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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp40
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp138
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h91
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp4
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp28
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h5
8 files changed, 251 insertions, 61 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 12d876120..321d9dd3d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -102,8 +102,8 @@ struct FramebufferCacheKey {
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
ScreenInfo& info)
- : res_cache{*this}, shader_cache{*this, system}, emu_window{window}, screen_info{info},
- buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} {
+ : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, emu_window{window},
+ screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
// Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@@ -200,7 +200,7 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
}
// Rebinding the VAO invalidates the vertex buffer bindings.
- gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
+ gpu.dirty_flags.vertex_array.set();
state.draw.vertex_array = vao_entry.handle;
return vao_entry.handle;
@@ -210,14 +210,14 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
- if (!gpu.dirty_flags.vertex_array)
+ if (gpu.dirty_flags.vertex_array.none())
return;
MICROPROFILE_SCOPE(OpenGL_VB);
// Upload all guest vertex arrays sequentially to our buffer
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
- if (~gpu.dirty_flags.vertex_array & (1u << index))
+ if (!gpu.dirty_flags.vertex_array[index])
continue;
const auto& vertex_array = regs.vertex_array[index];
@@ -244,7 +244,7 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
}
}
- gpu.dirty_flags.vertex_array = 0;
+ gpu.dirty_flags.vertex_array.reset();
}
DrawParameters RasterizerOpenGL::SetupDraw() {
@@ -488,13 +488,13 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
std::optional<std::size_t> single_color_target) {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
- const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
single_color_target};
- if (fb_config_state == current_framebuffer_config_state && gpu.dirty_flags.color_buffer == 0 &&
- !gpu.dirty_flags.zeta_buffer) {
+ if (fb_config_state == current_framebuffer_config_state &&
+ gpu.dirty_flags.color_buffer.none() && !gpu.dirty_flags.zeta_buffer) {
// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
// single color targets). This is done because the guest registers may not change but the
// host framebuffer may contain different attachments
@@ -721,10 +721,10 @@ void RasterizerOpenGL::DrawArrays() {
// Add space for at least 18 constant buffers
buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
- bool invalidate = buffer_cache.Map(buffer_size);
+ const bool invalidate = buffer_cache.Map(buffer_size);
if (invalidate) {
// As all cached buffers are invalidated, we need to recheck their state.
- gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
+ gpu.dirty_flags.vertex_array.set();
}
const GLuint vao = SetupVertexFormat();
@@ -738,19 +738,11 @@ void RasterizerOpenGL::DrawArrays() {
shader_program_manager->ApplyTo(state);
state.Apply();
- // Execute draw call
+ res_cache.SignalPreDrawCall();
params.DispatchDraw();
-
- // Disable scissor test
- state.viewports[0].scissor.enabled = false;
+ res_cache.SignalPostDrawCall();
accelerate_draw = AccelDraw::Disabled;
-
- // Unbind textures for potential future use as framebuffer attachments
- for (auto& texture_unit : state.texture_units) {
- texture_unit.Unbind();
- }
- state.Apply();
}
void RasterizerOpenGL::FlushAll() {}
@@ -779,8 +771,8 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
- const MathUtil::Rectangle<u32>& src_rect,
- const MathUtil::Rectangle<u32>& dst_rect) {
+ const Common::Rectangle<u32>& src_rect,
+ const Common::Rectangle<u32>& dst_rect) {
MICROPROFILE_SCOPE(OpenGL_Blits);
res_cache.FermiCopySurface(src, dst, src_rect, dst_rect);
return true;
@@ -1034,7 +1026,7 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
for (std::size_t i = 0; i < viewport_count; i++) {
auto& viewport = current_state.viewports[i];
const auto& src = regs.viewports[i];
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
+ const Common::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom;
viewport.width = viewport_rect.GetWidth();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 258d62259..2f0524f85 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -62,8 +62,8 @@ public:
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
- const MathUtil::Rectangle<u32>& src_rect,
- const MathUtil::Rectangle<u32>& dst_rect) override;
+ const Common::Rectangle<u32>& src_rect,
+ const Common::Rectangle<u32>& dst_rect) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
bool AccelerateDrawBatch(bool is_indexed) override;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 642ccb269..876698b37 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
+#include <optional>
#include <glad/glad.h>
#include "common/alignment.h"
@@ -399,7 +400,7 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
return format;
}
-MathUtil::Rectangle<u32> SurfaceParams::GetRect(u32 mip_level) const {
+Common::Rectangle<u32> SurfaceParams::GetRect(u32 mip_level) const {
u32 actual_height{std::max(1U, unaligned_height >> mip_level)};
if (IsPixelFormatASTC(pixel_format)) {
// ASTC formats must stop at the ATSC block size boundary
@@ -549,6 +550,8 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
// alternatives. This signals a bug on those functions.
