diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_disk_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 67 |
1 files changed, 36 insertions, 31 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 2dcc2b0eb..166ee34e1 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -73,7 +73,7 @@ ShaderDiskCacheEntry::ShaderDiskCacheEntry() = default; ShaderDiskCacheEntry::~ShaderDiskCacheEntry() = default; -bool ShaderDiskCacheEntry::Load(FileUtil::IOFile& file) { +bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) { if (file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) { return false; } @@ -144,7 +144,7 @@ bool ShaderDiskCacheEntry::Load(FileUtil::IOFile& file) { return true; } -bool ShaderDiskCacheEntry::Save(FileUtil::IOFile& file) const { +bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const { if (file.WriteObject(static_cast<u32>(type)) != 1 || file.WriteObject(static_cast<u32>(code.size())) != 1 || file.WriteObject(static_cast<u32>(code_b.size())) != 1) { @@ -206,28 +206,32 @@ bool ShaderDiskCacheEntry::Save(FileUtil::IOFile& file) const { flat_bindless_samplers.size(); } -ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {} +ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL() = default; ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default; +void ShaderDiskCacheOpenGL::BindTitleID(u64 title_id_) { + title_id = title_id_; +} + std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTransferable() { // Skip games without title id - const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0; + const bool has_title_id = title_id != 0; if (!Settings::values.use_disk_shader_cache.GetValue() || !has_title_id) { - return {}; + return std::nullopt; } - FileUtil::IOFile file(GetTransferablePath(), "rb"); + Common::FS::IOFile file(GetTransferablePath(), "rb"); if (!file.IsOpen()) { LOG_INFO(Render_OpenGL, "No transferable shader cache found"); is_usable = true; - return {}; + return std::nullopt; } u32 version{}; if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) { LOG_ERROR(Render_OpenGL, "Failed to get transferable cache version, skipping it"); - return {}; + return std::nullopt; } if (version < NativeVersion) { @@ -235,12 +239,12 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran file.Close(); InvalidateTransferable(); is_usable = true; - return {}; + return std::nullopt; } if (version > NativeVersion) { LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version " "of the emulator, skipping"); - return {}; + return std::nullopt; } // Version is valid, load the shaders @@ -249,7 +253,7 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran ShaderDiskCacheEntry& entry = entries.emplace_back(); if (!entry.Load(file)) { LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry, skipping"); - return {}; + return std::nullopt; } } @@ -262,7 +266,7 @@ std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled() return {}; } - FileUtil::IOFile file(GetPrecompiledPath(), "rb"); + Common::FS::IOFile file(GetPrecompiledPath(), "rb"); if (!file.IsOpen()) { LOG_INFO(Render_OpenGL, "No precompiled shader cache found"); return {}; @@ -279,7 +283,7 @@ std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled() } std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::LoadPrecompiledFile( - FileUtil::IOFile& file) { + Common::FS::IOFile& file) { // Read compressed file from disk and decompress to virtual precompiled cache file std::vector<u8> compressed(file.GetSize()); file.ReadBytes(compressed.data(), compressed.size()); @@ -290,12 +294,12 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo ShaderCacheVersionHash file_hash{}; if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) { precompiled_cache_virtual_file_offset = 0; - return {}; + return std::nullopt; } if (GetShaderCacheVersionHash() != file_hash) { LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator"); precompiled_cache_virtual_file_offset = 0; - return {}; + return std::nullopt; } std::vector<ShaderDiskCachePrecompiled> entries; @@ -305,19 +309,20 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo if (!LoadObjectFromPrecompiled(entry.unique_identifier) || !LoadObjectFromPrecompiled(entry.binary_format) || !LoadObjectFromPrecompiled(binary_size)) { - return {}; + return std::nullopt; } entry.binary.resize(binary_size); if (!LoadArrayFromPrecompiled(entry.binary.data(), entry.binary.size())) { - return {}; + return std::nullopt; } } - return entries; + + return std::move(entries); } void ShaderDiskCacheOpenGL::InvalidateTransferable() { - if (!FileUtil::Delete(GetTransferablePath())) { + if (!Common::FS::Delete(GetTransferablePath())) { LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}", GetTransferablePath()); } @@ -328,7 +333,7 @@ void ShaderDiskCacheOpenGL::InvalidatePrecompiled() { // Clear virtaul precompiled cache file precompiled_cache_virtual_file.Resize(0); - if (!FileUtil::Delete(GetPrecompiledPath())) { + if (!Common::FS::Delete(GetPrecompiledPath())) { LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath()); } } @@ -344,7 +349,7 @@ void ShaderDiskCacheOpenGL::SaveEntry(const ShaderDiskCacheEntry& entry) { return; } - FileUtil::IOFile file = AppendTransferableFile(); + Common::FS::IOFile file = AppendTransferableFile(); if (!file.IsOpen()) { return; } @@ -386,15 +391,15 @@ void ShaderDiskCacheOpenGL::SavePrecompiled(u64 unique_identifier, GLuint progra } } -FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { +Common::FS::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { if (!EnsureDirectories()) { return {}; } const auto transferable_path{GetTransferablePath()}; - const bool existed = FileUtil::Exists(transferable_path); + const bool existed = Common::FS::Exists(transferable_path); - FileUtil::IOFile file(transferable_path, "ab"); + Common::FS::IOFile file(transferable_path, "ab"); if (!file.IsOpen()) { LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path); return {}; @@ -426,7 +431,7 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() { Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size()); const auto precompiled_path{GetPrecompiledPath()}; - FileUtil::IOFile file(precompiled_path, "wb"); + Common::FS::IOFile file(precompiled_path, "wb"); if (!file.IsOpen()) { LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path); @@ -440,24 +445,24 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() { bool ShaderDiskCacheOpenGL::EnsureDirectories() const { const auto CreateDir = [](const std::string& dir) { - if (!FileUtil::CreateDir(dir)) { + if (!Common::FS::CreateDir(dir)) { LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir); return false; } return true; }; - return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) && + return CreateDir(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)) && CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) && CreateDir(GetPrecompiledDir()); } std::string ShaderDiskCacheOpenGL::GetTransferablePath() const { - return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin"); + return Common::FS::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin"); } std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const { - return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin"); + return Common::FS::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin"); } std::string ShaderDiskCacheOpenGL::GetTransferableDir() const { @@ -469,11 +474,11 @@ std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const { } std::string ShaderDiskCacheOpenGL::GetBaseDir() const { - return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl"; + return Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir) + DIR_SEP "opengl"; } std::string ShaderDiskCacheOpenGL::GetTitleID() const { - return fmt::format("{:016X}", system.CurrentProcess()->GetTitleID()); + return fmt::format("{:016X}", title_id); } } // namespace OpenGL |