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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp111
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h23
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp510
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h99
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp409
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.h22
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp404
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h153
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp109
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h34
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp1
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp288
12 files changed, 940 insertions, 1223 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 8e48a6482..1af4268a4 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -28,7 +28,6 @@
#include "video_core/renderer_opengl/gl_query_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
@@ -76,7 +75,7 @@ Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry
}
std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
- const GLShader::ConstBufferEntry& entry) {
+ const ConstBufferEntry& entry) {
if (!entry.IsIndirect()) {
return entry.GetSize();
}
@@ -272,9 +271,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
SetupDrawTextures(stage, shader);
SetupDrawImages(stage, shader);
- const ProgramVariant variant(primitive_mode);
- const auto program_handle = shader->GetHandle(variant);
-
+ const GLuint program_handle = shader->GetHandle();
switch (program) {
case Maxwell::ShaderProgram::VertexA:
case Maxwell::ShaderProgram::VertexB:
@@ -295,7 +292,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
// When a clip distance is enabled but not set in the shader it crops parts of the screen
// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
// clip distances only when it's written by a shader stage.
- clip_distances |= shader->GetShaderEntries().clip_distances;
+ clip_distances |= shader->GetEntries().clip_distances;
// When VertexA is enabled, we have dual vertex shaders
if (program == Maxwell::ShaderProgram::VertexA) {
@@ -499,7 +496,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
SyncCullMode();
SyncPrimitiveRestart();
SyncScissorTest();
- SyncTransformFeedback();
SyncPointState();
SyncPolygonOffset();
SyncAlphaTest();
@@ -572,7 +568,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
glTextureBarrier();
}
- ++num_queued_commands;
+ BeginTransformFeedback(primitive_mode);
const GLuint base_instance = static_cast<GLuint>(gpu.regs.vb_base_instance);
const GLsizei num_instances =
@@ -611,6 +607,10 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
num_instances, base_instance);
}
}
+
+ EndTransformFeedback();
+
+ ++num_queued_commands;
}
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
@@ -623,12 +623,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
auto kernel = shader_cache.GetComputeKernel(code_addr);
SetupComputeTextures(kernel);
SetupComputeImages(kernel);
-
- const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
- const ProgramVariant variant(launch_desc.block_dim_x, launch_desc.block_dim_y,
- launch_desc.block_dim_z, launch_desc.shared_alloc,
- launch_desc.local_pos_alloc);
- program_manager.BindComputeShader(kernel->GetHandle(variant));
+ program_manager.BindComputeShader(kernel->GetHandle());
const std::size_t buffer_size =
Tegra::Engines::KeplerCompute::NumConstBuffers *
@@ -646,6 +641,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
bind_ubo_pushbuffer.Bind();
bind_ssbo_pushbuffer.Bind();
+ const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
++num_queued_commands;
}
@@ -750,7 +746,7 @@ void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shad
const auto& shader_stage = stages[stage_index];
u32 binding = device.GetBaseBindings(stage_index).uniform_buffer;
- for (const auto& entry : shader->GetShaderEntries().const_buffers) {
+ for (const auto& entry : shader->GetEntries().const_buffers) {
const auto& buffer = shader_stage.const_buffers[entry.GetIndex()];
SetupConstBuffer(binding++, buffer, entry);
}
@@ -761,7 +757,7 @@ void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
u32 binding = 0;
- for (const auto& entry : kernel->GetShaderEntries().const_buffers) {
+ for (const auto& entry : kernel->GetEntries().const_buffers) {
const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
Tegra::Engines::ConstBufferInfo buffer;
@@ -773,7 +769,7 @@ void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
}
void RasterizerOpenGL::SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
- const GLShader::ConstBufferEntry& entry) {
+ const ConstBufferEntry& entry) {
if (!buffer.enabled) {
// Set values to zero to unbind buffers
bind_ubo_pushbuffer.Push(binding, buffer_cache.GetEmptyBuffer(sizeof(float)), 0,
@@ -797,7 +793,7 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shad
const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
u32 binding = device.GetBaseBindings(stage_index).shader_storage_buffer;
- for (const auto& entry : shader->GetShaderEntries().global_memory_entries) {
+ for (const auto& entry : shader->GetEntries().global_memory_entries) {
const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
const auto gpu_addr{memory_manager.Read<u64>(addr)};
const auto size{memory_manager.Read<u32>(addr + 8)};
@@ -811,7 +807,7 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
u32 binding = 0;
- for (const auto& entry : kernel->GetShaderEntries().global_memory_entries) {
+ for (const auto& entry : kernel->GetEntries().global_memory_entries) {
const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
const auto gpu_addr{memory_manager.Read<u64>(addr)};
const auto size{memory_manager.Read<u32>(addr + 8)};
@@ -819,7 +815,7 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
}
}
-void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry,
+void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& entry,
GPUVAddr gpu_addr, std::size_t size) {
const auto alignment{device.GetShaderStorageBufferAlignment()};
const auto [ssbo, buffer_offset] =
@@ -831,7 +827,7 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& maxwell3d = system.GPU().Maxwell3D();
u32 binding = device.GetBaseBindings(stage_index).sampler;
- for (const auto& entry : shader->GetShaderEntries().samplers) {
+ for (const auto& entry : shader->GetEntries().samplers) {
const auto shader_type = static_cast<ShaderType>(stage_index);
for (std::size_t i = 0; i < entry.Size(); ++i) {
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i);
@@ -844,7 +840,7 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& compute = system.GPU().KeplerCompute();
u32 binding = 0;
- for (const auto& entry : kernel->GetShaderEntries().samplers) {
+ for (const auto& entry : kernel->GetEntries().samplers) {
for (std::size_t i = 0; i < entry.Size(); ++i) {
const auto texture = GetTextureInfo(compute, entry, ShaderType::Compute, i);
SetupTexture(binding++, texture, entry);
@@ -853,7 +849,7 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
}
void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
- const GLShader::SamplerEntry& entry) {
+ const SamplerEntry& entry) {
const auto view = texture_cache.GetTextureSurface(texture.tic, entry);
if (!view) {
// Can occur when texture addr is null or its memory is unmapped/invalid
@@ -876,7 +872,7 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
const auto& maxwell3d = system.GPU().Maxwell3D();
u32 binding = device.GetBaseBindings(stage_index).image;
- for (const auto& entry : shader->GetShaderEntries().images) {
+ for (const auto& entry : shader->GetEntries().images) {
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
SetupImage(binding++, tic, entry);
@@ -886,14 +882,14 @@ void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& sh
void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
const auto& compute = system.GPU().KeplerCompute();
u32 binding = 0;
- for (const auto& entry : shader->GetShaderEntries().images) {
+ for (const auto& entry : shader->GetEntries().images) {
const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic;
SetupImage(binding++, tic, entry);
}
}
void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic,
- const GLShader::ImageEntry& entry) {
+ const ImageEntry& entry) {
const auto view = texture_cache.GetImageSurface(tic, entry);
if (!view) {
glBindImageTexture(binding, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8);
@@ -1297,11 +1293,6 @@ void RasterizerOpenGL::SyncScissorTest() {
}
}
-void RasterizerOpenGL::SyncTransformFeedback() {
- const auto& regs = system.GPU().Maxwell3D().regs;
- UNIMPLEMENTED_IF_MSG(regs.tfb_enabled != 0, "Transform feedbacks are not implemented");
-}
-
void RasterizerOpenGL::SyncPointState() {
auto& gpu = system.GPU().Maxwell3D();
auto& flags = gpu.dirty.flags;
@@ -1377,4 +1368,62 @@ void RasterizerOpenGL::SyncFramebufferSRGB() {
oglEnable(GL_FRAMEBUFFER_SRGB, gpu.regs.framebuffer_srgb);
}
+void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
+ const auto& regs = system.GPU().Maxwell3D().regs;
+ if (regs.tfb_enabled == 0) {
+ return;
+ }
+
+ UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
+ regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
+ regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
+
+ for (std::size_t index = 0; index < Maxwell::NumTransformFeedbackBuffers; ++index) {
+ const auto& binding = regs.tfb_bindings[index];
+ if (!binding.buffer_enable) {
+ if (enabled_transform_feedback_buffers[index]) {
+ glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index), 0, 0,
+ 0);
+ }
+ enabled_transform_feedback_buffers[index] = false;
+ continue;
+ }
+ enabled_transform_feedback_buffers[index] = true;
+
+ auto& tfb_buffer = transform_feedback_buffers[index];
+ tfb_buffer.Create();
+
+ const GLuint handle = tfb_buffer.handle;
+ const std::size_t size = binding.buffer_size;
+ glNamedBufferData(handle, static_cast<GLsizeiptr>(size), nullptr, GL_STREAM_COPY);
+ glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index), handle, 0,
+ static_cast<GLsizeiptr>(size));
+ }
+
+ glBeginTransformFeedback(GL_POINTS);
+}
+
+void RasterizerOpenGL::EndTransformFeedback() {
+ const auto& regs = system.GPU().Maxwell3D().regs;
+ if (regs.tfb_enabled == 0) {
+ return;
+ }
+
+ glEndTransformFeedback();
+
+ for (std::size_t index = 0; index < Maxwell::NumTransformFeedbackBuffers; ++index) {
+ const auto& binding = regs.tfb_bindings[index];
+ if (!binding.buffer_enable) {
+ continue;
+ }
+ UNIMPLEMENTED_IF(binding.buffer_offset != 0);
+
+ const GLuint handle = transform_feedback_buffers[index].handle;
+ const GPUVAddr gpu_addr = binding.Address();
+ const std::size_t size = binding.buffer_size;
+ const auto [dest_buffer, offset] = buffer_cache.UploadMemory(gpu_addr, size, 4, true);
+ glCopyNamedBufferSubData(handle, *dest_buffer, 0, offset, static_cast<GLsizeiptr>(size));
+ }
+}
+
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index e5681d6df..2d3be2437 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -98,7 +98,7 @@ private:
/// Configures a constant buffer.
void SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
- const GLShader::ConstBufferEntry& entry);
+ const ConstBufferEntry& entry);
/// Configures the current global memory entries to use for the draw command.
void SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader);
@@ -107,7 +107,7 @@ private:
void SetupComputeGlobalMemory(const Shader& kernel);
/// Configures a constant buffer.
- void SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
+ void SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
std::size_t size);
/// Configures the current textures to use for the draw command.
@@ -118,7 +118,7 @@ private:
/// Configures a texture.
void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
- const GLShader::SamplerEntry& entry);
+ const SamplerEntry& entry);
/// Configures images in a graphics shader.
void SetupDrawImages(std::size_t stage_index, const Shader& shader);
@@ -127,8 +127,7 @@ private:
void SetupComputeImages(const Shader& shader);
/// Configures an image.
