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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 5ad285c25..040370c83 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -619,10 +619,9 @@ private:
}
void DeclareConstantBuffers() {
- for (const auto& entry : ir.GetConstantBuffers()) {
- const auto [index, size] = entry;
- const u32 binding = device.GetBaseBindings(stage).uniform_buffer + index;
- code.AddLine("layout (std140, binding = {}) uniform {} {{", binding,
+ u32 binding = device.GetBaseBindings(stage).uniform_buffer;
+ for (const auto& [index, cbuf] : ir.GetConstantBuffers()) {
+ code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,
GetConstBufferBlock(index));
code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS);
code.AddLine("}};");
@@ -632,10 +631,7 @@ private:
void DeclareGlobalMemory() {
u32 binding = device.GetBaseBindings(stage).shader_storage_buffer;
-
- for (const auto& gmem : ir.GetGlobalMemory()) {
- const auto& [base, usage] = gmem;
-
+ for (const auto& [base, usage] : ir.GetGlobalMemory()) {
// Since we don't know how the shader will use the shader, hint the driver to disable as
// much optimizations as possible
std::string qualifier = "coherent volatile";