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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h157
1 files changed, 114 insertions, 43 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 1fe307846..872cae7da 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -4,15 +4,104 @@
#pragma once
+#include <cstddef>
+#include <cstring>
+#include <memory>
#include <vector>
+#include <unordered_map>
#include "common/common_types.h"
+#include "common/hash.h"
+#include "video_core/pica.h"
#include "video_core/hwrasterizer_base.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/shader/shader_interpreter.h"
+/**
+ * This struct contains all state used to generate the GLSL shader program that emulates the current
+ * Pica register configuration. This struct is used as a cache key for generated GLSL shader
+ * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
+ * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
+ * Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
+ * two separate shaders sharing the same key.
+ */
+struct PicaShaderConfig {
+ /// Construct a PicaShaderConfig with the current Pica register configuration.
+ static PicaShaderConfig CurrentConfig() {
+ PicaShaderConfig res;
+ const auto& regs = Pica::g_state.regs;
+
+ res.alpha_test_func = regs.output_merger.alpha_test.enable ?
+ regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
+
+ // Copy relevant TevStageConfig fields only. We're doing this manually (instead of calling
+ // the GetTevStages() function) because BitField explicitly disables copies.
+
+ res.tev_stages[0].sources_raw = regs.tev_stage0.sources_raw;
+ res.tev_stages[1].sources_raw = regs.tev_stage1.sources_raw;
+ res.tev_stages[2].sources_raw = regs.tev_stage2.sources_raw;
+ res.tev_stages[3].sources_raw = regs.tev_stage3.sources_raw;
+ res.tev_stages[4].sources_raw = regs.tev_stage4.sources_raw;
+ res.tev_stages[5].sources_raw = regs.tev_stage5.sources_raw;
+
+ res.tev_stages[0].modifiers_raw = regs.tev_stage0.modifiers_raw;
+ res.tev_stages[1].modifiers_raw = regs.tev_stage1.modifiers_raw;
+ res.tev_stages[2].modifiers_raw = regs.tev_stage2.modifiers_raw;
+ res.tev_stages[3].modifiers_raw = regs.tev_stage3.modifiers_raw;
+ res.tev_stages[4].modifiers_raw = regs.tev_stage4.modifiers_raw;
+ res.tev_stages[5].modifiers_raw = regs.tev_stage5.modifiers_raw;
+
+ res.tev_stages[0].ops_raw = regs.tev_stage0.ops_raw;
+ res.tev_stages[1].ops_raw = regs.tev_stage1.ops_raw;
+ res.tev_stages[2].ops_raw = regs.tev_stage2.ops_raw;
+ res.tev_stages[3].ops_raw = regs.tev_stage3.ops_raw;
+ res.tev_stages[4].ops_raw = regs.tev_stage4.ops_raw;
+ res.tev_stages[5].ops_raw = regs.tev_stage5.ops_raw;
+
+ res.tev_stages[0].scales_raw = regs.tev_stage0.scales_raw;
+ res.tev_stages[1].scales_raw = regs.tev_stage1.scales_raw;
+ res.tev_stages[2].scales_raw = regs.tev_stage2.scales_raw;
+ res.tev_stages[3].scales_raw = regs.tev_stage3.scales_raw;
+ res.tev_stages[4].scales_raw = regs.tev_stage4.scales_raw;
+ res.tev_stages[5].scales_raw = regs.tev_stage5.scales_raw;
+
+ res.combiner_buffer_input =
+ regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
+ regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
+
+ return res;
+ }
+
+ bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
+ return (stage_index < 4) && (combiner_buffer_input & (1 << stage_index));
+ }
+
+ bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
+ return (stage_index < 4) && ((combiner_buffer_input >> 4) & (1 << stage_index));
+ }
+
+ bool operator ==(const PicaShaderConfig& o) const {
+ return std::memcmp(this, &o, sizeof(PicaShaderConfig)) == 0;
+ };
+
+ Pica::Regs::CompareFunc alpha_test_func;
+ std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {};
+ u8 combiner_buffer_input;
