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-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 6998dd92b..f6d80614b 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -16,6 +16,8 @@ OpenGLState::OpenGLState() {
// These all match default OpenGL values
geometry_shaders.enabled = false;
framebuffer_srgb.enabled = false;
+ multisample_control.alpha_to_coverage = false;
+ multisample_control.alpha_to_one = false;
cull.enabled = false;
cull.mode = GL_BACK;
cull.front_face = GL_CCW;
@@ -504,6 +506,21 @@ void OpenGLState::Apply() const {
fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE);
}
}
+ if (multisample_control.alpha_to_coverage != cur_state.multisample_control.alpha_to_coverage) {
+ if (multisample_control.alpha_to_coverage) {
+ glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ } else {
+ glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ }
+ }
+ if (multisample_control.alpha_to_one != cur_state.multisample_control.alpha_to_one) {
+ if (multisample_control.alpha_to_one) {
+ glEnable(GL_SAMPLE_ALPHA_TO_ONE);
+ } else {
+ glDisable(GL_SAMPLE_ALPHA_TO_ONE);
+ }
+ }
+
ApplyColorMask();
ApplyViewport();
ApplyStencilTest();