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-rw-r--r--src/video_core/renderer_opengl/pica_to_gl.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h
index 70298e211..c7fa1f873 100644
--- a/src/video_core/renderer_opengl/pica_to_gl.h
+++ b/src/video_core/renderer_opengl/pica_to_gl.h
@@ -12,6 +12,7 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/logging/log.h"
+#include "core/core.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
#include "video_core/regs_texturing.h"
@@ -72,9 +73,9 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
}
if (static_cast<u32>(mode) > 3) {
- // It is still unclear whether mode 4-7 are valid, so log it if a game uses them.
- // TODO(wwylele): telemetry should be added here so we can collect more info about which
- // game uses this.
+ Core::Telemetry().AddField(Telemetry::FieldType::Session,
+ "VideoCore_Pica_UnsupportedTextureWrapMode",
+ static_cast<u32>(mode));
LOG_WARNING(Render_OpenGL, "Using texture wrap mode %u", static_cast<u32>(mode));
}