+};
+
+namespace std {
+
+template <>
+struct hash<PicaShaderConfig> {
+ size_t operator()(const PicaShaderConfig& k) const {
+ return Common::ComputeHash64(&k, sizeof(PicaShaderConfig));
+ }
+};
+
+} // namespace std
+
class RasterizerOpenGL : public HWRasterizer {
public:
@@ -45,20 +134,24 @@ public:
/// Notify rasterizer that a 3DS memory region has been changed
void NotifyFlush(PAddr addr, u32 size) override;
-private:
- /// Structure used for managing texture environment states
- struct TEVConfigUniforms {
- GLuint enabled;
- GLuint color_sources;
- GLuint alpha_sources;
- GLuint color_modifiers;
- GLuint alpha_modifiers;
- GLuint color_alpha_op;
- GLuint color_alpha_multiplier;
- GLuint const_color;
- GLuint updates_combiner_buffer_color_alpha;
+ /// OpenGL shader generated for a given Pica register state
+ struct PicaShader {
+ /// OpenGL shader resource
+ OGLShader shader;
+
+ /// Fragment shader uniforms
+ enum Uniform : GLuint {
+ AlphaTestRef = 0,
+ TevConstColors = 1,
+ Texture0 = 7,
+ Texture1 = 8,
+ Texture2 = 9,
+ TevCombinerBufferColor = 10,
+ };
};
+private:
+
/// Structure used for storing information about color textures
struct TextureInfo {
OGLTexture texture;
@@ -129,6 +222,9 @@ private:
/// Reconfigure the OpenGL depth texture to use the given format and dimensions
void ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::Regs::DepthFormat format, u32 width, u32 height);
+ /// Sets the OpenGL shader in accordance with the current PICA register state
+ void SetShader();
+
/// Syncs the state and contents of the OpenGL framebuffer to match the current PICA framebuffer
void SyncFramebuffer();
@@ -156,27 +252,12 @@ private:
/// Syncs the depth test states to match the PICA register
void SyncDepthTest();
- /// Syncs the specified TEV stage's color and alpha sources to match the PICA register
- void SyncTevSources(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
-
- /// Syncs the specified TEV stage's color and alpha modifiers to match the PICA register
- void SyncTevModifiers(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
-
- /// Syncs the specified TEV stage's color and alpha combiner operations to match the PICA register
- void SyncTevOps(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
-
- /// Syncs the specified TEV stage's constant color to match the PICA register
- void SyncTevColor(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
-
- /// Syncs the specified TEV stage's color and alpha multipliers to match the PICA register
- void SyncTevMultipliers(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
+ /// Syncs the TEV constant color to match the PICA register
+ void SyncTevConstColor(int tev_index, const Pica::Regs::TevStageConfig& tev_stage);
/// Syncs the TEV combiner color buffer to match the PICA register
void SyncCombinerColor();
- /// Syncs the TEV combiner write flags to match the PICA register
- void SyncCombinerWriteFlags();
-
/// Syncs the remaining OpenGL drawing state to match the current PICA state
void SyncDrawState();
@@ -213,21 +294,11 @@ private:
std::array<SamplerInfo, 3> texture_samplers;
TextureInfo fb_color_texture;
DepthTextureInfo fb_depth_texture;
- OGLShader shader;
+
+ std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
+ const PicaShader* current_shader = nullptr;
+
OGLVertexArray vertex_array;
OGLBuffer vertex_buffer;
OGLFramebuffer framebuffer;
-
- // Hardware vertex shader
- GLuint attrib_position;
- GLuint attrib_color;
- GLuint attrib_texcoords;
-
- // Hardware fragment shader
- GLuint uniform_alphatest_enabled;
- GLuint uniform_alphatest_func;
- GLuint uniform_alphatest_ref;
- GLuint uniform_tex;
- GLuint uniform_tev_combiner_buffer_color;
- TEVConfigUniforms uniform_tev_cfgs[6];
};