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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp211
1 files changed, 106 insertions, 105 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index f424e3000..36590a6d0 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -24,7 +24,6 @@ using Tegra::Texture::SwizzleSource;
using VideoCore::MortonSwizzleMode;
using VideoCore::Surface::PixelFormat;
-using VideoCore::Surface::SurfaceCompression;
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceType;
@@ -37,102 +36,100 @@ namespace {
struct FormatTuple {
GLint internal_format;
- GLenum format;
- GLenum type;
- bool compressed;
+ GLenum format = GL_NONE;
+ GLenum type = GL_NONE;
};
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8U
- {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, false}, // ABGR8S
- {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, false}, // ABGR8UI
- {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5U
- {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10U
- {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5U
- {GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8U
- {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, false}, // R8UI
- {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F
- {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, false}, // RGBA16U
- {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT, false}, // RGBA16S
- {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, false}, // RGBA16UI
- {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F
- {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, false}, // RGBA32UI
- {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1
- {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
- {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
- {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1
- {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN2UNORM
- {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, true}, // DXN2SNORM
- {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U
- {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_UF16
- {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_SF16
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4
- {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8
- {GL_RGBA32F, GL_RGBA, GL_FLOAT, false}, // RGBA32F
- {GL_RG32F, GL_RG, GL_FLOAT, false}, // RG32F
- {GL_R32F, GL_RED, GL_FLOAT, false}, // R32F
- {GL_R16F, GL_RED, GL_HALF_FLOAT, false}, // R16F
- {GL_R16, GL_RED, GL_UNSIGNED_SHORT, false}, // R16U
- {GL_R16_SNORM, GL_RED, GL_SHORT, false}, // R16S
- {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, false}, // R16UI
- {GL_R16I, GL_RED_INTEGER, GL_SHORT, false}, // R16I
- {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, false}, // RG16
- {GL_RG16F, GL_RG, GL_HALF_FLOAT, false}, // RG16F
- {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, false}, // RG16UI
- {GL_RG16I, GL_RG_INTEGER, GL_SHORT, false}, // RG16I
- {GL_RG16_SNORM, GL_RG, GL_SHORT, false}, // RG16S
- {GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB
- {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
- {GL_RG8_SNORM, GL_RG, GL_BYTE, false}, // RG8S
- {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
- {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBX16F
- {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
- {GL_R32I, GL_RED_INTEGER, GL_INT, false}, // R32I
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4
- {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // ABGR8U
+ {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // ABGR8S
+ {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // ABGR8UI
+ {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5U
+ {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10U
+ {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5U
+ {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8U
+ {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8UI
+ {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // RGBA16F
+ {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // RGBA16U
+ {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // RGBA16S
+ {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // RGBA16UI
+ {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // R11FG11FB10F
+ {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // RGBA32UI
+ {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // DXT1
+ {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // DXT23
+ {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // DXT45
+ {GL_COMPRESSED_RED_RGTC1}, // DXN1
+ {GL_COMPRESSED_RG_RGTC2}, // DXN2UNORM
+ {GL_COMPRESSED_SIGNED_RG_RGTC2}, // DXN2SNORM
+ {GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7U
+ {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UF16
+ {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SF16
+ {GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4
+ {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
+ {GL_RGBA32F, GL_RGBA, GL_FLOAT}, // RGBA32F
+ {GL_RG32F, GL_RG, GL_FLOAT}, // RG32F
+ {GL_R32F, GL_RED, GL_FLOAT}, // R32F
+ {GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16F
+ {GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16U
+ {GL_R16_SNORM, GL_RED, GL_SHORT}, // R16S
+ {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16UI
+ {GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16I
+ {GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // RG16
+ {GL_RG16F, GL_RG, GL_HALF_FLOAT}, // RG16F
+ {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // RG16UI
+ {GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // RG16I
+ {GL_RG16_SNORM, GL_RG, GL_SHORT}, // RG16S
+ {GL_RGB32F, GL_RGB, GL_FLOAT}, // RGB32F
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // RGBA8_SRGB
+ {GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // RG8U
+ {GL_RG8_SNORM, GL_RG, GL_BYTE}, // RG8S
+ {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // RG32UI
+ {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // RGBX16F
+ {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32UI
+ {GL_R32I, GL_RED_INTEGER, GL_INT}, // R32I
+ {GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8
+ {GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5
+ {GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4
+ {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
// Compressed sRGB formats
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U_SRGB
