diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 6abb89f36..c2cd67f02 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -346,8 +346,7 @@ static bool IsFormatBCn(PixelFormat format) { template <bool morton_to_gl, PixelFormat format> void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer, std::size_t gl_buffer_size, VAddr addr) { - constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT; - constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); + constexpr u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(format); // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual // pixel values. @@ -785,7 +784,7 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo S8Z24 s8z24_pixel{}; Z24S8 z24s8_pixel{}; - constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)}; + constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::S8Z24)}; for (std::size_t y = 0; y < height; ++y) { for (std::size_t x = 0; x < width; ++x) { const std::size_t offset{bpp * (y * width + x)}; @@ -805,7 +804,7 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo } static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) { - constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)}; + constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::G8R8U)}; for (std::size_t y = 0; y < height; ++y) { for (std::size_t x = 0; x < width; ++x) { const std::size_t offset{bpp * (y * width + x)}; @@ -880,7 +879,7 @@ void CachedSurface::LoadGLBuffer() { ASSERT(texture_src_data); - const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format); + const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format); const u32 copy_size = params.width * params.height * bytes_per_pixel; const std::size_t total_size = copy_size * params.depth; @@ -920,12 +919,12 @@ void CachedSurface::FlushGLBuffer() { MICROPROFILE_SCOPE(OpenGL_SurfaceFlush); // Load data from memory to the surface - const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format); + const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format); const u32 copy_size = params.width * params.height * bytes_per_pixel; gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size); const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); // Ensure no bad interactions with GL_UNPACK_ALIGNMENT - ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0); + ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0); glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width)); ASSERT(!tuple.compressed); glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); @@ -965,7 +964,8 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle MICROPROFILE_SCOPE(OpenGL_TextureUL); ASSERT(gl_buffer.size() == static_cast<std::size_t>(params.width) * params.height * - GetGLBytesPerPixel(params.pixel_format) * params.depth); + SurfaceParams::GetBytesPerPixel(params.pixel_format) * + params.depth); const auto& rect{params.GetRect()}; @@ -975,7 +975,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle std::size_t buffer_offset = static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width + static_cast<std::size_t>(x0)) * - GetGLBytesPerPixel(params.pixel_format); + SurfaceParams::GetBytesPerPixel(params.pixel_format); const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); const GLuint target_tex = texture.handle; @@ -991,7 +991,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle cur_state.Apply(); // Ensure no bad interactions with GL_UNPACK_ALIGNMENT - ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0); + ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0); glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.width)); glActiveTexture(GL_TEXTURE0); |