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-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 90b68943d..ea38da932 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -115,7 +115,8 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window)
RendererOpenGL::~RendererOpenGL() = default;
/// Swap buffers (render frame)
-void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
+void RendererOpenGL::SwapBuffers(
+ std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
ScopeAcquireGLContext acquire_context{render_window};
Core::System::GetInstance().GetPerfStats().EndSystemFrame();
@@ -124,11 +125,11 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
OpenGLState prev_state = OpenGLState::GetCurState();
state.Apply();
- if (framebuffer != boost::none) {
+ if (framebuffer) {
// If framebuffer is provided, reload it from memory to a texture
- if (screen_info.texture.width != (GLsizei)framebuffer->width ||
- screen_info.texture.height != (GLsizei)framebuffer->height ||
- screen_info.texture.pixel_format != framebuffer->pixel_format) {
+ if (screen_info.texture.width != (GLsizei)framebuffer->get().width ||
+ screen_info.texture.height != (GLsizei)framebuffer->get().height ||
+ screen_info.texture.pixel_format != framebuffer->get().pixel_format) {
// Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a
// performance problem.