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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp32
1 files changed, 30 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index b0eb14c8b..4bdc8db85 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -25,6 +25,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
+#include "video_core/renderer_opengl/gl_query_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
@@ -92,8 +93,8 @@ std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
ScreenInfo& info)
: RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device},
- shader_cache{*this, system, emu_window, device}, system{system}, screen_info{info},
- buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} {
+ shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, system{system},
+ screen_info{info}, buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} {
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
state.draw.shader_program = 0;
state.Apply();
@@ -541,11 +542,16 @@ void RasterizerOpenGL::Clear() {
} else if (use_stencil) {
glClearBufferiv(GL_STENCIL, 0, &regs.clear_stencil);
}
+
+ ++num_queued_commands;
}
void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
MICROPROFILE_SCOPE(OpenGL_Drawing);
auto& gpu = system.GPU().Maxwell3D();
+ const auto& regs = gpu.regs;
+
+ query_cache.UpdateCounters();
SyncRasterizeEnable(state);
SyncColorMask();
@@ -638,6 +644,8 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
glTextureBarrier();
}
+ ++num_queued_commands;
+
const GLuint base_instance = static_cast<GLuint>(gpu.regs.vb_base_instance);
const GLsizei num_instances =
static_cast<GLsizei>(is_instanced ? gpu.mme_draw.instance_count : 1);
@@ -707,6 +715,16 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
state.ApplyProgramPipeline();
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
+ ++num_queued_commands;
+}
+
+void RasterizerOpenGL::ResetCounter(VideoCore::QueryType type) {
+ query_cache.ResetCounter(type);
+}
+
+void RasterizerOpenGL::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
+ std::optional<u64> timestamp) {
+ query_cache.Query(gpu_addr, type, timestamp);
}
void RasterizerOpenGL::FlushAll() {}
@@ -718,6 +736,7 @@ void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
}
texture_cache.FlushRegion(addr, size);
buffer_cache.FlushRegion(addr, size);
+ query_cache.FlushRegion(addr, size);
}
void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
@@ -728,6 +747,7 @@ void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
texture_cache.InvalidateRegion(addr, size);
shader_cache.InvalidateRegion(addr, size);
buffer_cache.InvalidateRegion(addr, size);
+ query_cache.InvalidateRegion(addr, size);
}
void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
@@ -738,10 +758,18 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
}
void RasterizerOpenGL::FlushCommands() {
+ // Only flush when we have commands queued to OpenGL.
+ if (num_queued_commands == 0) {
+ return;
+ }
+ num_queued_commands = 0;
glFlush();
}
void RasterizerOpenGL::TickFrame() {
+ // Ticking a frame means that buffers will be swapped, calling glFlush implicitly.
+ num_queued_commands = 0;
+
buffer_cache.TickFrame();
}