diff options
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 49 |
1 files changed, 30 insertions, 19 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index cbfaaa99c..dd77a543c 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -23,10 +23,10 @@ #include "core/telemetry_session.h" #include "video_core/host_shaders/opengl_present_frag.h" #include "video_core/host_shaders/opengl_present_vert.h" -#include "video_core/morton.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/renderer_opengl.h" +#include "video_core/textures/decoders.h" namespace OpenGL { @@ -140,11 +140,10 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { if (!framebuffer) { return; } - PrepareRendertarget(framebuffer); RenderScreenshot(); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + state_tracker.BindFramebuffer(0); DrawScreen(emu_window.GetFramebufferLayout()); ++m_current_frame; @@ -187,19 +186,20 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf // Reset the screen info's display texture to its own permanent texture screen_info.display_texture = screen_info.texture.resource.handle; - const auto pixel_format{ - VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)}; - const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)}; - const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel}; - u8* const host_ptr{cpu_memory.GetPointer(framebuffer_addr)}; - rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes); - // TODO(Rodrigo): Read this from HLE constexpr u32 block_height_log2 = 4; - VideoCore::MortonSwizzle(VideoCore::MortonSwizzleMode::MortonToLinear, pixel_format, - framebuffer.stride, block_height_log2, framebuffer.height, 0, 1, 1, - gl_framebuffer_data.data(), host_ptr); - + const auto pixel_format{ + VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)}; + const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)}; + const u64 size_in_bytes{Tegra::Texture::CalculateSize( + true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)}; + const u8* const host_ptr{cpu_memory.GetPointer(framebuffer_addr)}; + const std::span<const u8> input_data(host_ptr, size_in_bytes); + Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel, + framebuffer.width, framebuffer.height, 1, block_height_log2, + 0); + + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride)); // Update existing texture @@ -238,6 +238,10 @@ void RendererOpenGL::InitOpenGLObjects() { glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex_program.handle); glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment_program.handle); + // Generate presentation sampler + present_sampler.Create(); + glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + // Generate VBO handle for drawing vertex_buffer.Create(); @@ -255,6 +259,11 @@ void RendererOpenGL::InitOpenGLObjects() { // Clear screen to black LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture); + // Enable seamless cubemaps when per texture parameters are not available + if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) { + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + } + // Enable unified vertex attributes and query vertex buffer address when the driver supports it if (device.HasVertexBufferUnifiedMemory()) { glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV); @@ -296,7 +305,7 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, const auto pixel_format{ VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)}; - const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)}; + const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)}; gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel); GLint internal_format; @@ -315,8 +324,8 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, internal_format = GL_RGBA8; texture.gl_format = GL_RGBA; texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV; - UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}", - static_cast<u32>(framebuffer.pixel_format)); + // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}", + // static_cast<u32>(framebuffer.pixel_format)); } texture.resource.Release(); @@ -382,7 +391,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { state_tracker.NotifyPolygonModes(); state_tracker.NotifyViewport0(); state_tracker.NotifyScissor0(); - state_tracker.NotifyColorMask0(); + state_tracker.NotifyColorMask(0); state_tracker.NotifyBlend0(); state_tracker.NotifyFramebuffer(); state_tracker.NotifyFrontFace(); @@ -440,7 +449,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { } glBindTextureUnit(0, screen_info.display_texture); - glBindSampler(0, 0); + glBindSampler(0, present_sampler.handle); glClear(GL_COLOR_BUFFER_BIT); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); @@ -473,6 +482,8 @@ void RendererOpenGL::RenderScreenshot() { DrawScreen(layout); + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + glPixelStorei(GL_PACK_ROW_LENGTH, 0); glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, renderer_settings.screenshot_bits); |