diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 6 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index a4265f498..aea6bf1af 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -145,7 +145,7 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program, return target_program.handle; }; -static bool IsSchedInstruction(u32 offset, u32 main_offset) { +static bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) { // sched instructions appear once every 4 instructions. static constexpr std::size_t SchedPeriod = 4; const std::size_t absolute_offset = offset - main_offset; @@ -153,7 +153,7 @@ static bool IsSchedInstruction(u32 offset, u32 main_offset) { } static std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) { - const std::size_t start_offset = 10; + constexpr std::size_t start_offset = 10; std::size_t offset = start_offset; std::size_t size = start_offset * sizeof(u64); while (offset < program.size()) { @@ -163,7 +163,7 @@ static std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) { break; } } - size += 8; + size += sizeof(inst); offset++; } return size; diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index e7057a9cb..a5cfa0070 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -928,7 +928,7 @@ private: case Attribute::Index::FrontFacing: // TODO(Subv): Find out what the values are for the other elements. ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); - return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))"; + return "vec4(0, 0, 0, intBitsToFloat(gl_FrontFacing ? -1 : 0))"; default: const u32 index{static_cast<u32>(attribute) - static_cast<u32>(Attribute::Index::Attribute_0)}; |