- void SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic,
- const GLShader::ImageEntry& entry);
+ void SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
/// Syncs the viewport and depth range to match the guest state
void SyncViewport();
@@ -169,9 +168,6 @@ private:
/// Syncs the scissor test state to match the guest state
void SyncScissorTest();
- /// Syncs the transform feedback state to match the guest state
- void SyncTransformFeedback();
-
/// Syncs the point state to match the guest state
void SyncPointState();
@@ -193,6 +189,12 @@ private:
/// Syncs the framebuffer sRGB state to match the guest state
void SyncFramebufferSRGB();
+ /// Begin a transform feedback
+ void BeginTransformFeedback(GLenum primitive_mode);
+
+ /// End a transform feedback
+ void EndTransformFeedback();
+
/// Check for extension that are not strictly required but are needed for correct emulation
void CheckExtensions();
@@ -230,6 +232,11 @@ private:
BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
+ std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers>
+ transform_feedback_buffers;
+ std::bitset<Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers>
+ enabled_transform_feedback_buffers;
+
/// Number of commands queued to the OpenGL driver. Reseted on flush.
std::size_t num_queued_commands = 0;
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 4cb89db8c..e3d31c3eb 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -2,12 +2,16 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <atomic>
+#include <functional>
#include <mutex>
#include <optional>
#include <string>
#include <thread>
#include <unordered_set>
+
#include <boost/functional/hash.hpp>
+
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
@@ -24,13 +28,14 @@
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/renderer_opengl/utils.h"
+#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
namespace OpenGL {
using Tegra::Engines::ShaderType;
-using VideoCommon::Shader::ConstBufferLocker;
using VideoCommon::Shader::ProgramCode;
+using VideoCommon::Shader::Registry;
using VideoCommon::Shader::ShaderIR;
namespace {
@@ -56,7 +61,7 @@ constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
}
/// Calculates the size of a program stream
-std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
+std::size_t CalculateProgramSize(const ProgramCode& program) {
constexpr std::size_t start_offset = 10;
// This is the encoded version of BRA that jumps to itself. All Nvidia
// shaders end with one.
@@ -109,32 +114,9 @@ constexpr GLenum GetGLShaderType(ShaderType shader_type) {
}
}
-/// Describes primitive behavior on geometry shaders
-constexpr std::pair<const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
- switch (primitive_mode) {
- case GL_POINTS:
- return {"points", 1};
- case GL_LINES:
- case GL_LINE_STRIP:
- return {"lines", 2};
- case GL_LINES_ADJACENCY:
- case GL_LINE_STRIP_ADJACENCY:
- return {"lines_adjacency", 4};
- case GL_TRIANGLES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- return {"triangles", 3};
- case GL_TRIANGLES_ADJACENCY:
- case GL_TRIANGLE_STRIP_ADJACENCY:
- return {"triangles_adjacency", 6};
- default:
- return {"points", 1};
- }
-}
-
/// Hashes one (or two) program streams
u64 GetUniqueIdentifier(ShaderType shader_type, bool is_a, const ProgramCode& code,
- const ProgramCode& code_b) {
+ const ProgramCode& code_b = {}) {
u64 unique_identifier = boost::hash_value(code);
if (is_a) {
// VertexA programs include two programs
@@ -143,24 +125,6 @@ u64 GetUniqueIdentifier(ShaderType shader_type, bool is_a, const ProgramCode& co
return unique_identifier;
}
-/// Creates an unspecialized program from code streams
-std::string GenerateGLSL(const Device& device, ShaderType shader_type, const ShaderIR& ir,
- const std::optional<ShaderIR>& ir_b) {
- switch (shader_type) {
- case ShaderType::Vertex:
- return GLShader::GenerateVertexShader(device, ir, ir_b ? &*ir_b : nullptr);
- case ShaderType::Geometry:
- return GLShader::GenerateGeometryShader(device, ir);
- case ShaderType::Fragment:
- return GLShader::GenerateFragmentShader(device, ir);
- case ShaderType::Compute:
- return GLShader::GenerateComputeShader(device, ir);
- default:
- UNIMPLEMENTED_MSG("Unimplemented shader_type={}", static_cast<u32>(shader_type));
- return {};
- }
-}
-
constexpr const char* GetShaderTypeName(ShaderType shader_type) {
switch (shader_type) {
case ShaderType::Vertex:
@@ -196,102 +160,38 @@ constexpr ShaderType GetShaderType(Maxwell::ShaderProgram program_type) {
return {};
}
-std::string GetShaderId(u64 unique_identifier, ShaderType shader_type) {
+std::string MakeShaderID(u64 unique_identifier, ShaderType shader_type) {
return fmt::format("{}{:016X}", GetShaderTypeName(shader_type), unique_identifier);
}
-Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(Core::System& system,
- ShaderType shader_type) {
- if (shader_type == ShaderType::Compute) {
- return system.GPU().KeplerCompute();
- } else {
- return system.GPU().Maxwell3D();
- }
-}
-
-std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ShaderType shader_type) {
- return std::make_unique<ConstBufferLocker>(shader_type,
- GetConstBufferEngineInterface(system, shader_type));
-}
-
-void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
- locker.SetBoundBuffer(usage.bound_buffer);
- for (const auto& key : usage.keys) {
- const auto [buffer, offset] = key.first;
- locker.InsertKey(buffer, offset, key.second);
+std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
+ const VideoCore::GuestDriverProfile guest_profile{entry.texture_handler_size};
+ const VideoCommon::Shader::SerializedRegistryInfo info{guest_profile, entry.bound_buffer,
+ entry.graphics_info, entry.compute_info};
+ const auto registry = std::make_shared<Registry>(entry.type, info);
+ for (const auto& [address, value] : entry.keys) {
+ const auto [buffer, offset] = address;
+ registry->InsertKey(buffer, offset, value);
}
- for (const auto& [offset, sampler] : usage.bound_samplers) {
- locker.InsertBoundSampler(offset, sampler);
+ for (const auto& [offset, sampler] : entry.bound_samplers) {
+ registry->InsertBoundSampler(offset, sampler);
}
- for (const auto& [key, sampler] : usage.bindless_samplers) {
+ for (const auto& [key, sampler] : entry.bindless_samplers) {
const auto [buffer, offset] = key;
- locker.InsertBindlessSampler(buffer, offset, sampler);
+ registry->InsertBindlessSampler(buffer, offset, sampler);
}
+ return registry;
}
-CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderType shader_type,
- const ProgramCode& code, const ProgramCode& code_b,
- ConstBufferLocker& locker, const ProgramVariant& variant,
- bool hint_retrievable = false) {
- LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, shader_type));
-
- const bool is_compute = shader_type == ShaderType::Compute;
- const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
- const ShaderIR ir(code, main_offset, COMPILER_SETTINGS, locker);
- std::optional<ShaderIR> ir_b;
- if (!code_b.empty()) {
- ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker);
- }
-
- std::string source = fmt::format(R"(// {}
-#version 430 core
-#extension GL_ARB_separate_shader_objects : enable
-)",
- GetShaderId(unique_identifier, shader_type));
- if (device.HasShaderBallot()) {
- source += "#extension GL_ARB_shader_ballot : require\n";
- }
- if (device.HasVertexViewportLayer()) {
- source += "#extension GL_ARB_shader_viewport_layer_array : require\n";
- }
- if (device.HasImageLoadFormatted()) {
- source += "#extension GL_EXT_shader_image_load_formatted : require\n";
- }
- if (device.HasWarpIntrinsics()) {
- source += "#extension GL_NV_gpu_shader5 : require\n"
- "#extension GL_NV_shader_thread_group : require\n"
- "#extension GL_NV_shader_thread_shuffle : require\n";
- }
- // This pragma stops Nvidia's driver from over optimizing math (probably using fp16 operations)
- // on places where we don't want to.
- // Thanks to Ryujinx for finding this workaround.
- source += "#pragma optionNV(fastmath off)\n";
-
- if (shader_type == ShaderType::Geometry) {
- const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode);
- source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
- source += fmt::format("layout ({}) in;\n", glsl_topology);
- }
- if (shader_type == ShaderType::Compute) {
- if (variant.local_memory_size > 0) {
- source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n",
- Common::AlignUp(variant.local_memory_size, 4) / 4);
- }
- source +=
- fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n",
- variant.block_x, variant.block_y, variant.block_z);
-
- if (variant.shared_memory_size > 0) {
- // shared_memory_size is described in number of words
- source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size);
- }
- }
-
- source += '\n';
- source += GenerateGLSL(device, shader_type, ir, ir_b);
+std::shared_ptr<OGLProgram> BuildShader(const Device& device, ShaderType shader_type,
+ u64 unique_identifier, const ShaderIR& ir,
+ const Registry& registry, bool hint_retrievable = false) {
+ const std::string shader_id = MakeShaderID(unique_identifier, shader_type);
+ LOG_INFO(Render_OpenGL, "{}", shader_id);
+ const std::string glsl = DecompileShader(device, ir, registry, shader_type, shader_id);
OGLShader shader;
- shader.Create(source.c_str(), GetGLShaderType(shader_type));
+ shader.Create(glsl.c_str(), GetGLShaderType(shader_type));
auto program = std::make_shared<OGLProgram>();
program->Create(true, hint_retrievable, shader.handle);
@@ -299,7 +199,7 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
}
std::unordered_set<GLenum> GetSupportedFormats() {
- GLint num_formats{};
+ GLint num_formats;
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats);
std::vector<GLint> formats(num_formats);
@@ -314,115 +214,82 @@ std::unordered_set<GLenum> GetSupportedFormats() {
} // Anonymous namespace
-CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type,
- GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b)
- : RasterizerCacheObject{params.host_ptr}, system{params.system},
- disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
- unique_identifier{params.unique_identifier}, shader_type{shader_type},
- entries{std::move(entries)}, code{std::move(code)}, code_b{std::move(code_b)} {
