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-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_fence_manager.cpp72
-rw-r--r--src/video_core/renderer_opengl/gl_fence_manager.h53
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp62
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h10
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp17
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h3
7 files changed, 210 insertions, 10 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index cb5792407..4efce0de7 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -52,7 +52,7 @@ Buffer OGLBufferCache::CreateBlock(VAddr cpu_addr, std::size_t size) {
}
void OGLBufferCache::WriteBarrier() {
- glMemoryBarrier(GL_ALL_BARRIER_BITS);
+ glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
}
GLuint OGLBufferCache::ToHandle(const Buffer& buffer) {
@@ -72,6 +72,7 @@ void OGLBufferCache::UploadBlockData(const Buffer& buffer, std::size_t offset, s
void OGLBufferCache::DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
u8* data) {
MICROPROFILE_SCOPE(OpenGL_Buffer_Download);
+ glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
glGetNamedBufferSubData(buffer->GetHandle(), static_cast<GLintptr>(offset),
static_cast<GLsizeiptr>(size), data);
}
diff --git a/src/video_core/renderer_opengl/gl_fence_manager.cpp b/src/video_core/renderer_opengl/gl_fence_manager.cpp
new file mode 100644
index 000000000..99ddcb3f8
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_fence_manager.cpp
@@ -0,0 +1,72 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+
+#include "video_core/renderer_opengl/gl_fence_manager.h"
+
+namespace OpenGL {
+
+GLInnerFence::GLInnerFence(u32 payload, bool is_stubbed)
+ : VideoCommon::FenceBase(payload, is_stubbed), sync_object{} {}
+
+GLInnerFence::GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed)
+ : VideoCommon::FenceBase(address, payload, is_stubbed), sync_object{} {}
+
+GLInnerFence::~GLInnerFence() = default;
+
+void GLInnerFence::Queue() {
+ if (is_stubbed) {
+ return;
+ }
+ ASSERT(sync_object.handle == 0);
+ sync_object.Create();
+}
+
+bool GLInnerFence::IsSignaled() const {
+ if (is_stubbed) {
+ return true;
+ }
+ ASSERT(sync_object.handle != 0);
+ GLsizei length;
+ GLint sync_status;
+ glGetSynciv(sync_object.handle, GL_SYNC_STATUS, sizeof(GLint), &length, &sync_status);
+ return sync_status == GL_SIGNALED;
+}
+
+void GLInnerFence::Wait() {
+ if (is_stubbed) {
+ return;
+ }
+ ASSERT(sync_object.handle != 0);
+ glClientWaitSync(sync_object.handle, 0, GL_TIMEOUT_IGNORED);
+}
+
+FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system,
+ VideoCore::RasterizerInterface& rasterizer,
+ TextureCacheOpenGL& texture_cache,
+ OGLBufferCache& buffer_cache, QueryCache& query_cache)
+ : GenericFenceManager(system, rasterizer, texture_cache, buffer_cache, query_cache) {}
+
+Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) {
+ return std::make_shared<GLInnerFence>(value, is_stubbed);
+}
+
+Fence FenceManagerOpenGL::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) {
+ return std::make_shared<GLInnerFence>(addr, value, is_stubbed);
+}
+
+void FenceManagerOpenGL::QueueFence(Fence& fence) {
+ fence->Queue();
+}
+
+bool FenceManagerOpenGL::IsFenceSignaled(Fence& fence) const {
+ return fence->IsSignaled();
+}
+
+void FenceManagerOpenGL::WaitFence(Fence& fence) {
+ fence->Wait();
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_fence_manager.h b/src/video_core/renderer_opengl/gl_fence_manager.h
new file mode 100644
index 000000000..c917b3343
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_fence_manager.h
@@ -0,0 +1,53 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <glad/glad.h>
+
+#include "common/common_types.h"
+#include "video_core/fence_manager.h"
+#include "video_core/renderer_opengl/gl_buffer_cache.h"
+#include "video_core/renderer_opengl/gl_query_cache.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_texture_cache.h"
+
+namespace OpenGL {
+
+class GLInnerFence : public VideoCommon::FenceBase {
+public:
+ GLInnerFence(u32 payload, bool is_stubbed);
+ GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed);
+ ~GLInnerFence();
+
+ void Queue();
+
+ bool IsSignaled() const;
+
+ void Wait();
+
+private:
+ OGLSync sync_object;
+};
+
+using Fence = std::shared_ptr<GLInnerFence>;
+using GenericFenceManager =
+ VideoCommon::FenceManager<Fence, TextureCacheOpenGL, OGLBufferCache, QueryCache>;
+
+class FenceManagerOpenGL final : public GenericFenceManager {
+public:
+ FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
+ TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache,
+ QueryCache& query_cache);
+
+protected:
+ Fence CreateFence(u32 value, bool is_stubbed) override;
+ Fence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) override;
+ void QueueFence(Fence& fence) override;
+ bool IsFenceSignaled(Fence& fence) const override;
+ void WaitFence(Fence& fence) override;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 175374f0d..4c16c89d2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -99,9 +99,10 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
ScreenInfo& info, GLShader::ProgramManager& program_manager,
StateTracker& state_tracker)
: RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device, state_tracker},
- shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, system{system},
- screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker},
- buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} {
+ shader_cache{*this, system, emu_window, device}, query_cache{system, *this},
