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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h61
1 files changed, 22 insertions, 39 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 9995a563b..d0397b745 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -19,6 +19,7 @@
#include "common/common_types.h"
#include "video_core/engines/const_buffer_info.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_accelerated.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
@@ -27,11 +28,9 @@
#include "video_core/renderer_opengl/gl_query_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
-#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
-#include "video_core/shader/async_shaders.h"
#include "video_core/textures/texture.h"
namespace Core::Memory {
@@ -58,6 +57,18 @@ struct BindlessSSBO {
};
static_assert(sizeof(BindlessSSBO) * CHAR_BIT == 128);
+class AccelerateDMA : public Tegra::Engines::AccelerateDMAInterface {
+public:
+ explicit AccelerateDMA(BufferCache& buffer_cache);
+
+ bool BufferCopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) override;
+
+ bool BufferClear(GPUVAddr src_address, u64 amount, u32 value) override;
+
+private:
+ BufferCache& buffer_cache;
+};
+
class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
@@ -68,7 +79,7 @@ public:
void Draw(bool is_indexed, bool is_instanced) override;
void Clear() override;
- void DispatchCompute(GPUVAddr code_addr) override;
+ void DispatchCompute() override;
void ResetCounter(VideoCore::QueryType type) override;
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override;
@@ -80,8 +91,10 @@ public:
void OnCPUWrite(VAddr addr, u64 size) override;
void SyncGuestHost() override;
void UnmapMemory(VAddr addr, u64 size) override;
+ void ModifyGPUMemory(GPUVAddr addr, u64 size) override;
void SignalSemaphore(GPUVAddr addr, u32 value) override;
void SignalSyncPoint(u32 value) override;
+ void SignalReference() override;
void ReleaseFences() override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
void WaitForIdle() override;
@@ -92,6 +105,7 @@ public:
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
const Tegra::Engines::Fermi2D::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) override;
+ Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
@@ -102,36 +116,11 @@ public:
return num_queued_commands > 0;
}
- VideoCommon::Shader::AsyncShaders& GetAsyncShaders() {
- return async_shaders;
- }
-
- const VideoCommon::Shader::AsyncShaders& GetAsyncShaders() const {
- return async_shaders;
- }
-
private:
static constexpr size_t MAX_TEXTURES = 192;
static constexpr size_t MAX_IMAGES = 48;
static constexpr size_t MAX_IMAGE_VIEWS = MAX_TEXTURES + MAX_IMAGES;
- void BindComputeTextures(Shader* kernel);
-
- void BindTextures(const ShaderEntries& entries, GLuint base_texture, GLuint base_image,
- size_t& image_view_index, size_t& texture_index, size_t& image_index);
-
- /// Configures the current textures to use for the draw command.
- void SetupDrawTextures(const Shader* shader, size_t stage_index);
-
- /// Configures the textures used in a compute shader.
- void SetupComputeTextures(const Shader* kernel);
-
- /// Configures images in a graphics shader.
- void SetupDrawImages(const Shader* shader, size_t stage_index);
-
- /// Configures images in a compute shader.
- void SetupComputeImages(const Shader* shader);
-
/// Syncs state to match guest's
void SyncState();
@@ -204,18 +193,12 @@ private:
/// Syncs vertex instances to match the guest state
void SyncVertexInstances();
- /// Syncs transform feedback state to match guest state
- /// @note Only valid on assembly shaders
- void SyncTransformFeedback();
-
/// Begin a transform feedback
- void BeginTransformFeedback(GLenum primitive_mode);
+ void BeginTransformFeedback(GraphicsPipeline* pipeline, GLenum primitive_mode);
/// End a transform feedback
void EndTransformFeedback();
- void SetupShaders(bool is_indexed);
-
Tegra::GPU& gpu;
Tegra::Engines::Maxwell3D& maxwell3d;
Tegra::Engines::KeplerCompute& kepler_compute;
@@ -230,12 +213,11 @@ private:
TextureCache texture_cache;
BufferCacheRuntime buffer_cache_runtime;
BufferCache buffer_cache;
- ShaderCacheOpenGL shader_cache;
+ ShaderCache shader_cache;
QueryCache query_cache;
+ AccelerateDMA accelerate_dma;
FenceManagerOpenGL fence_manager;
- VideoCommon::Shader::AsyncShaders async_shaders;
-
boost::container::static_vector<u32, MAX_IMAGE_VIEWS> image_view_indices;
std::array<ImageViewId, MAX_IMAGE_VIEWS> image_view_ids;
boost::container::static_vector<GLuint, MAX_TEXTURES> sampler_handles;
@@ -243,7 +225,8 @@ private:
std::array<GLuint, MAX_IMAGES> image_handles{};
/// Number of commands queued to the OpenGL driver. Resetted on flush.
- std::size_t num_queued_commands = 0;
+ size_t num_queued_commands = 0;
+ bool has_written_global_memory = false;
u32 last_clip_distance_mask = 0;
};