summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_rasterizer.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h148
1 files changed, 42 insertions, 106 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 390349a0c..82fa61742 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -4,22 +4,33 @@
#pragma once
+#include <array>
#include <cstddef>
#include <cstring>
#include <memory>
#include <vector>
#include <unordered_map>
+#include <glad/glad.h>
+
+#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/hash.h"
+#include "common/vector_math.h"
+
+#include "core/hw/gpu.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
+#include "video_core/pica_types.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/pica_to_gl.h"
-#include "video_core/shader/shader_interpreter.h"
+#include "video_core/shader/shader.h"
+
+struct ScreenInfo;
/**
* This struct contains all state used to generate the GLSL shader program that emulates the current
@@ -38,36 +49,18 @@ struct PicaShaderConfig {
res.alpha_test_func = regs.output_merger.alpha_test.enable ?
regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
- // Copy relevant TevStageConfig fields only. We're doing this manually (instead of calling
- // the GetTevStages() function) because BitField explicitly disables copies.
-
- res.tev_stages[0].sources_raw = regs.tev_stage0.sources_raw;
- res.tev_stages[1].sources_raw = regs.tev_stage1.sources_raw;
- res.tev_stages[2].sources_raw = regs.tev_stage2.sources_raw;
- res.tev_stages[3].sources_raw = regs.tev_stage3.sources_raw;
- res.tev_stages[4].sources_raw = regs.tev_stage4.sources_raw;
- res.tev_stages[5].sources_raw = regs.tev_stage5.sources_raw;
-
- res.tev_stages[0].modifiers_raw = regs.tev_stage0.modifiers_raw;
- res.tev_stages[1].modifiers_raw = regs.tev_stage1.modifiers_raw;
- res.tev_stages[2].modifiers_raw = regs.tev_stage2.modifiers_raw;
- res.tev_stages[3].modifiers_raw = regs.tev_stage3.modifiers_raw;
- res.tev_stages[4].modifiers_raw = regs.tev_stage4.modifiers_raw;
- res.tev_stages[5].modifiers_raw = regs.tev_stage5.modifiers_raw;
-
- res.tev_stages[0].ops_raw = regs.tev_stage0.ops_raw;
- res.tev_stages[1].ops_raw = regs.tev_stage1.ops_raw;
- res.tev_stages[2].ops_raw = regs.tev_stage2.ops_raw;
- res.tev_stages[3].ops_raw = regs.tev_stage3.ops_raw;
- res.tev_stages[4].ops_raw = regs.tev_stage4.ops_raw;
- res.tev_stages[5].ops_raw = regs.tev_stage5.ops_raw;
-
- res.tev_stages[0].scales_raw = regs.tev_stage0.scales_raw;
- res.tev_stages[1].scales_raw = regs.tev_stage1.scales_raw;
- res.tev_stages[2].scales_raw = regs.tev_stage2.scales_raw;
- res.tev_stages[3].scales_raw = regs.tev_stage3.scales_raw;
- res.tev_stages[4].scales_raw = regs.tev_stage4.scales_raw;
- res.tev_stages[5].scales_raw = regs.tev_stage5.scales_raw;
+ // Copy relevant tev stages fields.
+ // We don't sync const_color here because of the high variance, it is a
+ // shader uniform instead.
+ const auto& tev_stages = regs.GetTevStages();
+ DEBUG_ASSERT(res.tev_stages.size() == tev_stages.size());
+ for (size_t i = 0; i < tev_stages.size(); i++) {
+ const auto& tev_stage = tev_stages[i];
+ res.tev_stages[i].sources_raw = tev_stage.sources_raw;
+ res.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw;
+ res.tev_stages[i].ops_raw = tev_stage.ops_raw;
+ res.tev_stages[i].scales_raw = tev_stage.scales_raw;
+ }
res.combiner_buffer_input =
regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
@@ -191,16 +184,17 @@ public:
RasterizerOpenGL();
~RasterizerOpenGL() override;
- void InitObjects() override;
- void Reset() override;
void AddTriangle(const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) override;
void DrawTriangles() override;
- void FlushFramebuffer() override;
void NotifyPicaRegisterChanged(u32 id) override;
+ void FlushAll() override;
void FlushRegion(PAddr addr, u32 size) override;
- void InvalidateRegion(PAddr addr, u32 size) override;
+ void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
+ bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) override;
+ bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) override;
+ bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, u32 pixel_stride, ScreenInfo& screen_info) override;
/// OpenGL shader generated for a given Pica register state
struct PicaShader {
@@ -210,26 +204,6 @@ public:
private:
- /// Structure used for storing information about color textures
- struct TextureInfo {
- OGLTexture texture;
- GLsizei width;
- GLsizei height;
