diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 3f1cf7a6f..498c506e7 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -311,18 +311,18 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi "clamp(alpha_output_" + index_name + " * " + std::to_string(stage.GetAlphaMultiplier()) + ".0, 0.0, 1.0));\n"; } + out += "combiner_buffer = next_combiner_buffer;\n"; + if (config.TevStageUpdatesCombinerBufferColor(index)) - out += "combiner_buffer.rgb = last_tex_env_out.rgb;\n"; + out += "next_combiner_buffer.rgb = last_tex_env_out.rgb;\n"; if (config.TevStageUpdatesCombinerBufferAlpha(index)) - out += "combiner_buffer.a = last_tex_env_out.a;\n"; + out += "next_combiner_buffer.a = last_tex_env_out.a;\n"; } std::string GenerateFragmentShader(const PicaShaderConfig& config) { std::string out = R"( -#version 330 -#extension GL_ARB_explicit_uniform_location : require - +#version 330 core #define NUM_TEV_STAGES 6 in vec4 primary_color; @@ -336,14 +336,10 @@ layout (std140) uniform shader_data { int alphatest_ref; }; -)"; +uniform sampler2D tex[3]; - using Uniform = RasterizerOpenGL::PicaShader::Uniform; - out += "layout(location = " + std::to_string((int)Uniform::Texture0) + ") uniform sampler2D tex[3];\n"; - - out += "void main() {\n"; - out += "vec4 combiner_buffer = tev_combiner_buffer_color;\n"; - out += "vec4 last_tex_env_out = vec4(0.0);\n"; +void main() { +)"; // Do not do any sort of processing if it's obvious we're not going to pass the alpha test if (config.alpha_test_func == Regs::CompareFunc::Never) { @@ -351,6 +347,10 @@ layout (std140) uniform shader_data { return out; } + out += "vec4 combiner_buffer = vec4(0.0);\n"; + out += "vec4 next_combiner_buffer = tev_combiner_buffer_color;\n"; + out += "vec4 last_tex_env_out = vec4(0.0);\n"; + for (size_t index = 0; index < config.tev_stages.size(); ++index) WriteTevStage(out, config, (unsigned)index); @@ -366,7 +366,7 @@ layout (std140) uniform shader_data { } std::string GenerateVertexShader() { - std::string out = "#version 330\n"; + std::string out = "#version 330 core\n"; out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) + ") in vec4 vert_position;\n"; out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n"; out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n"; |