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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 4cfb88557..c446945ee 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -107,6 +107,8 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system}, precompiled_cache_virtual_file_offset{0} {} +ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default; + std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>> ShaderDiskCacheOpenGL::LoadTransferable() { // Skip games without title id |