- if (!params.precompiled_variants) {
- return;
- }
- for (const auto& pair : *params.precompiled_variants) {
- auto locker = MakeLocker(system, shader_type);
- const auto& usage = pair->first;
- FillLocker(*locker, usage);
-
- std::unique_ptr<LockerVariant>* locker_variant = nullptr;
- const auto it =
- std::find_if(locker_variants.begin(), locker_variants.end(), [&](const auto& variant) {
- return variant->locker->HasEqualKeys(*locker);
- });
- if (it == locker_variants.end()) {
- locker_variant = &locker_variants.emplace_back();
- *locker_variant = std::make_unique<LockerVariant>();
- locker_variant->get()->locker = std::move(locker);
- } else {
- locker_variant = &*it;
- }
- locker_variant->get()->programs.emplace(usage.variant, pair->second);
- }
+CachedShader::CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_in_bytes,
+ std::shared_ptr<VideoCommon::Shader::Registry> registry,
+ ShaderEntries entries, std::shared_ptr<OGLProgram> program)
+ : RasterizerCacheObject{host_ptr}, registry{std::move(registry)}, entries{std::move(entries)},
+ cpu_addr{cpu_addr}, size_in_bytes{size_in_bytes}, program{std::move(program)} {}
+
+CachedShader::~CachedShader() = default;
+
+GLuint CachedShader::GetHandle() const {
+ DEBUG_ASSERT(registry->IsConsistent());
+ return program->handle;
}
Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
Maxwell::ShaderProgram program_type, ProgramCode code,
ProgramCode code_b) {
const auto shader_type = GetShaderType(program_type);
- params.disk_cache.SaveRaw(
- ShaderDiskCacheRaw(params.unique_identifier, shader_type, code, code_b));
+ const std::size_t size_in_bytes = code.size() * sizeof(u64);
- ConstBufferLocker locker(shader_type, params.system.GPU().Maxwell3D());
- const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
+ auto registry = std::make_shared<Registry>(shader_type, params.system.GPU().Maxwell3D());
+ const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
// TODO(Rodrigo): Handle VertexA shaders
// std::optional<ShaderIR> ir_b;
// if (!code_b.empty()) {
// ir_b.emplace(code_b, STAGE_MAIN_OFFSET);
// }
- return std::shared_ptr<CachedShader>(new CachedShader(
- params, shader_type, GLShader::GetEntries(ir), std::move(code), std::move(code_b)));
+ auto program = BuildShader(params.device, shader_type, params.unique_identifier, ir, *registry);
+
+ ShaderDiskCacheEntry entry;
+ entry.type = shader_type;
+ entry.code = std::move(code);
+ entry.code_b = std::move(code_b);
+ entry.unique_identifier = params.unique_identifier;
+ entry.bound_buffer = registry->GetBoundBuffer();
+ entry.graphics_info = registry->GetGraphicsInfo();
+ entry.keys = registry->GetKeys();
+ entry.bound_samplers = registry->GetBoundSamplers();
+ entry.bindless_samplers = registry->GetBindlessSamplers();
+ params.disk_cache.SaveEntry(std::move(entry));
+
+ return std::shared_ptr<CachedShader>(new CachedShader(params.host_ptr, params.cpu_addr,
+ size_in_bytes, std::move(registry),
+ MakeEntries(ir), std::move(program)));
}
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
- params.disk_cache.SaveRaw(
- ShaderDiskCacheRaw(params.unique_identifier, ShaderType::Compute, code));
-
- ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute,
- params.system.GPU().KeplerCompute());
- const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker);
- return std::shared_ptr<CachedShader>(new CachedShader(
- params, ShaderType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
+ const std::size_t size_in_bytes = code.size() * sizeof(u64);
+
+ auto& engine = params.system.GPU().KeplerCompute();
+ auto registry = std::make_shared<Registry>(ShaderType::Compute, engine);
+ const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
+ const u64 uid = params.unique_identifier;
+ auto program = BuildShader(params.device, ShaderType::Compute, uid, ir, *registry);
+
+ ShaderDiskCacheEntry entry;
+ entry.type = ShaderType::Compute;
+ entry.code = std::move(code);
+ entry.unique_identifier = uid;
+ entry.bound_buffer = registry->GetBoundBuffer();
+ entry.compute_info = registry->GetComputeInfo();
+ entry.keys = registry->GetKeys();
+ entry.bound_samplers = registry->GetBoundSamplers();
+ entry.bindless_samplers = registry->GetBindlessSamplers();
+ params.disk_cache.SaveEntry(std::move(entry));
+
+ return std::shared_ptr<CachedShader>(new CachedShader(params.host_ptr, params.cpu_addr,
+ size_in_bytes, std::move(registry),
+ MakeEntries(ir), std::move(program)));
}
Shader CachedShader::CreateFromCache(const ShaderParameters& params,
- const UnspecializedShader& unspecialized) {
- return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.type,
- unspecialized.entries, unspecialized.code,
- unspecialized.code_b));
-}
-
-GLuint CachedShader::GetHandle(const ProgramVariant& variant) {
- EnsureValidLockerVariant();
-
- const auto [entry, is_cache_miss] = curr_locker_variant->programs.try_emplace(variant);
- auto& program = entry->second;
- if (!is_cache_miss) {
- return program->handle;
- }
-
- program = BuildShader(device, unique_identifier, shader_type, code, code_b,
- *curr_locker_variant->locker, variant);
- disk_cache.SaveUsage(GetUsage(variant, *curr_locker_variant->locker));
-
- LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
- return program->handle;
-}
-
-bool CachedShader::EnsureValidLockerVariant() {
- const auto previous_variant = curr_locker_variant;
- if (curr_locker_variant && !curr_locker_variant->locker->IsConsistent()) {
- curr_locker_variant = nullptr;
- }
- if (!curr_locker_variant) {
- for (auto& variant : locker_variants) {
- if (variant->locker->IsConsistent()) {
- curr_locker_variant = variant.get();
- }
- }
- }
- if (!curr_locker_variant) {
- auto& new_variant = locker_variants.emplace_back();
- new_variant = std::make_unique<LockerVariant>();
- new_variant->locker = MakeLocker(system, shader_type);
- curr_locker_variant = new_variant.get();
- }
- return previous_variant == curr_locker_variant;
-}
-
-ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant,
- const ConstBufferLocker& locker) const {
- return ShaderDiskCacheUsage{unique_identifier, variant,
- locker.GetBoundBuffer(), locker.GetKeys(),
- locker.GetBoundSamplers(), locker.GetBindlessSamplers()};
+ const PrecompiledShader& precompiled_shader,
+ std::size_t size_in_bytes) {
+ return std::shared_ptr<CachedShader>(new CachedShader(
+ params.host_ptr, params.cpu_addr, size_in_bytes, precompiled_shader.registry,
+ precompiled_shader.entries, precompiled_shader.program));
}
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
@@ -432,16 +299,12 @@ ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System&
void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
- const auto transferable = disk_cache.LoadTransferable();
+ const std::optional transferable = disk_cache.LoadTransferable();
if (!transferable) {
return;
}
- const auto [raws, shader_usages] = *transferable;
- if (!GenerateUnspecializedShaders(stop_loading, callback, raws) || stop_loading) {
- return;
- }
- const auto dumps = disk_cache.LoadPrecompiled();
+ const std::vector gl_cache = disk_cache.LoadPrecompiled();
const auto supported_formats = GetSupportedFormats();
// Track if precompiled cache was altered during loading to know if we have to
@@ -450,77 +313,82 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
// Inform the frontend about shader build initialization
if (callback) {
- callback(VideoCore::LoadCallbackStage::Build, 0, shader_usages.size());
+ callback(VideoCore::LoadCallbackStage::Build, 0, transferable->size());
}
std::mutex mutex;
std::size_t built_shaders = 0; // It doesn't have be atomic since it's used behind a mutex
- std::atomic_bool compilation_failed = false;
+ std::atomic_bool gl_cache_failed = false;
- const auto Worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
- std::size_t end, const std::vector<ShaderDiskCacheUsage>& shader_usages,
- const ShaderDumpsMap& dumps) {
+ const auto find_precompiled = [&gl_cache](u64 id) {
+ return std::find_if(gl_cache.begin(), gl_cache.end(),
+ [id](const auto& entry) { return entry.unique_identifier == id; });
+ };
+
+ const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
+ std::size_t end) {
context->MakeCurrent();
SCOPE_EXIT({ return context->DoneCurrent(); });
for (std::size_t i = begin; i < end; ++i) {
- if (stop_loading || compilation_failed) {
+ if (stop_loading) {
return;
}
- const auto& usage{shader_usages[i]};
- const auto& unspecialized{unspecialized_shaders.at(usage.unique_identifier)};
- const auto dump{dumps.find(usage)};
-
- CachedProgram shader;
- if (dump != dumps.end()) {
- // If the shader is dumped, attempt to load it with
- shader = GeneratePrecompiledProgram(dump->second, supported_formats);
- if (!shader) {
- compilation_failed = true;
- return;
+ const auto& entry = (*transferable)[i];
+ const u64 uid = entry.unique_identifier;
+ const auto it = find_precompiled(uid);
+ const auto precompiled_entry = it != gl_cache.end() ? &*it : nullptr;
+
+ const bool is_compute = entry.type == ShaderType::Compute;
+ const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
+ auto registry = MakeRegistry(entry);
+ const ShaderIR ir(entry.code, main_offset, COMPILER_SETTINGS, *registry);
+
+ std::shared_ptr<OGLProgram> program;
+ if (precompiled_entry) {
+ // If the shader is precompiled, attempt to load it with
+ program = GeneratePrecompiledProgram(entry, *precompiled_entry, supported_formats);
+ if (!program) {
+ gl_cache_failed = true;
}
}
- if (!shader) {
- auto locker{MakeLocker(system, unspecialized.type)};
- FillLocker(*locker, usage);
-
- shader = BuildShader(device, usage.unique_identifier, unspecialized.type,
- unspecialized.code, unspecialized.code_b, *locker,
- usage.variant, true);
+ if (!program) {
+ // Otherwise compile it from GLSL
+ program = BuildShader(device, entry.type, uid, ir, *registry, true);
}
+ PrecompiledShader shader;
+ shader.program = std::move(program);
+ shader.registry = std::move(registry);
+ shader.entries = MakeEntries(ir);
+
std::scoped_lock lock{mutex};
if (callback) {
callback(VideoCore::LoadCallbackStage::Build, ++built_shaders,
- shader_usages.size());
+ transferable->size());
}
-
- precompiled_programs.emplace(usage, std::move(shader));
-
- // TODO(Rodrigo): Is there a better way to do this?
