diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 6d08d1a67..0818a87b3 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -525,7 +525,9 @@ CachedSurface* RasterizerCacheOpenGL::GetTextureSurface( } std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> -RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config) { +RasterizerCacheOpenGL::GetFramebufferSurfaces( + const Pica::FramebufferRegs::FramebufferConfig& config) { + const auto& regs = Pica::g_state.regs; // Make sur that framebuffers don't overlap if both color and depth are being used @@ -537,11 +539,12 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfi config.GetColorBufferPhysicalAddress(), fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())), config.GetDepthBufferPhysicalAddress(), - fb_area * Pica::Regs::BytesPerDepthPixel(config.depth_format)); + fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format)); bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0; - bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 && - (regs.output_merger.depth_test_enable || - regs.output_merger.depth_write_enable || !framebuffers_overlap); + bool using_depth_fb = + config.GetDepthBufferPhysicalAddress() != 0 && + (regs.framebuffer.output_merger.depth_test_enable || + regs.framebuffer.output_merger.depth_write_enable || !framebuffers_overlap); if (framebuffers_overlap && using_color_fb && using_depth_fb) { LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " |