summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_shader_gen.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_gen.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp99
1 files changed, 60 insertions, 39 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 015e69da9..9fe183944 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -8,6 +8,7 @@
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/logging/log.h"
+#include "core/core.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
#include "video_core/regs_rasterizer.h"
@@ -24,6 +25,42 @@ using TevStageConfig = TexturingRegs::TevStageConfig;
namespace GLShader {
+static const std::string UniformBlockDef = R"(
+#define NUM_TEV_STAGES 6
+#define NUM_LIGHTS 8
+
+struct LightSrc {
+ vec3 specular_0;
+ vec3 specular_1;
+ vec3 diffuse;
+ vec3 ambient;
+ vec3 position;
+ vec3 spot_direction;
+ float dist_atten_bias;
+ float dist_atten_scale;
+};
+
+layout (std140) uniform shader_data {
+ vec2 framebuffer_scale;
+ int alphatest_ref;
+ float depth_scale;
+ float depth_offset;
+ int scissor_x1;
+ int scissor_y1;
+ int scissor_x2;
+ int scissor_y2;
+ vec3 fog_color;
+ vec2 proctex_noise_f;
+ vec2 proctex_noise_a;
+ vec2 proctex_noise_p;
+ vec3 lighting_global_ambient;
+ LightSrc light_src[NUM_LIGHTS];
+ vec4 const_color[NUM_TEV_STAGES];
+ vec4 tev_combiner_buffer_color;
+ vec4 clip_coef;
+};
+)";
+
PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
PicaShaderConfig res;
@@ -594,8 +631,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// Note: even if the normal vector is modified by normal map, which is not the
// normal of the tangent plane anymore, the half angle vector is still projected
// using the modified normal vector.
- std::string half_angle_proj = "normalize(half_vector) - normal / dot(normal, "
- "normal) * dot(normal, normalize(half_vector))";
+ std::string half_angle_proj =
+ "normalize(half_vector) - normal * dot(normal, normalize(half_vector))";
// Note: the half angle vector projection is confirmed not normalized before the dot
// product. The result is in fact not cos(phi) as the name suggested.
index = "dot(" + half_angle_proj + ", tangent)";
@@ -750,7 +787,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
}
// Fresnel
- if (lighting.lut_fr.enable &&
+ // Note: only the last entry in the light slots applies the Fresnel factor
+ if (light_index == lighting.src_num - 1 && lighting.lut_fr.enable &&
LightingRegs::IsLightingSamplerSupported(lighting.config,
LightingRegs::LightingSampler::Fresnel)) {
// Lookup fresnel LUT value
@@ -759,17 +797,17 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
lighting.lut_fr.type, lighting.lut_fr.abs_input);
value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + value + ")";
- // Enabled for difffuse lighting alpha component
+ // Enabled for diffuse lighting alpha component
if (lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha ||
lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
- out += "diffuse_sum.a *= " + value + ";\n";
+ out += "diffuse_sum.a = " + value + ";\n";
}
// Enabled for the specular lighting alpha component
if (lighting.fresnel_selector ==
LightingRegs::LightingFresnelSelector::SecondaryAlpha ||
lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
- out += "specular_sum.a *= " + value + ";\n";
+ out += "specular_sum.a = " + value + ";\n";
}
}
@@ -1008,8 +1046,6 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
std::string out = R"(
#version 330 core
-#define NUM_TEV_STAGES 6
-#define NUM_LIGHTS 8
in vec4 primary_color;
in vec2 texcoord[3];
@@ -1021,36 +1057,6 @@ in vec4 gl_FragCoord;
out vec4 color;
-struct LightSrc {
- vec3 specular_0;
- vec3 specular_1;
- vec3 diffuse;
- vec3 ambient;
- vec3 position;
- vec3 spot_direction;
- float dist_atten_bias;
- float dist_atten_scale;
-};
-
-layout (std140) uniform shader_data {
- vec2 framebuffer_scale;
- int alphatest_ref;
- float depth_scale;
- float depth_offset;
- int scissor_x1;
- int scissor_y1;
- int scissor_x2;
- int scissor_y2;
- vec3 fog_color;
- vec2 proctex_noise_f;
- vec2 proctex_noise_a;
- vec2 proctex_noise_p;
- vec3 lighting_global_ambient;
- LightSrc light_src[NUM_LIGHTS];
- vec4 const_color[NUM_TEV_STAGES];
- vec4 tev_combiner_buffer_color;
-};
-
uniform sampler2D tex[3];
uniform samplerBuffer lighting_lut;
uniform samplerBuffer fog_lut;
@@ -1059,7 +1065,11 @@ uniform samplerBuffer proctex_color_map;
uniform samplerBuffer proctex_alpha_map;
uniform samplerBuffer proctex_lut;
uniform samplerBuffer proctex_diff_lut;
+)";
+
+ out += UniformBlockDef;
+ out += R"(
// Rotate the vector v by the quaternion q
vec3 quaternion_rotate(vec4 q, vec3 v) {
return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);
@@ -1155,6 +1165,11 @@ vec4 secondary_fragment_color = vec4(0.0);
// Blend the fog
out += "last_tex_env_out.rgb = mix(fog_color.rgb, last_tex_env_out.rgb, fog_factor);\n";
+ } else if (state.fog_mode == TexturingRegs::FogMode::Gas) {
+ Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode",
+ true);
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
+ UNIMPLEMENTED();
}
out += "gl_FragDepth = depth;\n";
@@ -1190,6 +1205,12 @@ out float texcoord0_w;
out vec4 normquat;
out vec3 view;
+)";
+
+ out += UniformBlockDef;
+
+ out += R"(
+
void main() {
primary_color = vert_color;
texcoord[0] = vert_texcoord0;
@@ -1200,7 +1221,7 @@ void main() {
view = vert_view;
gl_Position = vert_position;
gl_ClipDistance[0] = -vert_position.z; // fixed PICA clipping plane z <= 0
- // TODO (wwylele): calculate gl_ClipDistance[1] from user-defined clipping plane
+ gl_ClipDistance[1] = dot(clip_coef, vert_position);
}
)";