- precompiled_variants[usage.unique_identifier].push_back(
- precompiled_programs.find(usage));
+ runtime_cache.emplace(entry.unique_identifier, std::move(shader));
}
};
const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1ULL)};
- const std::size_t bucket_size{shader_usages.size() / num_workers};
+ const std::size_t bucket_size{transferable->size() / num_workers};
std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers);
std::vector<std::thread> threads(num_workers);
for (std::size_t i = 0; i < num_workers; ++i) {
const bool is_last_worker = i + 1 == num_workers;
const std::size_t start{bucket_size * i};
- const std::size_t end{is_last_worker ? shader_usages.size() : start + bucket_size};
+ const std::size_t end{is_last_worker ? transferable->size() : start + bucket_size};
// On some platforms the shared context has to be created from the GUI thread
contexts[i] = emu_window.CreateSharedContext();
- threads[i] = std::thread(Worker, contexts[i].get(), start, end, shader_usages, dumps);
+ threads[i] = std::thread(worker, contexts[i].get(), start, end);
}
for (auto& thread : threads) {
thread.join();
}
- if (compilation_failed) {
+ if (gl_cache_failed) {
// Invalidate the precompiled cache if a shader dumped shader was rejected
disk_cache.InvalidatePrecompiled();
precompiled_cache_altered = true;
@@ -533,11 +401,12 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
// TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw
// before precompiling them
- for (std::size_t i = 0; i < shader_usages.size(); ++i) {
- const auto& usage{shader_usages[i]};
- if (dumps.find(usage) == dumps.end()) {
- const auto& program{precompiled_programs.at(usage)};
- disk_cache.SaveDump(usage, program->handle);
+ for (std::size_t i = 0; i < transferable->size(); ++i) {
+ const u64 id = (*transferable)[i].unique_identifier;
+ const auto it = find_precompiled(id);
+ if (it == gl_cache.end()) {
+ const GLuint program = runtime_cache.at(id).program->handle;
+ disk_cache.SavePrecompiled(id, program);
precompiled_cache_altered = true;
}
}
@@ -547,80 +416,29 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
}
}
-const PrecompiledVariants* ShaderCacheOpenGL::GetPrecompiledVariants(u64 unique_identifier) const {
- const auto it = precompiled_variants.find(unique_identifier);
- return it == precompiled_variants.end() ? nullptr : &it->second;
-}
-
-CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
- const ShaderDiskCacheDump& dump, const std::unordered_set<GLenum>& supported_formats) {
- if (supported_formats.find(dump.binary_format) == supported_formats.end()) {
- LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format - removing");
+std::shared_ptr<OGLProgram> ShaderCacheOpenGL::GeneratePrecompiledProgram(
+ const ShaderDiskCacheEntry& entry, const ShaderDiskCachePrecompiled& precompiled_entry,
+ const std::unordered_set<GLenum>& supported_formats) {
+ if (supported_formats.find(precompiled_entry.binary_format) == supported_formats.end()) {
+ LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format, removing");
return {};
}
- CachedProgram shader = std::make_shared<OGLProgram>();
- shader->handle = glCreateProgram();
- glProgramParameteri(shader->handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
- glProgramBinary(shader->handle, dump.binary_format, dump.binary.data(),
- static_cast<GLsizei>(dump.binary.size()));
-
- GLint link_status{};
- glGetProgramiv(shader->handle, GL_LINK_STATUS, &link_status);
+ auto program = std::make_shared<OGLProgram>();
+ program->handle = glCreateProgram();
+ glProgramParameteri(program->handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
+ glProgramBinary(program->handle, precompiled_entry.binary_format,
+ precompiled_entry.binary.data(),
+ static_cast<GLsizei>(precompiled_entry.binary.size()));
+
+ GLint link_status;
+ glGetProgramiv(program->handle, GL_LINK_STATUS, &link_status);
if (link_status == GL_FALSE) {
- LOG_INFO(Render_OpenGL, "Precompiled cache rejected by the driver - removing");
+ LOG_INFO(Render_OpenGL, "Precompiled cache rejected by the driver, removing");
return {};
}
- return shader;
-}
-
-bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
- const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
- const std::vector<ShaderDiskCacheRaw>& raws) {
- if (callback) {
- callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
- }
-
- for (std::size_t i = 0; i < raws.size(); ++i) {
- if (stop_loading) {
- return false;
- }
- const auto& raw{raws[i]};
- const u64 unique_identifier{raw.GetUniqueIdentifier()};
- const u64 calculated_hash{
- GetUniqueIdentifier(raw.GetType(), raw.HasProgramA(), raw.GetCode(), raw.GetCodeB())};
- if (unique_identifier != calculated_hash) {
- LOG_ERROR(Render_OpenGL,
- "Invalid hash in entry={:016x} (obtained hash={:016x}) - "
- "removing shader cache",
- raw.GetUniqueIdentifier(), calculated_hash);
- disk_cache.InvalidateTransferable();
- return false;
- }
-
- const u32 main_offset =
- raw.GetType() == ShaderType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
- ConstBufferLocker locker(raw.GetType());
- const ShaderIR ir(raw.GetCode(), main_offset, COMPILER_SETTINGS, locker);
- // TODO(Rodrigo): Handle VertexA shaders
- // std::optional<ShaderIR> ir_b;
- // if (raw.HasProgramA()) {
- // ir_b.emplace(raw.GetProgramCodeB(), main_offset);
- // }
-
- UnspecializedShader unspecialized;
- unspecialized.entries = GLShader::GetEntries(ir);
- unspecialized.type = raw.GetType();
- unspecialized.code = raw.GetCode();
- unspecialized.code_b = raw.GetCodeB();
- unspecialized_shaders.emplace(raw.GetUniqueIdentifier(), unspecialized);
-
- if (callback) {
- callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
- }
- }
- return true;
+ return program;
}
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
@@ -648,17 +466,17 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
const auto unique_identifier = GetUniqueIdentifier(
GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
- const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)};
- const ShaderParameters params{system, disk_cache, precompiled_variants, device,
+ const ShaderParameters params{system, disk_cache, device,
cpu_addr, host_ptr, unique_identifier};
- const auto found = unspecialized_shaders.find(unique_identifier);
- if (found == unspecialized_shaders.end()) {
+ const auto found = runtime_cache.find(unique_identifier);
+ if (found == runtime_cache.end()) {
shader = CachedShader::CreateStageFromMemory(params, program, std::move(code),
std::move(code_b));
} else {
- shader = CachedShader::CreateFromCache(params, found->second);
+ const std::size_t size_in_bytes = code.size() * sizeof(u64);
+ shader = CachedShader::CreateFromCache(params, found->second, size_in_bytes);
}
Register(shader);
@@ -673,19 +491,19 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
return kernel;
}
- // No kernel found - create a new one
+ // No kernel found, create a new one
auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
- const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code, {})};
- const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
+ const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)};
const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
- const ShaderParameters params{system, disk_cache, precompiled_variants, device,
+ const ShaderParameters params{system, disk_cache, device,
cpu_addr, host_ptr, unique_identifier};
- const auto found = unspecialized_shaders.find(unique_identifier);
- if (found == unspecialized_shaders.end()) {
+ const auto found = runtime_cache.find(unique_identifier);
+ if (found == runtime_cache.end()) {
kernel = CachedShader::CreateKernelFromMemory(params, std::move(code));
} else {
- kernel = CachedShader::CreateFromCache(params, found->second);
+ const std::size_t size_in_bytes = code.size() * sizeof(u64);
+ kernel = CachedShader::CreateFromCache(params, found->second, size_in_bytes);
}
Register(kernel);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 7b1470db3..4935019fc 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -22,7 +22,7 @@
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
-#include "video_core/shader/const_buffer_locker.h"
+#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
namespace Core {
@@ -41,22 +41,17 @@ class RasterizerOpenGL;
struct UnspecializedShader;
using Shader = std::shared_ptr<CachedShader>;
-using CachedProgram = std::shared_ptr<OGLProgram>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
-using PrecompiledVariants = std::vector<PrecompiledPrograms::iterator>;
-
-struct UnspecializedShader {
- GLShader::ShaderEntries entries;
- Tegra::Engines::ShaderType type;
- ProgramCode code;
- ProgramCode code_b;
+
+struct PrecompiledShader {
+ std::shared_ptr<OGLProgram> program;
+ std::shared_ptr<VideoCommon::Shader::Registry> registry;
+ ShaderEntries entries;
};
struct ShaderParameters {
Core::System& system;
ShaderDiskCacheOpenGL& disk_cache;
- const PrecompiledVariants* precompiled_variants;
const Device& device;
VAddr cpu_addr;
u8* host_ptr;
@@ -65,61 +60,45 @@ struct ShaderParameters {
class CachedShader final : public RasterizerCacheObject {
public:
- static Shader CreateStageFromMemory(const ShaderParameters& params,
- Maxwell::ShaderProgram program_type,
- ProgramCode program_code, ProgramCode program_code_b);
- static Shader CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code);
+ ~CachedShader();
- static Shader CreateFromCache(const ShaderParameters& params,
- const UnspecializedShader& unspecialized);
+ /// Gets the GL program handle for the shader
+ GLuint GetHandle() const;
+ /// Returns the guest CPU address of the shader
VAddr GetCpuAddr() const override {
return cpu_addr;
}
+ /// Returns the size in bytes of the shader
std::size_t GetSizeInBytes() const override {
- return code.size() * sizeof(u64);
+ return size_in_bytes;
}
/// Gets the shader entries for the shader
- const GLShader::ShaderEntries& GetShaderEntries() const {
+ const ShaderEntries& GetEntries() const {
return entries;
}
- /// Gets the GL program handle for the shader
- GLuint GetHandle(const ProgramVariant& variant);
-
-private:
- struct LockerVariant {
- std::unique_ptr<VideoCommon::Shader::ConstBufferLocker> locker;
- std::unordered_map<ProgramVariant, CachedProgram> programs;
- };
-
- explicit CachedShader(const ShaderParameters& params, Tegra::Engines::ShaderType shader_type,
- GLShader::ShaderEntries entries, ProgramCode program_code,
- ProgramCode program_code_b);
-
- bool EnsureValidLockerVariant();
-
- ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant,
- const VideoCommon::Shader::ConstBufferLocker& locker) const;
-
- Core::System& system;
- ShaderDiskCacheOpenGL& disk_cache;
- const Device& device;
-
- VAddr cpu_addr{};
-
- u64 unique_identifier{};
- Tegra::Engines::ShaderType shader_type{};
-
- GLShader::ShaderEntries entries;
+ static Shader CreateStageFromMemory(const ShaderParameters& params,
+ Maxwell::ShaderProgram program_type,
+ ProgramCode program_code, ProgramCode program_code_b);
+ static Shader CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code);
- ProgramCode code;
- ProgramCode code_b;
+ static Shader CreateFromCache(const ShaderParameters& params,
+ const PrecompiledShader& precompiled_shader,
+ std::size_t size_in_bytes);
- LockerVariant* curr_locker_variant = nullptr;
- std::vector<std::unique_ptr<LockerVariant>> locker_variants;
+private:
+ explicit CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_in_bytes,
+ std::shared_ptr<VideoCommon::Shader::Registry> registry,
+ ShaderEntries entries, std::shared_ptr<OGLProgram> program);
+
+ std::shared_ptr<VideoCommon::Shader::Registry> registry;
+ ShaderEntries entries;
+ VAddr cpu_addr = 0;
+ std::size_t size_in_bytes = 0;
+ std::shared_ptr<OGLProgram> program;
};
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
@@ -142,25 +121,15 @@ protected:
void FlushObjectInner(const Shader& object) override {}
private:
- bool GenerateUnspecializedShaders(const std::atomic_bool& stop_loading,
- const VideoCore::DiskResourceLoadCallback& callback,
- const std::vector<ShaderDiskCacheRaw>& raws);
-
- CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
- const std::unordered_set<GLenum>& supported_formats);
-
- const PrecompiledVariants* GetPrecompiledVariants(u64 unique_identifier) const;
+ std::shared_ptr<OGLProgram> GeneratePrecompiledProgram(
+ const ShaderDiskCacheEntry& entry, const ShaderDiskCachePrecompiled& precompiled_entry,
+ const std::unordered_set<GLenum>& supported_formats);
Core::System& system;
Core::Frontend::EmuWindow& emu_window;
const Device& device;
-
ShaderDiskCacheOpenGL disk_cache;
-
- PrecompiledPrograms precompiled_programs;
- std::unordered_map<u64, PrecompiledVariants> precompiled_variants;
-
- std::unordered_map<u64, UnspecializedShader> unspecialized_shaders;
