diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 64 |
1 files changed, 54 insertions, 10 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 90b68943d..235732d86 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -19,9 +19,9 @@ #include "core/settings.h" #include "core/telemetry_session.h" #include "core/tracer/recorder.h" +#include "video_core/morton.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/renderer_opengl.h" -#include "video_core/utils.h" namespace OpenGL { @@ -115,7 +115,8 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window) RendererOpenGL::~RendererOpenGL() = default; /// Swap buffers (render frame) -void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) { +void RendererOpenGL::SwapBuffers( + std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { ScopeAcquireGLContext acquire_context{render_window}; Core::System::GetInstance().GetPerfStats().EndSystemFrame(); @@ -124,11 +125,11 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig& OpenGLState prev_state = OpenGLState::GetCurState(); state.Apply(); - if (framebuffer != boost::none) { + if (framebuffer) { // If framebuffer is provided, reload it from memory to a texture - if (screen_info.texture.width != (GLsizei)framebuffer->width || - screen_info.texture.height != (GLsizei)framebuffer->height || - screen_info.texture.pixel_format != framebuffer->pixel_format) { + if (screen_info.texture.width != (GLsizei)framebuffer->get().width || + screen_info.texture.height != (GLsizei)framebuffer->get().height || + screen_info.texture.pixel_format != framebuffer->get().pixel_format) { // Reallocate texture if the framebuffer size has changed. // This is expected to not happen very often and hence should not be a // performance problem. @@ -137,7 +138,12 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig& // Load the framebuffer from memory, draw it to the screen, and swap buffers LoadFBToScreenInfo(*framebuffer); - DrawScreen(); + + if (renderer_settings.screenshot_requested) + CaptureScreenshot(); + + DrawScreen(render_window.GetFramebufferLayout()); + render_window.SwapBuffers(); } @@ -303,6 +309,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, gl_framebuffer_data.resize(texture.width * texture.height * 4); break; default: + internal_format = GL_RGBA; + texture.gl_format = GL_RGBA; + texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV; + gl_framebuffer_data.resize(texture.width * texture.height * 4); + LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer pixel format: {}", + static_cast<u32>(framebuffer.pixel_format)); UNREACHABLE(); } @@ -376,14 +388,13 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, /** * Draws the emulated screens to the emulator window. */ -void RendererOpenGL::DrawScreen() { +void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { if (renderer_settings.set_background_color) { // Update background color before drawing glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f); } - const auto& layout = render_window.GetFramebufferLayout(); const auto& screen = layout.screen; glViewport(0, 0, layout.width, layout.height); @@ -407,6 +418,37 @@ void RendererOpenGL::DrawScreen() { /// Updates the framerate void RendererOpenGL::UpdateFramerate() {} +void RendererOpenGL::CaptureScreenshot() { + // Draw the current frame to the screenshot framebuffer + screenshot_framebuffer.Create(); + GLuint old_read_fb = state.draw.read_framebuffer; + GLuint old_draw_fb = state.draw.draw_framebuffer; + state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle; + state.Apply(); + + Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout}; + + GLuint renderbuffer; + glGenRenderbuffers(1, &renderbuffer); + glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); + glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer); + + DrawScreen(layout); + + glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, + renderer_settings.screenshot_bits); + + screenshot_framebuffer.Release(); + state.draw.read_framebuffer = old_read_fb; + state.draw.draw_framebuffer = old_draw_fb; + state.Apply(); + glDeleteRenderbuffers(1, &renderbuffer); + + renderer_settings.screenshot_complete_callback(); + renderer_settings.screenshot_requested = false; +} + static const char* GetSource(GLenum source) { #define RET(s) \ case GL_DEBUG_SOURCE_##s: \ @@ -420,6 +462,7 @@ static const char* GetSource(GLenum source) { RET(OTHER); default: UNREACHABLE(); + return "Unknown source"; } #undef RET } @@ -438,6 +481,7 @@ static const char* GetType(GLenum type) { RET(MARKER); default: UNREACHABLE(); + return "Unknown type"; } #undef RET } @@ -483,7 +527,7 @@ bool RendererOpenGL::Init() { Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model); Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version); - if (!GLAD_GL_VERSION_3_3) { + if (!GLAD_GL_VERSION_4_3) { return false; } |