diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 55 |
1 files changed, 11 insertions, 44 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 53752b38d..170d53e83 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -247,20 +247,12 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { return {}; u32 binary_length{}; - u32 compressed_size{}; - if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) { + if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32)) { return {}; } - std::vector<u8> compressed_binary(compressed_size); - if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) != - compressed_binary.size()) { - return {}; - } - - dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary); - if (dump.binary.empty()) { + dump.binary.resize(binary_length); + if (file.ReadArray(dump.binary.data(), binary_length) != binary_length) { return {}; } @@ -277,21 +269,15 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry( FileUtil::IOFile& file) { u32 code_size{}; - u32 compressed_code_size{}; - if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) { + if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32)) { return {}; } - std::vector<u8> compressed_code(compressed_code_size); - if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) { + std::vector<u8> code(code_size); + if (file.ReadArray(code.data(), code.size()) != code_size) { return {}; } - const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code); - if (code.empty()) { - return {}; - } ShaderDiskCacheDecompiled entry; entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size); @@ -369,13 +355,11 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, const std::string& code, - const std::vector<u8>& compressed_code, const GLShader::ShaderEntries& entries) { if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 || file.WriteObject(unique_identifier) != 1 || file.WriteObject(static_cast<u32>(code.size())) != 1 || - file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 || - file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) { + file.WriteArray(code.data(), code.size()) != code.size()) { return false; } @@ -485,19 +469,12 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str if (!IsUsable()) return; - const std::vector<u8> compressed_code{Common::Compression::CompressDataZSTDDefault( - reinterpret_cast<const u8*>(code.data()), code.size())}; - if (compressed_code.empty()) { - LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}", - unique_identifier); - return; - } - FileUtil::IOFile file = AppendPrecompiledFile(); + if (!file.IsOpen()) return; - if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) { + if (!SaveDecompiledFile(file, unique_identifier, code, entries)) { LOG_ERROR(Render_OpenGL, "Failed to save decompiled entry to the precompiled file - removing"); file.Close(); @@ -516,25 +493,15 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p std::vector<u8> binary(binary_length); glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); - const std::vector<u8> compressed_binary = - Common::Compression::CompressDataZSTDDefault(binary.data(), binary.size()); - - if (compressed_binary.empty()) { - LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", - usage.unique_identifier); - return; - } - FileUtil::IOFile file = AppendPrecompiledFile(); + if (!file.IsOpen()) return; if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 || file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 || file.WriteObject(static_cast<u32>(binary_length)) != 1 || - file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 || - file.WriteArray(compressed_binary.data(), compressed_binary.size()) != - compressed_binary.size()) { + file.WriteArray(binary.data(), binary.size()) != binary_length) { LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing", usage.unique_identifier); file.Close(); |