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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp21
1 files changed, 14 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 12c6dcfde..f63156b8d 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -34,8 +34,6 @@
namespace OpenGL {
using Tegra::Engines::ShaderType;
-using VideoCommon::Shader::CompileDepth;
-using VideoCommon::Shader::CompilerSettings;
using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::Registry;
using VideoCommon::Shader::ShaderIR;
@@ -45,7 +43,7 @@ namespace {
constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0;
-constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile};
+constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{};
/// Gets the address for the specified shader stage program
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
@@ -450,7 +448,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
// Look up shader in the cache based on address
const auto cpu_addr{memory_manager.GpuToCpuAddress(address)};
- Shader shader{cpu_addr ? TryGet(*cpu_addr) : nullptr};
+ Shader shader{cpu_addr ? TryGet(*cpu_addr) : null_shader};
if (shader) {
return last_shaders[static_cast<std::size_t>(program)] = shader;
}
@@ -479,7 +477,12 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
const std::size_t size_in_bytes = code.size() * sizeof(u64);
shader = CachedShader::CreateFromCache(params, found->second, size_in_bytes);
}
- Register(shader);
+
+ if (cpu_addr) {
+ Register(shader);
+ } else {
+ null_shader = shader;
+ }
return last_shaders[static_cast<std::size_t>(program)] = shader;
}
@@ -488,7 +491,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
auto& memory_manager{system.GPU().MemoryManager()};
const auto cpu_addr{memory_manager.GpuToCpuAddress(code_addr)};
- auto kernel = cpu_addr ? TryGet(*cpu_addr) : nullptr;
+ auto kernel = cpu_addr ? TryGet(*cpu_addr) : null_kernel;
if (kernel) {
return kernel;
}
@@ -509,7 +512,11 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
kernel = CachedShader::CreateFromCache(params, found->second, size_in_bytes);
}
- Register(kernel);
+ if (cpu_addr) {
+ Register(kernel);
+ } else {
+ null_kernel = kernel;
+ }
return kernel;
}