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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/present/fxaa.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/present/fxaa.cpp b/src/video_core/renderer_opengl/present/fxaa.cpp new file mode 100644 index 000000000..9425c42fa --- /dev/null +++ b/src/video_core/renderer_opengl/present/fxaa.cpp @@ -0,0 +1,40 @@ +// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "video_core/host_shaders/fxaa_frag.h" +#include "video_core/host_shaders/fxaa_vert.h" +#include "video_core/renderer_opengl/gl_shader_manager.h" +#include "video_core/renderer_opengl/gl_shader_util.h" +#include "video_core/renderer_opengl/present/fxaa.h" +#include "video_core/renderer_opengl/present/util.h" + +namespace OpenGL { + +FXAA::FXAA(u32 width, u32 height) { + vert_shader = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER); + frag_shader = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER); + + sampler = CreateBilinearSampler(); + + framebuffer.Create(); + + texture.Create(GL_TEXTURE_2D); + glTextureStorage2D(texture.handle, 1, GL_RGBA16F, width, height); + glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0); +} + +FXAA::~FXAA() = default; + +GLuint FXAA::Draw(ProgramManager& program_manager, GLuint input_texture) { + glFrontFace(GL_CCW); + + program_manager.BindPresentPrograms(vert_shader.handle, frag_shader.handle); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle); + glBindTextureUnit(0, input_texture); + glDrawArrays(GL_TRIANGLES, 0, 3); + glFrontFace(GL_CW); + + return texture.handle; +} + +} // namespace OpenGL |