(stage, shader); + SetupDrawGlobalMemory(stage, shader); + const auto texture_buffer_usage{SetupDrawTextures(stage, shader, base_bindings)}; const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage}; const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant); @@ -1055,6 +1054,15 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { } state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0; state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0; + + bool flip_y = false; + if (regs.viewport_transform[0].scale_y < 0.0) { + flip_y = !flip_y; + } + if (regs.screen_y_control.y_negate != 0) { + flip_y = !flip_y; + } + state.clip_control.origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT; } void RasterizerOpenGL::SyncClipEnabled( @@ -1077,28 +1085,14 @@ void RasterizerOpenGL::SyncClipCoef() { } void RasterizerOpenGL::SyncCullMode() { - auto& maxwell3d = system.GPU().Maxwell3D(); - - const auto& regs = maxwell3d.regs; + const auto& regs = system.GPU().Maxwell3D().regs; state.cull.enabled = regs.cull.enabled != 0; if (state.cull.enabled) { - state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); - - const bool flip_triangles{regs.screen_y_control.triangle_rast_flip == 0 || - regs.viewport_transform[0].scale_y < 0.0f}; - - // If the GPU is configured to flip the rasterized triangles, then we need to flip the - // notion of front and back. Note: We flip the triangles when the value of the register is 0 - // because OpenGL already does it for us. - if (flip_triangles) { - if (state.cull.front_face == GL_CCW) - state.cull.front_face = GL_CW; - else if (state.cull.front_face == GL_CW) - state.cull.front_face = GL_CCW; - } } + + state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); } void RasterizerOpenGL::SyncPrimitiveRestart() { |