- Pica::Regs::ColorFormat format;
- GLenum gl_format;
- GLenum gl_type;
- };
-
- /// Structure used for storing information about depth textures
- struct DepthTextureInfo {
- OGLTexture texture;
- GLsizei width;
- GLsizei height;
- Pica::Regs::DepthFormat format;
- GLenum gl_format;
- GLenum gl_type;
- };
-
struct SamplerInfo {
using TextureConfig = Pica::Regs::TextureConfig;
@@ -311,18 +285,9 @@ private:
static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader");
static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
- /// Reconfigure the OpenGL color texture to use the given format and dimensions
- void ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height);
-
- /// Reconfigure the OpenGL depth texture to use the given format and dimensions
- void ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::Regs::DepthFormat format, u32 width, u32 height);
-
/// Sets the OpenGL shader in accordance with the current PICA register state
void SetShader();
- /// Syncs the state and contents of the OpenGL framebuffer to match the current PICA framebuffer
- void SyncFramebuffer();
-
/// Syncs the cull mode to match the PICA register
void SyncCullMode();
@@ -359,72 +324,42 @@ private:
/// Syncs the depth test states to match the PICA register
void SyncDepthTest();
- /// Syncs the TEV constant color to match the PICA register
- void SyncTevConstColor(int tev_index, const Pica::Regs::TevStageConfig& tev_stage);
-
/// Syncs the TEV combiner color buffer to match the PICA register
void SyncCombinerColor();
+ /// Syncs the TEV constant color to match the PICA register
+ void SyncTevConstColor(int tev_index, const Pica::Regs::TevStageConfig& tev_stage);
+
/// Syncs the lighting global ambient color to match the PICA register
void SyncGlobalAmbient();
/// Syncs the lighting lookup tables
void SyncLightingLUT(unsigned index);
- /// Syncs the specified light's diffuse color to match the PICA register
- void SyncLightDiffuse(int light_index);
-
- /// Syncs the specified light's ambient color to match the PICA register
- void SyncLightAmbient(int light_index);
-
- /// Syncs the specified light's position to match the PICA register
- void SyncLightPosition(int light_index);
-
/// Syncs the specified light's specular 0 color to match the PICA register
void SyncLightSpecular0(int light_index);
/// Syncs the specified light's specular 1 color to match the PICA register
void SyncLightSpecular1(int light_index);
- /// Syncs the remaining OpenGL drawing state to match the current PICA state
- void SyncDrawState();
-
- /// Copies the 3DS color framebuffer into the OpenGL color framebuffer texture
- void ReloadColorBuffer();
+ /// Syncs the specified light's diffuse color to match the PICA register
+ void SyncLightDiffuse(int light_index);
- /// Copies the 3DS depth framebuffer into the OpenGL depth framebuffer texture
- void ReloadDepthBuffer();
+ /// Syncs the specified light's ambient color to match the PICA register
+ void SyncLightAmbient(int light_index);
- /**
- * Save the current OpenGL color framebuffer to the current PICA framebuffer in 3DS memory
- * Loads the OpenGL framebuffer textures into temporary buffers
- * Then copies into the 3DS framebuffer using proper Morton order
- */
- void CommitColorBuffer();
+ /// Syncs the specified light's position to match the PICA register
+ void SyncLightPosition(int light_index);
- /**
- * Save the current OpenGL depth framebuffer to the current PICA framebuffer in 3DS memory
- * Loads the OpenGL framebuffer textures into temporary buffers
- * Then copies into the 3DS framebuffer using proper Morton order
- */
- void CommitDepthBuffer();
+ OpenGLState state;
RasterizerCacheOpenGL res_cache;
std::vector<HardwareVertex> vertex_batch;
- OpenGLState state;
-
- PAddr cached_fb_color_addr;
- PAddr cached_fb_depth_addr;
-
- // Hardware rasterizer
- std::array<SamplerInfo, 3> texture_samplers;
- TextureInfo fb_color_texture;
- DepthTextureInfo fb_depth_texture;
-
std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
const PicaShader* current_shader = nullptr;
+ bool shader_dirty;
struct {
UniformData data;
@@ -432,11 +367,12 @@ private:
bool dirty;
} uniform_block_data;
+ std::array<SamplerInfo, 3> texture_samplers;
OGLVertexArray vertex_array;
OGLBuffer vertex_buffer;
OGLBuffer uniform_buffer;
OGLFramebuffer framebuffer;
- std::array<OGLTexture, 6> lighting_lut;
+ std::array<OGLTexture, 6> lighting_luts;
std::array<std::array<GLvec4, 256>, 6> lighting_lut_data;
};