+ buffer_cache{*this, system, device, STREAM_BUFFER_SIZE},
+ fence_manager{system, *this, texture_cache, buffer_cache, query_cache}, system{system},
+ screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker} {
CheckExtensions();
}
@@ -599,6 +600,8 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
EndTransformFeedback();
++num_queued_commands;
+
+ system.GPU().TickWork();
}
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
@@ -649,6 +652,13 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
query_cache.FlushRegion(addr, size);
}
+bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) {
+ if (!Settings::IsGPULevelHigh()) {
+ return buffer_cache.MustFlushRegion(addr, size);
+ }
+ return texture_cache.MustFlushRegion(addr, size) || buffer_cache.MustFlushRegion(addr, size);
+}
+
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
if (addr == 0 || size == 0) {
@@ -660,8 +670,52 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
query_cache.InvalidateRegion(addr, size);
}
+void RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ if (addr == 0 || size == 0) {
+ return;
+ }
+ texture_cache.OnCPUWrite(addr, size);
+ shader_cache.InvalidateRegion(addr, size);
+ buffer_cache.OnCPUWrite(addr, size);
+ query_cache.InvalidateRegion(addr, size);
+}
+
+void RasterizerOpenGL::SyncGuestHost() {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ texture_cache.SyncGuestHost();
+ buffer_cache.SyncGuestHost();
+}
+
+void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) {
+ auto& gpu{system.GPU()};
+ if (!gpu.IsAsync()) {
+ auto& memory_manager{gpu.MemoryManager()};
+ memory_manager.Write<u32>(addr, value);
+ return;
+ }
+ fence_manager.SignalSemaphore(addr, value);
+}
+
+void RasterizerOpenGL::SignalSyncPoint(u32 value) {
+ auto& gpu{system.GPU()};
+ if (!gpu.IsAsync()) {
+ gpu.IncrementSyncPoint(value);
+ return;
+ }
+ fence_manager.SignalSyncPoint(value);
+}
+
+void RasterizerOpenGL::ReleaseFences() {
+ auto& gpu{system.GPU()};
+ if (!gpu.IsAsync()) {
+ return;
+ }
+ fence_manager.WaitPendingFences();
+}
+
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
- if (Settings::values.use_accurate_gpu_emulation) {
+ if (Settings::IsGPULevelExtreme()) {
FlushRegion(addr, size);
}
InvalidateRegion(addr, size);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index caea174d2..ebd2173eb 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -23,6 +23,7 @@
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h"
+#include "video_core/renderer_opengl/gl_fence_manager.h"
#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
#include "video_core/renderer_opengl/gl_query_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
@@ -66,7 +67,13 @@ public:
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
void FlushAll() override;
void FlushRegion(VAddr addr, u64 size) override;
+ bool MustFlushRegion(VAddr addr, u64 size) override;
void InvalidateRegion(VAddr addr, u64 size) override;
+ void OnCPUWrite(VAddr addr, u64 size) override;
+ void SyncGuestHost() override;
+ void SignalSemaphore(GPUVAddr addr, u32 value) override;
+ void SignalSyncPoint(u32 value) override;
+ void ReleaseFences() override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
void FlushCommands() override;
void TickFrame() override;
@@ -222,6 +229,8 @@ private:
SamplerCacheOpenGL sampler_cache;
FramebufferCacheOpenGL framebuffer_cache;
QueryCache query_cache;
+ OGLBufferCache buffer_cache;
+ FenceManagerOpenGL fence_manager;
Core::System& system;
ScreenInfo& screen_info;
@@ -229,7 +238,6 @@ private:
StateTracker& state_tracker;
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
- OGLBufferCache buffer_cache;
GLint vertex_binding = 0;
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 6d2ff20f9..f63156b8d 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -448,7 +448,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
// Look up shader in the cache based on address
const auto cpu_addr{memory_manager.GpuToCpuAddress(address)};
- Shader shader{cpu_addr ? TryGet(*cpu_addr) : nullptr};
+ Shader shader{cpu_addr ? TryGet(*cpu_addr) : null_shader};
if (shader) {
return last_shaders[static_cast<std::size_t>(program)] = shader;
}
@@ -477,7 +477,12 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
const std::size_t size_in_bytes = code.size() * sizeof(u64);
shader = CachedShader::CreateFromCache(params, found->second, size_in_bytes);
}
- Register(shader);
+
+ if (cpu_addr) {
+ Register(shader);
+ } else {
+ null_shader = shader;
+ }
return last_shaders[static_cast<std::size_t>(program)] = shader;
}
@@ -486,7 +491,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
auto& memory_manager{system.GPU().MemoryManager()};
const auto cpu_addr{memory_manager.GpuToCpuAddress(code_addr)};
- auto kernel = cpu_addr ? TryGet(*cpu_addr) : nullptr;
+ auto kernel = cpu_addr ? TryGet(*cpu_addr) : null_kernel;
if (kernel) {
return kernel;
}
@@ -507,7 +512,11 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
kernel = CachedShader::CreateFromCache(params, found->second, size_in_bytes);
}
- Register(kernel);
+ if (cpu_addr) {
+ Register(kernel);
+ } else {
+ null_kernel = kernel;
+ }
return kernel;
}
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index c836df5bd..91690b470 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -125,6 +125,9 @@ private:
ShaderDiskCacheOpenGL disk_cache;
std::unordered_map<u64, PrecompiledShader> runtime_cache;
+ Shader null_shader{};
+ Shader null_kernel{};
+
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
};