const auto width = static_cast<GLsizei>(params.MipWidth(0));
const auto height = static_cast<GLsizei>(params.MipHeight(0));
+ memory_size = params.MemorySize();
+ reinterpreted = false;
const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
gl_internal_format = format_tuple.internal_format;
@@ -873,30 +876,31 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre
auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
const auto& regs{gpu.regs};
- if ((gpu.dirty_flags.color_buffer & (1u << static_cast<u32>(index))) == 0) {
- return last_color_buffers[index];
+ if (!gpu.dirty_flags.color_buffer[index]) {
+ return current_color_buffers[index];
}
- gpu.dirty_flags.color_buffer &= ~(1u << static_cast<u32>(index));
+ gpu.dirty_flags.color_buffer.reset(index);
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
if (index >= regs.rt_control.count) {
- return last_color_buffers[index] = {};
+ return current_color_buffers[index] = {};
}
if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
- return last_color_buffers[index] = {};
+ return current_color_buffers[index] = {};
}
const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
- return last_color_buffers[index] = GetSurface(color_params, preserve_contents);
+ return current_color_buffers[index] = GetSurface(color_params, preserve_contents);
}
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
surface->LoadGLBuffer();
surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
surface->MarkAsModified(false, *this);
+ surface->MarkForReload(false);
}
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
@@ -908,18 +912,23 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
Surface surface{TryGet(params.addr)};
if (surface) {
if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
- // Use the cached surface as-is
+ // Use the cached surface as-is unless it's not synced with memory
+ if (surface->MustReload())
+ LoadSurface(surface);
return surface;
} else if (preserve_contents) {
// If surface parameters changed and we care about keeping the previous data, recreate
// the surface from the old one
Surface new_surface{RecreateSurface(surface, params)};
- Unregister(surface);
+ UnregisterSurface(surface);
Register(new_surface);
+ if (new_surface->IsUploaded()) {
+ RegisterReinterpretSurface(new_surface);
+ }
return new_surface;
} else {
// Delete the old surface before creating a new one to prevent collisions.
- Unregister(surface);
+ UnregisterSurface(surface);
}
}
@@ -973,8 +982,8 @@ void RasterizerCacheOpenGL::FastLayeredCopySurface(const Surface& src_surface,
}
static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
- const MathUtil::Rectangle<u32>& src_rect,
- const MathUtil::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
+ const Common::Rectangle<u32>& src_rect,
+ const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle, GLenum src_attachment = 0, GLenum dst_attachment = 0,
std::size_t cubemap_face = 0) {
@@ -1104,7 +1113,7 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
void RasterizerCacheOpenGL::FermiCopySurface(
const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
- const MathUtil::Rectangle<u32>& src_rect, const MathUtil::Rectangle<u32>& dst_rect) {
+ const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) {
const auto& src_params = SurfaceParams::CreateForFermiCopySurface(src_config);
const auto& dst_params = SurfaceParams::CreateForFermiCopySurface(dst_config);
@@ -1201,4 +1210,107 @@ Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params
return {};
}
+static std::optional<u32> TryFindBestMipMap(std::size_t memory, const SurfaceParams params,
+ u32 height) {
+ for (u32 i = 0; i < params.max_mip_level; i++) {
+ if (memory == params.GetMipmapSingleSize(i) && params.MipHeight(i) == height) {
+ return {i};
+ }
+ }
+ return {};
+}
+
+static std::optional<u32> TryFindBestLayer(VAddr addr, const SurfaceParams params, u32 mipmap) {
+ const std::size_t size = params.LayerMemorySize();
+ VAddr start = params.addr + params.GetMipmapLevelOffset(mipmap);
+ for (u32 i = 0; i < params.depth; i++) {
+ if (start == addr) {
+ return {i};
+ }
+ start += size;
+ }
+ return {};
+}
+
+static bool LayerFitReinterpretSurface(RasterizerCacheOpenGL& cache, const Surface render_surface,
+ const Surface blitted_surface) {
+ const auto& dst_params = blitted_surface->GetSurfaceParams();
+ const auto& src_params = render_surface->GetSurfaceParams();
+ const std::size_t src_memory_size = src_params.size_in_bytes;
+ const std::optional<u32> level =
+ TryFindBestMipMap(src_memory_size, dst_params, src_params.height);
+ if (level.has_value()) {
+ if (src_params.width == dst_params.MipWidthGobAligned(*level) &&
+ src_params.height == dst_params.MipHeight(*level) &&
+ src_params.block_height >= dst_params.MipBlockHeight(*level)) {
+ const std::optional<u32> slot =
+ TryFindBestLayer(render_surface->GetAddr(), dst_params, *level);
+ if (slot.has_value()) {
+ glCopyImageSubData(render_surface->Texture().handle,
+ SurfaceTargetToGL(src_params.target), 0, 0, 0, 0,
+ blitted_surface->Texture().handle,
+ SurfaceTargetToGL(dst_params.target), *level, 0, 0, *slot,
+ dst_params.MipWidth(*level), dst_params.MipHeight(*level), 1);
+ blitted_surface->MarkAsModified(true, cache);
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+static bool IsReinterpretInvalid(const Surface render_surface, const Surface blitted_surface) {
+ const VAddr bound1 = blitted_surface->GetAddr() + blitted_surface->GetMemorySize();
+ const VAddr bound2 = render_surface->GetAddr() + render_surface->GetMemorySize();
+ if (bound2 > bound1)
+ return true;
+ const auto& dst_params = blitted_surface->GetSurfaceParams();
+ const auto& src_params = render_surface->GetSurfaceParams();
+ return (dst_params.component_type != src_params.component_type);
+}
+
+static bool IsReinterpretInvalidSecond(const Surface render_surface,
+ const Surface blitted_surface) {
+ const auto& dst_params = blitted_surface->GetSurfaceParams();
+ const auto& src_params = render_surface->GetSurfaceParams();
+ return (dst_params.height > src_params.height && dst_params.width > src_params.width);
+}
+
+bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface,
+ Surface intersect) {
+ if (IsReinterpretInvalid(triggering_surface, intersect)) {
+ UnregisterSurface(intersect);
+ return false;
+ }
+ if (!LayerFitReinterpretSurface(*this, triggering_surface, intersect)) {
+ if (IsReinterpretInvalidSecond(triggering_surface, intersect)) {
+ UnregisterSurface(intersect);
+ return false;
+ }
+ FlushObject(intersect);
+ FlushObject(triggering_surface);
+ intersect->MarkForReload(true);
+ }
+ return true;
+}
+
+void RasterizerCacheOpenGL::SignalPreDrawCall() {
+ if (texception && GLAD_GL_ARB_texture_barrier) {
+ glTextureBarrier();
+ }
+ texception = false;
+}
+
+void RasterizerCacheOpenGL::SignalPostDrawCall() {
+ for (u32 i = 0; i < Maxwell::NumRenderTargets; i++) {
+ if (current_color_buffers[i] != nullptr) {
+ Surface intersect = CollideOnReinterpretedSurface(current_color_buffers[i]->GetAddr());
+ if (intersect != nullptr) {
+ PartialReinterpretSurface(current_color_buffers[i], intersect);
+ texception = true;
+ }
+ }
+ }
+}
+
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 89d733c50..797bbdc9c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -28,12 +28,13 @@ namespace OpenGL {
class CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
-using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
+using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
using SurfaceTarget = VideoCore::Surface::SurfaceTarget;
using SurfaceType = VideoCore::Surface::SurfaceType;
using PixelFormat = VideoCore::Surface::PixelFormat;
using ComponentType = VideoCore::Surface::ComponentType;
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct SurfaceParams {
enum class SurfaceClass {
@@ -71,7 +72,7 @@ struct SurfaceParams {
}
/// Returns the rectangle corresponding to this surface
- MathUtil::Rectangle<u32> GetRect(u32 mip_level = 0) const;
+ Common::Rectangle<u32> GetRect(u32 mip_level = 0) const;
/// Returns the total size of this surface in bytes, adjusted for compression
std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
@@ -140,10 +141,18 @@ struct SurfaceParams {
return offset;
}
+ std::size_t GetMipmapSingleSize(u32 mip_level) const {
+ return InnerMipmapMemorySize(mip_level, false, is_layered);
+ }
+
u32 MipWidth(u32 mip_level) const {
return std::max(1U, width >> mip_level);
}
+ u32 MipWidthGobAligned(u32 mip_level) const {
+ return Common::AlignUp(std::max(1U, width >> mip_level), 64U * 8U / GetFormatBpp());
+ }
+
u32 MipHeight(u32 mip_level) const {
return std::max(1U, height >> mip_level);
}
@@ -346,6 +355,10 @@ public:
return cached_size_in_bytes;
}
+ std::size_t GetMemorySize() const {
+ return memory_size;
+ }
+
void Flush() override {
FlushGLBuffer();
}
@@ -395,6 +408,26 @@ public:
Tegra::Texture::SwizzleSource swizzle_z,
Tegra::Texture::SwizzleSource swizzle_w);
+ void MarkReinterpreted() {
+ reinterpreted = true;
+ }
+
+ bool IsReinterpreted() const {
+ return reinterpreted;
+ }
+
+ void MarkForReload(bool reload) {
+ must_reload = reload;
+ }
+
+ bool MustReload() const {
+ return must_reload;
+ }
+
+ bool IsUploaded() const {
+ return params.identity == SurfaceParams::SurfaceClass::Uploaded;
+ }
+
private:
void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
@@ -408,6 +441,9 @@ private:
GLenum gl_internal_format{};
std::size_t cached_size_in_bytes{};
std::array<GLenum, 4> swizzle{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
+ std::size_t memory_size;
+ bool reinterpreted = false;
+ bool must_reload = false;
};
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
@@ -430,8 +466,11 @@ public:
/// Copies the contents of one surface to another
void FermiCopySurface(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
- const MathUtil::Rectangle<u32>& src_rect,
- const MathUtil::Rectangle<u32>& dst_rect);
+ const Common::Rectangle<u32>& src_rect,
+ const Common::Rectangle<u32>& dst_rect);
+
+ void SignalPreDrawCall();
+ void SignalPostDrawCall();
private:
void LoadSurface(const Surface& surface);
@@ -449,6 +488,10 @@ private:
/// Tries to get a reserved surface for the specified parameters
Surface TryGetReservedSurface(const SurfaceParams& params);
+ // Partialy reinterpret a surface based on a triggering_surface that collides with it.
+ // returns true if the reinterpret was successful, false in case it was not.
+ bool PartialReinterpretSurface(Surface triggering_surface, Surface intersect);
+
/// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
void FastLayeredCopySurface(const Surface& src_surface, const Surface& dst_surface);
@@ -465,12 +508,50 @@ private:
OGLFramebuffer read_framebuffer;
OGLFramebuffer draw_framebuffer;
+ bool texception = false;
+
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
/// using the new format.
OGLBuffer copy_pbo;
- std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
+ std::array<Surface, Maxwell::NumRenderTargets> last_color_buffers;
+ std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers;
Surface last_depth_buffer;
+
+ using SurfaceIntervalCache = boost::icl::interval_map<VAddr, Surface>;
+ using SurfaceInterval = typename SurfaceIntervalCache::interval_type;
+
+ static auto GetReinterpretInterval(const Surface& object) {
+ return SurfaceInterval::right_open(object->GetAddr() + 1,
+ object->GetAddr() + object->GetMemorySize() - 1);
+ }
+
+ // Reinterpreted surfaces are very fragil as the game may keep rendering into them.
+ SurfaceIntervalCache reinterpreted_surfaces;
+
+ void RegisterReinterpretSurface(Surface reinterpret_surface) {
+ auto interval = GetReinterpretInterval(reinterpret_surface);
+ reinterpreted_surfaces.insert({interval, reinterpret_surface});
+ reinterpret_surface->MarkReinterpreted();
+ }
+
+ Surface CollideOnReinterpretedSurface(VAddr addr) const {
+ const SurfaceInterval interval{addr};
+ for (auto& pair :
+ boost::make_iterator_range(reinterpreted_surfaces.equal_range(interval))) {
+ return pair.second;
+ }
+ return nullptr;
+ }
+
+ /// Unregisters an object from the cache
+ void UnregisterSurface(const Surface& object) {
+ if (object->IsReinterpreted()) {
+ auto interval = GetReinterpretInterval(object);
+ reinterpreted_surfaces.erase(interval);
+ }
+ Unregister(object);
+ }
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 81882822b..82fc4d44b 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#pragma once
-
#include <cstring>
#include <fmt/format.h>
#include <lz4.h>
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 219f08053..9419326a3 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -461,7 +461,7 @@ void OpenGLState::ApplyTextures() const {
if (has_delta) {
glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
- textures.data());
+ textures.data() + first);
}
}
@@ -482,7 +482,7 @@ void OpenGLState::ApplySamplers() const {
}
if (has_delta) {
glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
- samplers.data());
+ samplers.data() + first);
}
}
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 272fc2e8e..8b510b6ae 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -244,6 +244,21 @@ void RendererOpenGL::InitOpenGLObjects() {
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
}
+void RendererOpenGL::AddTelemetryFields() {
+ const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
+ const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
+ const char* const gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
+
+ LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
+ LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
+ LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
+
+ auto& telemetry_session = system.TelemetrySession();
+ telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
+ telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
+ telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
+}
+
void RendererOpenGL::CreateRasterizer() {
if (rasterizer) {
return;
@@ -257,6 +272,7 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer) {
texture.width = framebuffer.width;
texture.height = framebuffer.height;
+ texture.pixel_format = framebuffer.pixel_format;
GLint internal_format;
switch (framebuffer.pixel_format) {
@@ -465,17 +481,7 @@ bool RendererOpenGL::Init() {
glDebugMessageCallback(DebugHandler, nullptr);
}
- const char* gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
- const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
- const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
-
- LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
- LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
- LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
-
- Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
- Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
- Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
+ AddTelemetryFields();
if (!GLAD_GL_VERSION_4_3) {
return false;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 7e13e566b..6cbf9d2cb 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -39,7 +39,7 @@ struct TextureInfo {
/// Structure used for storing information about the display target for the Switch screen
struct ScreenInfo {
GLuint display_texture;
- const MathUtil::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
+ const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
TextureInfo texture;
};
@@ -60,6 +60,7 @@ public:
private:
void InitOpenGLObjects();
+ void AddTelemetryFields();
void CreateRasterizer();
void ConfigureFramebufferTexture(TextureInfo& texture,
@@ -102,7 +103,7 @@ private:
/// Used for transforming the framebuffer orientation
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
- MathUtil::Rectangle<int> framebuffer_crop_rect;
+ Common::Rectangle<int> framebuffer_crop_rect;
};
} // namespace OpenGL