+ std::unordered_map<u64, PrecompiledShader> runtime_cache;
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
};
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 3a41ed30c..849839fe3 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -23,8 +23,9 @@
#include "video_core/shader/ast.h"
#include "video_core/shader/node.h"
#include "video_core/shader/shader_ir.h"
+#include "video_core/shader/transform_feedback.h"
-namespace OpenGL::GLShader {
+namespace OpenGL {
namespace {
@@ -36,6 +37,8 @@ using Tegra::Shader::IpaInterpMode;
using Tegra::Shader::IpaMode;
using Tegra::Shader::IpaSampleMode;
using Tegra::Shader::Register;
+using VideoCommon::Shader::BuildTransformFeedback;
+using VideoCommon::Shader::Registry;
using namespace std::string_literals;
using namespace VideoCommon::Shader;
@@ -48,6 +51,11 @@ class ExprDecompiler;
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
+constexpr std::array FLOAT_TYPES{"float", "vec2", "vec3", "vec4"};
+
+constexpr std::string_view INPUT_ATTRIBUTE_NAME = "in_attr";
+constexpr std::string_view OUTPUT_ATTRIBUTE_NAME = "out_attr";
+
struct TextureOffset {};
struct TextureDerivates {};
using TextureArgument = std::pair<Type, Node>;
@@ -56,6 +64,25 @@ using TextureIR = std::variant<TextureOffset, TextureDerivates, TextureArgument>
constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float));
+constexpr std::string_view CommonDeclarations = R"(#define ftoi floatBitsToInt
+#define ftou floatBitsToUint
+#define itof intBitsToFloat
+#define utof uintBitsToFloat
+
+bvec2 HalfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {{
+ bvec2 is_nan1 = isnan(pair1);
+ bvec2 is_nan2 = isnan(pair2);
+ return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || is_nan2.y);
+}}
+
+const float fswzadd_modifiers_a[] = float[4](-1.0f, 1.0f, -1.0f, 0.0f );
+const float fswzadd_modifiers_b[] = float[4](-1.0f, -1.0f, 1.0f, -1.0f );
+
+layout (std140, binding = {}) uniform vs_config {{
+ float y_direction;
+}};
+)";
+
class ShaderWriter final {
public:
void AddExpression(std::string_view text) {
@@ -269,12 +296,41 @@ const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) {
}
}
+/// Describes primitive behavior on geometry shaders
+std::pair<const char*, u32> GetPrimitiveDescription(Maxwell::PrimitiveTopology topology) {
+ switch (topology) {
+ case Maxwell::PrimitiveTopology::Points:
+ return {"points", 1};
+ case Maxwell::PrimitiveTopology::Lines:
+ case Maxwell::PrimitiveTopology::LineStrip:
+ return {"lines", 2};
+ case Maxwell::PrimitiveTopology::LinesAdjacency:
+ case Maxwell::PrimitiveTopology::LineStripAdjacency:
+ return {"lines_adjacency", 4};
+ case Maxwell::PrimitiveTopology::Triangles:
+ case Maxwell::PrimitiveTopology::TriangleStrip:
+ case Maxwell::PrimitiveTopology::TriangleFan:
+ return {"triangles", 3};
+ case Maxwell::PrimitiveTopology::TrianglesAdjacency:
+ case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
+ return {"triangles_adjacency", 6};
+ default:
+ UNIMPLEMENTED_MSG("topology={}", static_cast<int>(topology));
+ return {"points", 1};
+ }
+}
+
/// Generates code to use for a swizzle operation.
-constexpr const char* GetSwizzle(u32 element) {
+constexpr const char* GetSwizzle(std::size_t element) {
constexpr std::array swizzle = {".x", ".y", ".z", ".w"};
return swizzle.at(element);
}
+constexpr const char* GetColorSwizzle(std::size_t element) {
+ constexpr std::array swizzle = {".r", ".g", ".b", ".a"};
+ return swizzle.at(element);
+}
+
/// Translate topology
std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
switch (topology) {
@@ -341,11 +397,66 @@ std::string FlowStackTopName(MetaStackClass stack) {
return stage == ShaderType::Vertex;
}
+struct GenericVaryingDescription {
+ std::string name;
+ u8 first_element = 0;
+ bool is_scalar = false;
+};
+
class GLSLDecompiler final {
public:
- explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderType stage,
- std::string suffix)
- : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
+ explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
+ ShaderType stage, std::string_view identifier, std::string_view suffix)
+ : device{device}, ir{ir}, registry{registry}, stage{stage},
+ identifier{identifier}, suffix{suffix}, header{ir.GetHeader()} {
+ if (stage != ShaderType::Compute) {
+ transform_feedback = BuildTransformFeedback(registry.GetGraphicsInfo());
+ }
+ }
+
+ void Decompile() {
+ DeclareHeader();
+ DeclareVertex();
+ DeclareGeometry();
+ DeclareFragment();
+ DeclareCompute();
+ DeclareInputAttributes();
+ DeclareOutputAttributes();
+ DeclareImages();
+ DeclareSamplers();
+ DeclareGlobalMemory();
+ DeclareConstantBuffers();
+ DeclareLocalMemory();
+ DeclareRegisters();
+ DeclarePredicates();
+ DeclareInternalFlags();
+ DeclareCustomVariables();
+ DeclarePhysicalAttributeReader();
+
+ code.AddLine("void main() {{");
+ ++code.scope;
+
+ if (stage == ShaderType::Vertex) {
+ code.AddLine("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
+ }
+
+ if (ir.IsDecompiled()) {
+ DecompileAST();
+ } else {
+ DecompileBranchMode();
+ }
+
+ --code.scope;
+ code.AddLine("}}");
+ }
+
+ std::string GetResult() {
+ return code.GetResult();
+ }
+
+private:
+ friend class ASTDecompiler;
+ friend class ExprDecompiler;
void DecompileBranchMode() {
// VM's program counter
@@ -387,43 +498,36 @@ public:
void DecompileAST();
- void Decompile() {
- DeclareVertex();
- DeclareGeometry();
- DeclareRegisters();
- DeclareCustomVariables();
- DeclarePredicates();
- DeclareLocalMemory();
- DeclareInternalFlags();
- DeclareInputAttributes();
- DeclareOutputAttributes();
- DeclareConstantBuffers();
- DeclareGlobalMemory();
- DeclareSamplers();
- DeclareImages();
- DeclarePhysicalAttributeReader();
-
- code.AddLine("void execute_{}() {{", suffix);
- ++code.scope;
-
- if (ir.IsDecompiled()) {
- DecompileAST();
- } else {
- DecompileBranchMode();
+ void DeclareHeader() {
+ if (!identifier.empty()) {
+ code.AddLine("// {}", identifier);
+ }
+ code.AddLine("#version 440 core");
+ code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
+ if (device.HasShaderBallot()) {
+ code.AddLine("#extension GL_ARB_shader_ballot : require");
+ }
+ if (device.HasVertexViewportLayer()) {
+ code.AddLine("#extension GL_ARB_shader_viewport_layer_array : require");
+ }
+ if (device.HasImageLoadFormatted()) {
+ code.AddLine("#extension GL_EXT_shader_image_load_formatted : require");
+ }
+ if (device.HasWarpIntrinsics()) {
+ code.AddLine("#extension GL_NV_gpu_shader5 : require");
+ code.AddLine("#extension GL_NV_shader_thread_group : require");
+ code.AddLine("#extension GL_NV_shader_thread_shuffle : require");
}
+ // This pragma stops Nvidia's driver from over optimizing math (probably using fp16
+ // operations) on places where we don't want to.
+ // Thanks to Ryujinx for finding this workaround.
+ code.AddLine("#pragma optionNV(fastmath off)");
- --code.scope;
- code.AddLine("}}");
- }
+ code.AddNewLine();
- std::string GetResult() {
- return code.GetResult();
+ code.AddLine(CommonDeclarations, EmulationUniformBlockBinding);
}
-private:
- friend class ASTDecompiler;
- friend class ExprDecompiler;
-
void DeclareVertex() {
if (!IsVertexShader(stage))
return;
@@ -436,9 +540,15 @@ private:
return;
}
+ const auto& info = registry.GetGraphicsInfo();
+ const auto input_topology = info.primitive_topology;
+ const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(input_topology);
+ max_input_vertices = max_vertices;
+ code.AddLine("layout ({}) in;", glsl_topology);
+
const auto topology = GetTopologyName(header.common3.output_topology);
- const auto max_vertices = header.common4.max_output_vertices.Value();
- code.AddLine("layout ({}, max_vertices = {}) out;", topology, max_vertices);
+ const auto max_output_vertices = header.common4.max_output_vertices.Value();
+ code.AddLine("layout ({}, max_vertices = {}) out;", topology, max_output_vertices);
code.AddNewLine();
code.AddLine("in gl_PerVertex {{");
@@ -450,11 +560,40 @@ private:
DeclareVertexRedeclarations();
}
+ void DeclareFragment() {
+ if (stage != ShaderType::Fragment) {
+ return;
+ }
+ for (u32 rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
+ code.AddLine("layout (location = {}) out vec4 frag_color{};", rt, rt);
+ }
+ }
+
+ void DeclareCompute() {
+ if (stage != ShaderType::Compute) {
+ return;
+ }
+ const auto& info = registry.GetComputeInfo();
+ if (const u32 size = info.shared_memory_size_in_words; size > 0) {
+ code.AddLine("shared uint smem[{}];", size);
+ code.AddNewLine();
+ }
+ code.AddLine("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;",
+ info.workgroup_size[0], info.workgroup_size[1], info.workgroup_size[2]);
+ code.AddNewLine();
+ }
+
void DeclareVertexRedeclarations() {
code.AddLine("out gl_PerVertex {{");
++code.scope;
- code.AddLine("vec4 gl_Position;");
+ auto pos_xfb = GetTransformFeedbackDecoration(Attribute::Index::Position);
+ if (!pos_xfb.empty()) {
+ pos_xfb = fmt::format("layout ({}) ", pos_xfb);
+ }
+ const char* pos_type =
+ FLOAT_TYPES.at(GetNumComponents(Attribute::Index::Position).value_or(4) - 1);
+ code.AddLine("{}{} gl_Position;", pos_xfb, pos_type);
for (const auto attribute : ir.GetOutputAttributes()) {
if (attribute == Attribute::Index::ClipDistances0123 ||
@@ -525,18 +664,16 @@ private:
}
void DeclareLocalMemory() {
+ u64 local_memory_size = 0;
if (stage == ShaderType::Compute) {
- code.AddLine("#ifdef LOCAL_MEMORY_SIZE");
- code.AddLine("uint {}[LOCAL_MEMORY_SIZE];", GetLocalMemory());
- code.AddLine("#endif");
- return;
+ local_memory_size = registry.GetComputeInfo().local_memory_size_in_words * 4ULL;
+ } else {
+ local_memory_size = header.GetLocalMemorySize();
}
-
- const u64 local_memory_size = header.GetLocalMemorySize();
if (local_memory_size == 0) {
return;
}
- const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
+ const u64 element_count = Common::AlignUp(local_memory_size, 4) / 4;
code.AddLine("uint {}[{}];", GetLocalMemory(), element_count);
code.AddNewLine();
}
@@ -589,7 +726,7 @@ private:
void DeclareInputAttribute(Attribute::Index index, bool skip_unused) {
const u32 location{GetGenericAttributeIndex(index)};
- std::string name{GetInputAttribute(index)};
+ std::string name{GetGenericInputAttribute(index)};
if (stage == ShaderType::Geometry) {
name = "gs_" + name + "[]";
}
@@ -626,9 +763,59 @@ private:
}
}
+ std::optional<std::size_t> GetNumComponents(Attribute::Index index, u8 element = 0) const {
+ const u8 location = static_cast<u8>(static_cast<u32>(index) * 4 + element);
+ const auto it = transform_feedback.find(location);
+ if (it == transform_feedback.end()) {
+ return {};
+ }
+ return it->second.components;
+ }
+
+ std::string GetTransformFeedbackDecoration(Attribute::Index index, u8 element = 0) const {
+ const u8 location = static_cast<u8>(static_cast<u32>(index) * 4 + element);
+ const auto it = transform_feedback.find(location);
+ if (it == transform_feedback.end()) {
+ return {};
+ }
+
+ const VaryingTFB& tfb = it->second;
+ return fmt::format("xfb_buffer = {}, xfb_offset = {}, xfb_stride = {}", tfb.buffer,
+ tfb.offset, tfb.stride);
+ }
+
void DeclareOutputAttribute(Attribute::Index index) {
- const u32 location{GetGenericAttributeIndex(index)};
- code.AddLine("layout (location = {}) out vec4 {};", location, GetOutputAttribute(index));
+ static constexpr std::string_view swizzle = "xyzw";
+ u8 element = 0;
+ while (element < 4) {
+ auto xfb = GetTransformFeedbackDecoration(index, element);
+ if (!xfb.empty()) {
+ xfb = fmt::format(", {}", xfb);
+ }
+ const std::size_t remainder = 4 - element;
+ const std::size_t num_components = GetNumComponents(index, element).value_or(remainder);
+ const char* const type = FLOAT_TYPES.at(num_components - 1);
+
+ const u32 location = GetGenericAttributeIndex(index);
+
+ GenericVaryingDescription description;
+ description.first_element = static_cast<u8>(element);
+ description.is_scalar = num_components == 1;
+ description.name = AppendSuffix(location, OUTPUT_ATTRIBUTE_NAME);
+ if (element != 0 || num_components != 4) {
+ const std::string_view name_swizzle = swizzle.substr(element, num_components);
+ description.name = fmt::format("{}_{}", description.name, name_swizzle);
+ }
+ for (std::size_t i = 0; i < num_components; ++i) {
+ const u8 offset = static_cast<u8>(location * 4 + element + i);
+ varying_description.insert({offset, description});
+ }
+
+ code.AddLine("layout (location = {}, component = {}{}) out {} {};", location, element,
+ xfb, type, description.name);
+
+ element = static_cast<u8>(static_cast<std::size_t>(element) + num_components);
+ }
}
void DeclareConstantBuffers() {
@@ -925,7 +1112,8 @@ private:
// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
// set an 0x80000000 index for those and the shader fails to build. Find out why
// this happens and what's its intent.
