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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_disk_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 40c0877c1..166ee34e1 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -206,13 +206,17 @@ bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
flat_bindless_samplers.size();
}
-ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
+ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL() = default;
ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default;
+void ShaderDiskCacheOpenGL::BindTitleID(u64 title_id_) {
+ title_id = title_id_;
+}
+
std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTransferable() {
// Skip games without title id
- const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0;
+ const bool has_title_id = title_id != 0;
if (!Settings::values.use_disk_shader_cache.GetValue() || !has_title_id) {
return std::nullopt;
}
@@ -474,7 +478,7 @@ std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
}
std::string ShaderDiskCacheOpenGL::GetTitleID() const {
- return fmt::format("{:016X}", system.CurrentProcess()->GetTitleID());
+ return fmt::format("{:016X}", title_id);
}
} // namespace OpenGL