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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_disk_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp177
1 files changed, 156 insertions, 21 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 6a23b8fe2..7628a74c2 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -24,11 +24,16 @@
namespace OpenGL {
-enum class EntryKind : u32 {
+enum class TransferableEntryKind : u32 {
Raw,
Usage,
};
+enum class PrecompiledEntryKind : u32 {
+ Decompiled,
+ Dump,
+};
+
constexpr u32 NativeVersion = 1;
constexpr u32 ShaderHashSize = 64;
@@ -108,17 +113,17 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
// Version is valid, load the shaders
while (file.Tell() < file_size) {
- EntryKind kind{};
+ TransferableEntryKind kind{};
file.ReadBytes(&kind, sizeof(u32));
switch (kind) {
- case EntryKind::Raw: {
+ case TransferableEntryKind::Raw: {
ShaderDiskCacheRaw entry{file};
transferable.insert({entry.GetUniqueIdentifier(), {}});
raws.push_back(std::move(entry));
break;
}
- case EntryKind::Usage: {
+ case TransferableEntryKind::Usage: {
ShaderDiskCacheUsage usage{};
file.ReadBytes(&usage, sizeof(usage));
usages.push_back(std::move(usage));
@@ -133,16 +138,19 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
return true;
}
-std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompiled() {
+bool ShaderDiskCacheOpenGL::LoadPrecompiled(
+ std::map<u64, ShaderDiskCacheDecompiled>& decompiled,
+ std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps) {
+
if (!Settings::values.use_disk_shader_cache) {
- return {};
+ return false;
}
FileUtil::IOFile file(GetPrecompiledPath(), "rb");
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
GetTitleID());
- return {};
+ return false;
}
const u64 file_size = file.GetSize();
@@ -152,24 +160,102 @@ std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompi
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
file.Close();
InvalidatePrecompiled();
- return {};
+ return false;
}
- std::vector<ShaderDiskCachePrecompiledEntry> precompiled;
while (file.Tell() < file_size) {
- ShaderDiskCachePrecompiledEntry entry;
- file.ReadBytes(&entry.usage, sizeof(entry.usage));
+ PrecompiledEntryKind kind{};
+ file.ReadBytes(&kind, sizeof(u32));
- file.ReadBytes(&entry.binary_format, sizeof(u32));
+ switch (kind) {
+ case PrecompiledEntryKind::Decompiled: {
+ ShaderDiskCacheDecompiled entry;
+
+ u64 unique_identifier{};
+ file.ReadBytes(&unique_identifier, sizeof(u64));
+
+ u32 code_size{};
+ file.ReadBytes(&code_size, sizeof(u32));
+ std::vector<u8> code(code_size);
+ file.ReadArray(code.data(), code.size());
+ entry.code = std::string(reinterpret_cast<char*>(code.data()), code_size);
+
+ u32 const_buffers_count{};
+ file.ReadBytes(&const_buffers_count, sizeof(u32));
+ for (u32 i = 0; i < const_buffers_count; ++i) {
+ u32 max_offset{}, index{};
+ u8 is_indirect{};
+ file.ReadBytes(&max_offset, sizeof(u32));
+ file.ReadBytes(&index, sizeof(u32));
+ file.ReadBytes(&is_indirect, sizeof(u8));
+
+ entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
+ }
+
+ u32 samplers_count{};
+ file.ReadBytes(&samplers_count, sizeof(u32));
+ for (u32 i = 0; i < samplers_count; ++i) {
+ u64 offset{}, index{};
+ u32 type{};
+ u8 is_array{}, is_shadow{};
+ file.ReadBytes(&offset, sizeof(u64));
+ file.ReadBytes(&index, sizeof(u64));
+ file.ReadBytes(&type, sizeof(u32));
+ file.ReadBytes(&is_array, sizeof(u8));
+ file.ReadBytes(&is_shadow, sizeof(u8));
+
+ entry.entries.samplers.emplace_back(
+ static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
+ static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
+ }
+
+ u32 global_memory_count{};
+ file.ReadBytes(&global_memory_count, sizeof(u32));
+ for (u32 i = 0; i < global_memory_count; ++i) {
+ u32 cbuf_index{}, cbuf_offset{};
+ file.ReadBytes(&cbuf_index, sizeof(u32));
+ file.ReadBytes(&cbuf_offset, sizeof(u32));
+ entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset);
+ }
+
+ for (auto& clip_distance : entry.entries.clip_distances) {
+ u8 clip_distance_raw{};
+ file.ReadBytes(&clip_distance_raw, sizeof(u8));
+ clip_distance = clip_distance_raw != 0;
+ }
+
+ u64 shader_length{};
+ file.ReadBytes(&shader_length, sizeof(u64));
+ entry.entries.shader_length = static_cast<std::size_t>(shader_length);
+
+ decompiled.insert({unique_identifier, std::move(entry)});
+ break;
+ }
+ case PrecompiledEntryKind::Dump: {
+ ShaderDiskCacheUsage usage;
+ file.ReadBytes(&usage, sizeof(usage));
+
+ ShaderDiskCacheDump dump;
+ file.ReadBytes(&dump.binary_format, sizeof(u32));
- u32 binary_length{};
- file.ReadBytes(&binary_length, sizeof(u32));
- entry.binary.resize(binary_length);
- file.ReadBytes(entry.binary.data(), entry.binary.size());
+ u32 binary_length{};
+ file.ReadBytes(&binary_length, sizeof(u32));
+ dump.binary.resize(binary_length);
+ file.ReadBytes(dump.binary.data(), dump.binary.size());
- precompiled.push_back(entry);
+ dumps.insert({usage, dump});
+ break;
+ }
+ default:
+ LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing",
+ static_cast<u32>(kind));
+ InvalidatePrecompiled();
+ dumps.clear();
+ decompiled.clear();
+ return false;
+ }
}
- return precompiled;
+ return true;
}
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
@@ -196,7 +282,7 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
if (!file.IsOpen()) {
return;
}
- file.WriteObject(EntryKind::Raw);
+ file.WriteObject(TransferableEntryKind::Raw);
entry.Save(file);
transferable.insert({id, {}});
@@ -220,11 +306,58 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
if (!file.IsOpen()) {
return;
}
- file.WriteObject(EntryKind::Usage);
+ file.WriteObject(TransferableEntryKind::Usage);
file.WriteObject(usage);
}
-void ShaderDiskCacheOpenGL::SavePrecompiled(const ShaderDiskCacheUsage& usage, GLuint program) {
+void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code,
+ const GLShader::ShaderEntries& entries) {
+ if (!Settings::values.use_disk_shader_cache) {
+ return;
+ }
+
+ FileUtil::IOFile file = AppendPrecompiledFile();
+ if (!file.IsOpen()) {
+ return;
+ }
+
+ file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled));
+
+ file.WriteObject(unique_identifier);
+
+ file.WriteObject(static_cast<u32>(code.size()));
+ file.WriteArray(code.data(), code.size());
+
+ file.WriteObject(static_cast<u32>(entries.const_buffers.size()));
+ for (const auto& cbuf : entries.const_buffers) {
+ file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset()));
+ file.WriteObject(static_cast<u32>(cbuf.GetIndex()));
+ file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0));
+ }
+
+ file.WriteObject(static_cast<u32>(entries.samplers.size()));
+ for (const auto& sampler : entries.samplers) {
+ file.WriteObject(static_cast<u64>(sampler.GetOffset()));
+ file.WriteObject(static_cast<u64>(sampler.GetIndex()));
+ file.WriteObject(static_cast<u32>(sampler.GetType()));
+ file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0));
+ file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0));
+ }
+
+ file.WriteObject(static_cast<u32>(entries.global_memory_entries.size()));
+ for (const auto& gmem : entries.global_memory_entries) {
+ file.WriteObject(static_cast<u32>(gmem.GetCbufIndex()));
+ file.WriteObject(static_cast<u32>(gmem.GetCbufOffset()));
+ }
+
+ for (const bool clip_distance : entries.clip_distances) {
+ file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0));
+ }
+
+ file.WriteObject(static_cast<u64>(entries.shader_length));
+}
+
+void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
if (!Settings::values.use_disk_shader_cache) {
return;
}
@@ -234,6 +367,8 @@ void ShaderDiskCacheOpenGL::SavePrecompiled(const ShaderDiskCacheUsage& usage, G
return;
}
+ file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump));
+
file.WriteObject(usage);
GLint binary_length{};