- return fmt::format("gs_{}[{} % MAX_VERTEX_INPUT]", name, Visit(buffer).AsUint());
+ return fmt::format("gs_{}[{} % {}]", name, Visit(buffer).AsUint(),
+ max_input_vertices.value());
}
return std::string(name);
};
@@ -980,7 +1168,7 @@ private:
return {"0", Type::Int};
default:
if (IsGenericAttribute(attribute)) {
- return {GeometryPass(GetInputAttribute(attribute)) + GetSwizzle(element),
+ return {GeometryPass(GetGenericInputAttribute(attribute)) + GetSwizzle(element),
Type::Float};
}
break;
@@ -1049,8 +1237,7 @@ private:
return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
default:
if (IsGenericAttribute(attribute)) {
- return {
- {GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()), Type::Float}};
+ return {{GetGenericOutputAttribute(attribute, abuf->GetElement()), Type::Float}};
}
UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
return {};
@@ -1822,16 +2009,19 @@ private:
expr += GetSampler(meta->sampler);
expr += ", ";
- expr += constructors.at(operation.GetOperandsCount() - 1);
+ expr += constructors.at(operation.GetOperandsCount() + (meta->array ? 1 : 0) - 1);
expr += '(';
for (std::size_t i = 0; i < count; ++i) {
- expr += VisitOperand(operation, i).AsInt();
- const std::size_t next = i + 1;
- if (next == count)
- expr += ')';
- else if (next < count)
+ if (i > 0) {
expr += ", ";
+ }
+ expr += VisitOperand(operation, i).AsInt();
+ }
+ if (meta->array) {
+ expr += ", ";
+ expr += Visit(meta->array).AsInt();
}
+ expr += ')';
if (meta->lod && !meta->sampler.IsBuffer()) {
expr += ", ";
@@ -1945,7 +2135,7 @@ private:
// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
for (u32 component = 0; component < 4; ++component) {
if (header.ps.IsColorComponentOutputEnabled(render_target, component)) {
- code.AddLine("FragColor{}[{}] = {};", render_target, component,
+ code.AddLine("frag_color{}{} = {};", render_target, GetColorSwizzle(component),
SafeGetRegister(current_reg).AsFloat());
++current_reg;
}
@@ -2261,27 +2451,34 @@ private:
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
std::string GetRegister(u32 index) const {
- return GetDeclarationWithSuffix(index, "gpr");
+ return AppendSuffix(index, "gpr");
}
std::string GetCustomVariable(u32 index) const {
- return GetDeclarationWithSuffix(index, "custom_var");
+ return AppendSuffix(index, "custom_var");
}
std::string GetPredicate(Tegra::Shader::Pred pred) const {
- return GetDeclarationWithSuffix(static_cast<u32>(pred), "pred");
+ return AppendSuffix(static_cast<u32>(pred), "pred");
}
- std::string GetInputAttribute(Attribute::Index attribute) const {
- return GetDeclarationWithSuffix(GetGenericAttributeIndex(attribute), "input_attr");
+ std::string GetGenericInputAttribute(Attribute::Index attribute) const {
+ return AppendSuffix(GetGenericAttributeIndex(attribute), INPUT_ATTRIBUTE_NAME);
}
- std::string GetOutputAttribute(Attribute::Index attribute) const {
- return GetDeclarationWithSuffix(GetGenericAttributeIndex(attribute), "output_attr");
+ std::unordered_map<u8, GenericVaryingDescription> varying_description;
+
+ std::string GetGenericOutputAttribute(Attribute::Index attribute, std::size_t element) const {
+ const u8 offset = static_cast<u8>(GetGenericAttributeIndex(attribute) * 4 + element);
+ const auto& description = varying_description.at(offset);
+ if (description.is_scalar) {
+ return description.name;
+ }
+ return fmt::format("{}[{}]", description.name, element - description.first_element);
}
std::string GetConstBuffer(u32 index) const {
- return GetDeclarationWithSuffix(index, "cbuf");
+ return AppendSuffix(index, "cbuf");
}
std::string GetGlobalMemory(const GlobalMemoryBase& descriptor) const {
@@ -2294,11 +2491,15 @@ private:
}
std::string GetConstBufferBlock(u32 index) const {
- return GetDeclarationWithSuffix(index, "cbuf_block");
+ return AppendSuffix(index, "cbuf_block");
}
std::string GetLocalMemory() const {
- return "lmem_" + suffix;
+ if (suffix.empty()) {
+ return "lmem";
+ } else {
+ return "lmem_" + std::string{suffix};
+ }
}
std::string GetInternalFlag(InternalFlag flag) const {
@@ -2307,19 +2508,27 @@ private:
const auto index = static_cast<u32>(flag);
ASSERT(index < static_cast<u32>(InternalFlag::Amount));
- return fmt::format("{}_{}", InternalFlagNames[index], suffix);
+ if (suffix.empty()) {
+ return InternalFlagNames[index];
+ } else {
+ return fmt::format("{}_{}", InternalFlagNames[index], suffix);
+ }
}
std::string GetSampler(const Sampler& sampler) const {
- return GetDeclarationWithSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
+ return AppendSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
}
std::string GetImage(const Image& image) const {
- return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image");
+ return AppendSuffix(static_cast<u32>(image.GetIndex()), "image");
}
- std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const {
- return fmt::format("{}_{}_{}", name, index, suffix);
+ std::string AppendSuffix(u32 index, std::string_view name) const {
+ if (suffix.empty()) {
+ return fmt::format("{}{}", name, index);
+ } else {
+ return fmt::format("{}{}_{}", name, index, suffix);
+ }
}
u32 GetNumPhysicalInputAttributes() const {
@@ -2334,17 +2543,31 @@ private:
return std::min<u32>(device.GetMaxVaryings(), Maxwell::NumVaryings);
}
+ bool IsRenderTargetEnabled(u32 render_target) const {
+ for (u32 component = 0; component < 4; ++component) {
+ if (header.ps.IsColorComponentOutputEnabled(render_target, component)) {
+ return true;
+ }
+ }
+ return false;
+ }
+
const Device& device;
const ShaderIR& ir;
+ const Registry& registry;
const ShaderType stage;
- const std::string suffix;
+ const std::string_view identifier;
+ const std::string_view suffix;
const Header header;
+ std::unordered_map<u8, VaryingTFB> transform_feedback;
ShaderWriter code;
+
+ std::optional<u32> max_input_vertices;
};
-std::string GetFlowVariable(u32 i) {
- return fmt::format("flow_var_{}", i);
+std::string GetFlowVariable(u32 index) {
+ return fmt::format("flow_var{}", index);
}
class ExprDecompiler {
@@ -2531,7 +2754,7 @@ void GLSLDecompiler::DecompileAST() {
} // Anonymous namespace
-ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir) {
+ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir) {
ShaderEntries entries;
for (const auto& cbuf : ir.GetConstantBuffers()) {
entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
@@ -2555,28 +2778,12 @@ ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir) {
return entries;
}
-std::string GetCommonDeclarations() {
- return R"(#define ftoi floatBitsToInt
-#define ftou floatBitsToUint
-#define itof intBitsToFloat
-#define utof uintBitsToFloat
-
-bvec2 HalfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {
- bvec2 is_nan1 = isnan(pair1);
- bvec2 is_nan2 = isnan(pair2);
- return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || is_nan2.y);
-}
-
-const float fswzadd_modifiers_a[] = float[4](-1.0f, 1.0f, -1.0f, 0.0f );
-const float fswzadd_modifiers_b[] = float[4](-1.0f, -1.0f, 1.0f, -1.0f );
-)";
-}
-
-std::string Decompile(const Device& device, const ShaderIR& ir, ShaderType stage,
- const std::string& suffix) {
- GLSLDecompiler decompiler(device, ir, stage, suffix);
+std::string DecompileShader(const Device& device, const ShaderIR& ir, const Registry& registry,
+ ShaderType stage, std::string_view identifier,
+ std::string_view suffix) {
+ GLSLDecompiler decompiler(device, ir, registry, stage, identifier, suffix);
decompiler.Decompile();
return decompiler.GetResult();
}
-} // namespace OpenGL::GLShader
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index 0f692c1db..e7dbd810c 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -6,22 +6,18 @@
#include <array>
#include <string>
+#include <string_view>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
+#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
-namespace VideoCommon::Shader {
-class ShaderIR;
-}
-
namespace OpenGL {
-class Device;
-}
-namespace OpenGL::GLShader {
+class Device;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using SamplerEntry = VideoCommon::Shader::Sampler;
@@ -78,11 +74,11 @@ struct ShaderEntries {
std::size_t shader_length{};
};
-ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir);
-
-std::string GetCommonDeclarations();
+ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir);
-std::string Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
- Tegra::Engines::ShaderType stage, const std::string& suffix);
+std::string DecompileShader(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
+ const VideoCommon::Shader::Registry& registry,
+ Tegra::Engines::ShaderType stage, std::string_view identifier,
+ std::string_view suffix = {});
-} // namespace OpenGL::GLShader
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 1fc204f6f..9e95a122b 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -31,32 +31,24 @@ namespace {
using ShaderCacheVersionHash = std::array<u8, 64>;
-enum class TransferableEntryKind : u32 {
- Raw,
- Usage,
-};
-
struct ConstBufferKey {
- u32 cbuf{};
- u32 offset{};
- u32 value{};
+ u32 cbuf = 0;
+ u32 offset = 0;
+ u32 value = 0;
};
struct BoundSamplerKey {
- u32 offset{};
- Tegra::Engines::SamplerDescriptor sampler{};
+ u32 offset = 0;
+ Tegra::Engines::SamplerDescriptor sampler;
};
struct BindlessSamplerKey {
- u32 cbuf{};
- u32 offset{};
- Tegra::Engines::SamplerDescriptor sampler{};
+ u32 cbuf = 0;
+ u32 offset = 0;
+ Tegra::Engines::SamplerDescriptor sampler;
};
-constexpr u32 NativeVersion = 12;
-
-// Making sure sizes doesn't change by accident
