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-rw-r--r--src/video_core/renderer_opengl/gl_state.h85
1 files changed, 56 insertions, 29 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index fe648aff6..032fc43f0 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -40,17 +40,28 @@ public:
} framebuffer_srgb;
struct {
+ bool alpha_to_coverage; // GL_ALPHA_TO_COVERAGE
+ bool alpha_to_one; // GL_ALPHA_TO_ONE
+ } multisample_control;
+
+ struct {
+ bool enabled; // GL_CLAMP_FRAGMENT_COLOR_ARB
+ } fragment_color_clamp;
+
+ struct {
+ bool enabled; // viewports arrays are only supported when geometry shaders are enabled.
+ } geometry_shaders;
+
+ struct {
bool enabled; // GL_CULL_FACE
GLenum mode; // GL_CULL_FACE_MODE
GLenum front_face; // GL_FRONT_FACE
} cull;
struct {
- bool test_enabled; // GL_DEPTH_TEST
- GLenum test_func; // GL_DEPTH_FUNC
- GLboolean write_mask; // GL_DEPTH_WRITEMASK
- GLfloat depth_range_near; // GL_DEPTH_RANGE
- GLfloat depth_range_far; // GL_DEPTH_RANGE
+ bool test_enabled; // GL_DEPTH_TEST
+ GLenum test_func; // GL_DEPTH_FUNC
+ GLboolean write_mask; // GL_DEPTH_WRITEMASK
} depth;
struct {
@@ -58,13 +69,14 @@ public:
GLuint index;
} primitive_restart; // GL_PRIMITIVE_RESTART
- struct {
+ struct ColorMask {
GLboolean red_enabled;
GLboolean green_enabled;
GLboolean blue_enabled;
GLboolean alpha_enabled;
- } color_mask; // GL_COLOR_WRITEMASK
-
+ };
+ std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
+ color_mask; // GL_COLOR_WRITEMASK
struct {
bool test_enabled; // GL_STENCIL_TEST
struct {
@@ -78,7 +90,7 @@ public:
} front, back;
} stencil;
- struct {
+ struct Blend {
bool enabled; // GL_BLEND
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
@@ -86,14 +98,19 @@ public:
GLenum dst_rgb_func; // GL_BLEND_DST_RGB
GLenum src_a_func; // GL_BLEND_SRC_ALPHA
GLenum dst_a_func; // GL_BLEND_DST_ALPHA
+ };
+ std::array<Blend, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> blend;
- struct {
- GLclampf red;
- GLclampf green;
- GLclampf blue;
- GLclampf alpha;
- } color; // GL_BLEND_COLOR
- } blend;
+ struct {
+ bool enabled;
+ } independant_blend;
+
+ struct {
+ GLclampf red;
+ GLclampf green;
+ GLclampf blue;
+ GLclampf alpha;
+ } blend_color; // GL_BLEND_COLOR
struct {
bool enabled; // GL_LOGIC_OP_MODE
@@ -138,20 +155,22 @@ public:
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
} draw;
- struct {
- bool enabled; // GL_SCISSOR_TEST
+ struct viewport {
GLint x;
GLint y;
- GLsizei width;
- GLsizei height;
- } scissor;
-
- struct {
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
- } viewport;
+ GLint width;
+ GLint height;
+ GLfloat depth_range_near; // GL_DEPTH_RANGE
+ GLfloat depth_range_far; // GL_DEPTH_RANGE
+ struct {
+ bool enabled; // GL_SCISSOR_TEST
+ GLint x;
+ GLint y;
+ GLsizei width;
+ GLsizei height;
+ } scissor;
+ };
+ std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
struct {
float size; // GL_POINT_SIZE
@@ -173,6 +192,10 @@ public:
}
/// Apply this state as the current OpenGL state
void Apply() const;
+ /// Apply only the state afecting the framebuffer
+ void ApplyFramebufferState() const;
+ /// Apply only the state afecting the vertex buffer
+ void ApplyVertexBufferState() const;
/// Set the initial OpenGL state
static void ApplyDefaultState();
/// Resets any references to the given resource
@@ -183,6 +206,7 @@ public:
OpenGLState& ResetBuffer(GLuint handle);
OpenGLState& ResetVertexArray(GLuint handle);
OpenGLState& ResetFramebuffer(GLuint handle);
+ void EmulateViewportWithScissor();
private:
static OpenGLState cur_state;
@@ -191,10 +215,13 @@ private:
static bool s_rgb_used;
void ApplySRgb() const;
void ApplyCulling() const;
+ void ApplyColorMask() const;
void ApplyDepth() const;
void ApplyPrimitiveRestart() const;
void ApplyStencilTest() const;
- void ApplyScissorTest() const;
+ void ApplyViewport() const;
+ void ApplyTargetBlending(std::size_t target, bool force) const;
+ void ApplyGlobalBlending() const;
void ApplyBlending() const;
void ApplyLogicOp() const;
void ApplyTextures() const;