- {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false}, // R4G4B4A4U
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4_SRGB
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8_SRGB
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5_SRGB
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5_SRGB
- {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, false}, // E5B9G9R9F
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // DXT1_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // DXT23_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // DXT45_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7U_SRGB
+ {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // R4G4B4A4U
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR}, // ASTC_2D_5X4_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR}, // ASTC_2D_5X5_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR}, // ASTC_2D_12X12_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR}, // ASTC_2D_8X6_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5
+ {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR}, // ASTC_2D_6X5_SRGB
+ {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9F
// Depth formats
- {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false}, // Z32F
- {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false}, // Z16
+ {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // Z32F
+ {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // Z16
// DepthStencil formats
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // Z24S8
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // S8Z24
- {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, false}, // Z32FS8
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // Z24S8
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8Z24
+ {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // Z32FS8
}};
const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
- const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
- return format;
+ return tex_format_tuples[static_cast<std::size_t>(pixel_format)];
}
GLenum GetTextureTarget(const SurfaceTarget& target) {
@@ -242,13 +239,20 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
} // Anonymous namespace
-CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params)
- : VideoCommon::SurfaceBase<View>(gpu_addr, params) {
- const auto& tuple{GetFormatTuple(params.pixel_format)};
- internal_format = tuple.internal_format;
- format = tuple.format;
- type = tuple.type;
- is_compressed = tuple.compressed;
+CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
+ bool is_astc_supported)
+ : VideoCommon::SurfaceBase<View>(gpu_addr, params, is_astc_supported) {
+ if (is_converted) {
+ internal_format = params.srgb_conversion ? GL_SRGB8_ALPHA8 : GL_RGBA8;
+ format = GL_RGBA;
+ type = GL_UNSIGNED_BYTE;
+ } else {
+ const auto& tuple{GetFormatTuple(params.pixel_format)};
+ internal_format = tuple.internal_format;
+ format = tuple.format;
+ type = tuple.type;
+ is_compressed = params.IsCompressed();
+ }
target = GetTextureTarget(params.target);
texture = CreateTexture(params, target, internal_format, texture_buffer);
DecorateSurfaceName();
@@ -264,7 +268,7 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
if (params.IsBuffer()) {
glGetNamedBufferSubData(texture_buffer.handle, 0,
- static_cast<GLsizeiptr>(params.GetHostSizeInBytes()),
+ static_cast<GLsizeiptr>(params.GetHostSizeInBytes(false)),
staging_buffer.data());
return;
}
@@ -272,9 +276,10 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
for (u32 level = 0; level < params.emulated_levels; ++level) {
- glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
+ glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level, is_converted)));
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
- const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
+ const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level, is_converted);
+
u8* const mip_data = staging_buffer.data() + mip_offset;
const GLsizei size = static_cast<GLsizei>(params.GetHostMipmapSize(level));
if (is_compressed) {
@@ -294,14 +299,10 @@ void CachedSurface::UploadTexture(const std::vector<u8>& staging_buffer) {
}
void CachedSurface::UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer) {
- glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level, is_converted)));
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
- auto compression_type = params.GetCompressionType();
-
- const std::size_t mip_offset = compression_type == SurfaceCompression::Converted
- ? params.GetConvertedMipmapOffset(level)
- : params.GetHostMipmapLevelOffset(level);
+ const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level, is_converted);
const u8* buffer{staging_buffer.data() + mip_offset};
if (is_compressed) {
const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};
@@ -482,7 +483,7 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
VideoCore::RasterizerInterface& rasterizer,
const Device& device, StateTracker& state_tracker)
- : TextureCacheBase{system, rasterizer}, state_tracker{state_tracker} {
+ : TextureCacheBase{system, rasterizer, device.HasASTC()}, state_tracker{state_tracker} {
src_framebuffer.Create();
dst_framebuffer.Create();
}
@@ -490,7 +491,7 @@ TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
TextureCacheOpenGL::~TextureCacheOpenGL() = default;
Surface TextureCacheOpenGL::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) {
- return std::make_shared<CachedSurface>(gpu_addr, params);
+ return std::make_shared<CachedSurface>(gpu_addr, params, is_astc_supported);
}
void TextureCacheOpenGL::ImageCopy(Surface& src_surface, Surface& dst_surface,
@@ -596,7 +597,7 @@ void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface)
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
- if (source_format.compressed) {
+ if (src_surface->IsCompressed()) {
glGetCompressedTextureImage(src_surface->GetTexture(), 0, static_cast<GLsizei>(source_size),
nullptr);
} else {
@@ -610,7 +611,7 @@ void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface)
const GLsizei width = static_cast<GLsizei>(dst_params.width);
const GLsizei height = static_cast<GLsizei>(dst_params.height);
const GLsizei depth = static_cast<GLsizei>(dst_params.depth);
- if (dest_format.compressed) {
+ if (dst_surface->IsCompressed()) {
LOG_CRITICAL(HW_GPU, "Compressed buffer copy is unimplemented!");
UNREACHABLE();
} else {