-static_assert(sizeof(ProgramVariant) == 20);
+constexpr u32 NativeVersion = 20;
ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{};
@@ -67,61 +59,124 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
} // Anonymous namespace
-ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ShaderType type, ProgramCode code,
- ProgramCode code_b)
- : unique_identifier{unique_identifier}, type{type}, code{std::move(code)}, code_b{std::move(
- code_b)} {}
+ShaderDiskCacheEntry::ShaderDiskCacheEntry() = default;
-ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default;
+ShaderDiskCacheEntry::~ShaderDiskCacheEntry() = default;
-ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default;
-
-bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
- if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) ||
- file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) {
+bool ShaderDiskCacheEntry::Load(FileUtil::IOFile& file) {
+ if (file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) {
return false;
}
- u32 code_size{};
- u32 code_size_b{};
+ u32 code_size;
+ u32 code_size_b;
if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
file.ReadBytes(&code_size_b, sizeof(u32)) != sizeof(u32)) {
return false;
}
-
code.resize(code_size);
code_b.resize(code_size_b);
- if (file.ReadArray(code.data(), code_size) != code_size)
+ if (file.ReadArray(code.data(), code_size) != code_size) {
return false;
-
+ }
if (HasProgramA() && file.ReadArray(code_b.data(), code_size_b) != code_size_b) {
return false;
}
+
+ u8 is_texture_handler_size_known;
+ u32 texture_handler_size_value;
+ u32 num_keys;
+ u32 num_bound_samplers;
+ u32 num_bindless_samplers;
+ if (file.ReadArray(&unique_identifier, 1) != 1 || file.ReadArray(&bound_buffer, 1) != 1 ||
+ file.ReadArray(&is_texture_handler_size_known, 1) != 1 ||
+ file.ReadArray(&texture_handler_size_value, 1) != 1 ||
+ file.ReadArray(&graphics_info, 1) != 1 || file.ReadArray(&compute_info, 1) != 1 ||
+ file.ReadArray(&num_keys, 1) != 1 || file.ReadArray(&num_bound_samplers, 1) != 1 ||
+ file.ReadArray(&num_bindless_samplers, 1) != 1) {
+ return false;
+ }
+ if (is_texture_handler_size_known) {
+ texture_handler_size = texture_handler_size_value;
+ }
+
+ std::vector<ConstBufferKey> flat_keys(num_keys);
+ std::vector<BoundSamplerKey> flat_bound_samplers(num_bound_samplers);
+ std::vector<BindlessSamplerKey> flat_bindless_samplers(num_bindless_samplers);
+ if (file.ReadArray(flat_keys.data(), flat_keys.size()) != flat_keys.size() ||
+ file.ReadArray(flat_bound_samplers.data(), flat_bound_samplers.size()) !=
+ flat_bound_samplers.size() ||
+ file.ReadArray(flat_bindless_samplers.data(), flat_bindless_samplers.size()) !=
+ flat_bindless_samplers.size()) {
+ return false;
+ }
+ for (const auto& key : flat_keys) {
+ keys.insert({{key.cbuf, key.offset}, key.value});
+ }
+ for (const auto& key : flat_bound_samplers) {
+ bound_samplers.emplace(key.offset, key.sampler);
+ }
+ for (const auto& key : flat_bindless_samplers) {
+ bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
+ }
+
return true;
}
-bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
- if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(static_cast<u32>(type)) != 1 ||
+bool ShaderDiskCacheEntry::Save(FileUtil::IOFile& file) const {
+ if (file.WriteObject(static_cast<u32>(type)) != 1 ||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
file.WriteObject(static_cast<u32>(code_b.size())) != 1) {
return false;
}
-
- if (file.WriteArray(code.data(), code.size()) != code.size())
+ if (file.WriteArray(code.data(), code.size()) != code.size()) {
return false;
-
+ }
if (HasProgramA() && file.WriteArray(code_b.data(), code_b.size()) != code_b.size()) {
return false;
}
- return true;
+
+ if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(bound_buffer) != 1 ||
+ file.WriteObject(static_cast<u8>(texture_handler_size.has_value())) != 1 ||
+ file.WriteObject(texture_handler_size.value_or(0)) != 1 ||
+ file.WriteObject(graphics_info) != 1 || file.WriteObject(compute_info) != 1 ||
+ file.WriteObject(static_cast<u32>(keys.size())) != 1 ||
+ file.WriteObject(static_cast<u32>(bound_samplers.size())) != 1 ||
+ file.WriteObject(static_cast<u32>(bindless_samplers.size())) != 1) {
+ return false;
+ }
+
+ std::vector<ConstBufferKey> flat_keys;
+ flat_keys.reserve(keys.size());
+ for (const auto& [address, value] : keys) {
+ flat_keys.push_back(ConstBufferKey{address.first, address.second, value});
+ }
+
+ std::vector<BoundSamplerKey> flat_bound_samplers;
+ flat_bound_samplers.reserve(bound_samplers.size());
+ for (const auto& [address, sampler] : bound_samplers) {
+ flat_bound_samplers.push_back(BoundSamplerKey{address, sampler});
+ }
+
+ std::vector<BindlessSamplerKey> flat_bindless_samplers;
+ flat_bindless_samplers.reserve(bindless_samplers.size());
+ for (const auto& [address, sampler] : bindless_samplers) {
+ flat_bindless_samplers.push_back(
+ BindlessSamplerKey{address.first, address.second, sampler});
+ }
+
+ return file.WriteArray(flat_keys.data(), flat_keys.size()) == flat_keys.size() &&
+ file.WriteArray(flat_bound_samplers.data(), flat_bound_samplers.size()) ==
+ flat_bound_samplers.size() &&
+ file.WriteArray(flat_bindless_samplers.data(), flat_bindless_samplers.size()) ==
+ flat_bindless_samplers.size();
}
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default;
-std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
-ShaderDiskCacheOpenGL::LoadTransferable() {
+std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTransferable() {
// Skip games without title id
const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0;
if (!Settings::values.use_disk_shader_cache || !has_title_id) {
@@ -130,17 +185,14 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
FileUtil::IOFile file(GetTransferablePath(), "rb");
if (!file.IsOpen()) {
- LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}",
- GetTitleID());
+ LOG_INFO(Render_OpenGL, "No transferable shader cache found");
is_usable = true;
return {};
}
u32 version{};
if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
- LOG_ERROR(Render_OpenGL,
- "Failed to get transferable cache version for title id={}, skipping",
- GetTitleID());
+ LOG_ERROR(Render_OpenGL, "Failed to get transferable cache version, skipping it");
return {};
}
@@ -158,105 +210,42 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
}
// Version is valid, load the shaders
- constexpr const char error_loading[] = "Failed to load transferable raw entry, skipping";
- std::vector<ShaderDiskCacheRaw> raws;
- std::vector<ShaderDiskCacheUsage> usages;
+ std::vector<ShaderDiskCacheEntry> entries;
while (file.Tell() < file.GetSize()) {
- TransferableEntryKind kind{};
- if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
- LOG_ERROR(Render_OpenGL, "Failed to read transferable file, skipping");
- return {};
- }
-
- switch (kind) {
- case TransferableEntryKind::Raw: {
- ShaderDiskCacheRaw entry;
- if (!entry.Load(file)) {
- LOG_ERROR(Render_OpenGL, error_loading);
- return {};
- }
- transferable.insert({entry.GetUniqueIdentifier(), {}});
- raws.push_back(std::move(entry));
- break;
- }
- case TransferableEntryKind::Usage: {
- ShaderDiskCacheUsage usage;
-
- u32 num_keys{};
- u32 num_bound_samplers{};
- u32 num_bindless_samplers{};
- if (file.ReadArray(&usage.unique_identifier, 1) != 1 ||
- file.ReadArray(&usage.variant, 1) != 1 ||
- file.ReadArray(&usage.bound_buffer, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
- file.ReadArray(&num_bound_samplers, 1) != 1 ||
- file.ReadArray(&num_bindless_samplers, 1) != 1) {
- LOG_ERROR(Render_OpenGL, error_loading);
- return {};
- }
-
- std::vector<ConstBufferKey> keys(num_keys);
- std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers);
- std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers);
- if (file.ReadArray(keys.data(), keys.size()) != keys.size() ||
- file.ReadArray(bound_samplers.data(), bound_samplers.size()) !=
- bound_samplers.size() ||
- file.ReadArray(bindless_samplers.data(), bindless_samplers.size()) !=
- bindless_samplers.size()) {
- LOG_ERROR(Render_OpenGL, error_loading);
- return {};
- }
- for (const auto& key : keys) {
- usage.keys.insert({{key.cbuf, key.offset}, key.value});
- }
- for (const auto& key : bound_samplers) {
- usage.bound_samplers.emplace(key.offset, key.sampler);
- }
- for (const auto& key : bindless_samplers) {
- usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
- }
-
- usages.push_back(std::move(usage));
- break;
- }
- default:
- LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={}, skipping",
- static_cast<u32>(kind));
+ ShaderDiskCacheEntry& entry = entries.emplace_back();
+ if (!entry.Load(file)) {
+ LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry, skipping");
return {};
}
}
is_usable = true;
- return {{std::move(raws), std::move(usages)}};
+ return {std::move(entries)};
}
-std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>
-ShaderDiskCacheOpenGL::LoadPrecompiled() {
+std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled() {
if (!is_usable) {
return {};
}
- std::string path = GetPrecompiledPath();
- FileUtil::IOFile file(path, "rb");
+ FileUtil::IOFile file(GetPrecompiledPath(), "rb");
if (!file.IsOpen()) {
- LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
- GetTitleID());
+ LOG_INFO(Render_OpenGL, "No precompiled shader cache found");
return {};
}
- const auto result = LoadPrecompiledFile(file);
- if (!result) {
- LOG_INFO(Render_OpenGL,
- "Failed to load precompiled cache for game with title id={}, removing",
