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-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index e19c3b280..16b1bd606 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -56,6 +56,9 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
return {};
}
+ case Maxwell::VertexAttribute::Type::UnsignedInt:
+ return GL_UNSIGNED_INT;
+
case Maxwell::VertexAttribute::Type::Float:
return GL_FLOAT;
}
@@ -112,6 +115,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
return GL_MIRRORED_REPEAT;
case Tegra::Texture::WrapMode::ClampToEdge:
return GL_CLAMP_TO_EDGE;
+ case Tegra::Texture::WrapMode::Border:
+ return GL_CLAMP_TO_BORDER;
case Tegra::Texture::WrapMode::ClampOGL:
// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to