- GetTitleID());
- file.Close();
- InvalidatePrecompiled();
- return {};
+ if (const auto result = LoadPrecompiledFile(file)) {
+ return *result;
}
- return *result;
+
+ LOG_INFO(Render_OpenGL, "Failed to load precompiled cache");
+ file.Close();
+ InvalidatePrecompiled();
+ return {};
}
-std::optional<std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
-ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
+std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::LoadPrecompiledFile(
+ FileUtil::IOFile& file) {
// Read compressed file from disk and decompress to virtual precompiled cache file
std::vector<u8> compressed(file.GetSize());
file.ReadBytes(compressed.data(), compressed.size());
@@ -275,58 +264,22 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {};
}
- ShaderDumpsMap dumps;
+ std::vector<ShaderDiskCachePrecompiled> entries;
while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
- u32 num_keys{};
- u32 num_bound_samplers{};
- u32 num_bindless_samplers{};
- ShaderDiskCacheUsage usage;
- if (!LoadObjectFromPrecompiled(usage.unique_identifier) ||
- !LoadObjectFromPrecompiled(usage.variant) ||
- !LoadObjectFromPrecompiled(usage.bound_buffer) ||
- !LoadObjectFromPrecompiled(num_keys) ||
- !LoadObjectFromPrecompiled(num_bound_samplers) ||
- !LoadObjectFromPrecompiled(num_bindless_samplers)) {
- return {};
- }
- std::vector<ConstBufferKey> keys(num_keys);
- std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers);
- std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers);
- if (!LoadArrayFromPrecompiled(keys.data(), keys.size()) ||
- !LoadArrayFromPrecompiled(bound_samplers.data(), bound_samplers.size()) !=
- bound_samplers.size() ||
- !LoadArrayFromPrecompiled(bindless_samplers.data(), bindless_samplers.size()) !=
- bindless_samplers.size()) {
- return {};
- }
- for (const auto& key : keys) {
- usage.keys.insert({{key.cbuf, key.offset}, key.value});
- }
- for (const auto& key : bound_samplers) {
- usage.bound_samplers.emplace(key.offset, key.sampler);
- }
- for (const auto& key : bindless_samplers) {
- usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
- }
-
- ShaderDiskCacheDump dump;
- if (!LoadObjectFromPrecompiled(dump.binary_format)) {
- return {};
- }
-
- u32 binary_length{};
- if (!LoadObjectFromPrecompiled(binary_length)) {
+ u32 binary_size;
+ auto& entry = entries.emplace_back();
+ if (!LoadObjectFromPrecompiled(entry.unique_identifier) ||
+ !LoadObjectFromPrecompiled(entry.binary_format) ||
+ !LoadObjectFromPrecompiled(binary_size)) {
return {};
}
- dump.binary.resize(binary_length);
- if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) {
+ entry.binary.resize(binary_size);
+ if (!LoadArrayFromPrecompiled(entry.binary.data(), entry.binary.size())) {
return {};
}
-
- dumps.emplace(std::move(usage), dump);
}
- return dumps;
+ return entries;
}
void ShaderDiskCacheOpenGL::InvalidateTransferable() {
@@ -346,13 +299,13 @@ void ShaderDiskCacheOpenGL::InvalidatePrecompiled() {
}
}
-void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
+void ShaderDiskCacheOpenGL::SaveEntry(const ShaderDiskCacheEntry& entry) {
if (!is_usable) {
return;
}
- const u64 id = entry.GetUniqueIdentifier();
- if (transferable.find(id) != transferable.end()) {
+ const u64 id = entry.unique_identifier;
+ if (stored_transferable.find(id) != stored_transferable.end()) {
// The shader already exists
return;
}
@@ -361,71 +314,17 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
if (!file.IsOpen()) {
return;
}
- if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
+ if (!entry.Save(file)) {
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry, removing");
file.Close();
InvalidateTransferable();
return;
}
- transferable.insert({id, {}});
-}
-void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
- if (!is_usable) {
- return;
- }
-
- const auto it = transferable.find(usage.unique_identifier);
- ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously");
-
- auto& usages{it->second};
- if (usages.find(usage) != usages.end()) {
- // Skip this variant since the shader is already stored.
- return;
- }
- usages.insert(usage);
-
- FileUtil::IOFile file = AppendTransferableFile();
- if (!file.IsOpen())
- return;
- const auto Close = [&] {
- LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry, removing");
- file.Close();
- InvalidateTransferable();
- };
-
- if (file.WriteObject(TransferableEntryKind::Usage) != 1 ||
- file.WriteObject(usage.unique_identifier) != 1 || file.WriteObject(usage.variant) != 1 ||
- file.WriteObject(usage.bound_buffer) != 1 ||
- file.WriteObject(static_cast<u32>(usage.keys.size())) != 1 ||
- file.WriteObject(static_cast<u32>(usage.bound_samplers.size())) != 1 ||
- file.WriteObject(static_cast<u32>(usage.bindless_samplers.size())) != 1) {
- Close();
- return;
- }
- for (const auto& [pair, value] : usage.keys) {
- const auto [cbuf, offset] = pair;
- if (file.WriteObject(ConstBufferKey{cbuf, offset, value}) != 1) {
- Close();
- return;
- }
- }
- for (const auto& [offset, sampler] : usage.bound_samplers) {
- if (file.WriteObject(BoundSamplerKey{offset, sampler}) != 1) {
- Close();
- return;
- }
- }
- for (const auto& [pair, sampler] : usage.bindless_samplers) {
- const auto [cbuf, offset] = pair;
- if (file.WriteObject(BindlessSamplerKey{cbuf, offset, sampler}) != 1) {
- Close();
- return;
- }
- }
+ stored_transferable.insert(id);
}
-void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
+void ShaderDiskCacheOpenGL::SavePrecompiled(u64 unique_identifier, GLuint program) {
if (!is_usable) {
return;
}
@@ -437,51 +336,19 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
SavePrecompiledHeaderToVirtualPrecompiledCache();
}
- GLint binary_length{};
+ GLint binary_length;
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
- GLenum binary_format{};
+ GLenum binary_format;
std::vector<u8> binary(binary_length);
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
- const auto Close = [&] {
+ if (!SaveObjectToPrecompiled(unique_identifier) || !SaveObjectToPrecompiled(binary_format) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(binary.size())) ||
+ !SaveArrayToPrecompiled(binary.data(), binary.size())) {
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016X}, removing",
- usage.unique_identifier);
+ unique_identifier);
InvalidatePrecompiled();
- };
-
- if (!SaveObjectToPrecompiled(usage.unique_identifier) ||
- !SaveObjectToPrecompiled(usage.variant) || !SaveObjectToPrecompiled(usage.bound_buffer) ||
- !SaveObjectToPrecompiled(static_cast<u32>(usage.keys.size())) ||
- !SaveObjectToPrecompiled(static_cast<u32>(usage.bound_samplers.size())) ||
- !SaveObjectToPrecompiled(static_cast<u32>(usage.bindless_samplers.size()))) {
- Close();
- return;
- }
- for (const auto& [pair, value] : usage.keys) {
- const auto [cbuf, offset] = pair;
- if (SaveObjectToPrecompiled(ConstBufferKey{cbuf, offset, value}) != 1) {
- Close();
- return;
- }
- }
- for (const auto& [offset, sampler] : usage.bound_samplers) {
- if (SaveObjectToPrecompiled(BoundSamplerKey{offset, sampler}) != 1) {
- Close();
- return;
- }
- }
- for (const auto& [pair, sampler] : usage.bindless_samplers) {
- const auto [cbuf, offset] = pair;
- if (SaveObjectToPrecompiled(BindlessSamplerKey{cbuf, offset, sampler}) != 1) {
- Close();
- return;
- }
- }
- if (!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
- !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
- !SaveArrayToPrecompiled(binary.data(), binary.size())) {
- Close();
}
}
@@ -534,7 +401,6 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) {
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
precompiled_path);
- return;
}
}
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index ef2371f6d..d5be52e40 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -19,8 +19,7 @@
#include "common/common_types.h"
#include "core/file_sys/vfs_vector.h"
#include "video_core/engines/shader_type.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
-#include "video_core/shader/const_buffer_locker.h"
+#include "video_core/shader/registry.h"
namespace Core {
class System;
@@ -32,139 +31,39 @@ class IOFile;
namespace OpenGL {
-struct ShaderDiskCacheUsage;
-struct ShaderDiskCacheDump;
-
using ProgramCode = std::vector<u64>;
-using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
-
-/// Describes the different variants a program can be compiled with.
-struct ProgramVariant final {
- ProgramVariant() = default;
-
- /// Graphics constructor.
- explicit constexpr ProgramVariant(GLenum primitive_mode) noexcept
- : primitive_mode{primitive_mode} {}
-
- /// Compute constructor.
- explicit constexpr ProgramVariant(u32 block_x, u32 block_y, u32 block_z, u32 shared_memory_size,
- u32 local_memory_size) noexcept
- : block_x{block_x}, block_y{static_cast<u16>(block_y)}, block_z{static_cast<u16>(block_z)},
- shared_memory_size{shared_memory_size}, local_memory_size{local_memory_size} {}
-
- // Graphics specific parameters.
- GLenum primitive_mode{};
-
- // Compute specific parameters.
- u32 block_x{};
- u16 block_y{};
- u16 block_z{};
- u32 shared_memory_size{};
- u32 local_memory_size{};
-
- bool operator==(const ProgramVariant& rhs) const noexcept {
- return std::tie(primitive_mode, block_x, block_y, block_z, shared_memory_size,
- local_memory_size) == std::tie(rhs.primitive_mode, rhs.block_x, rhs.block_y,
- rhs.block_z, rhs.shared_memory_size,
- rhs.local_memory_size);
- }
-
- bool operator!=(const ProgramVariant& rhs) const noexcept {
- return !operator==(rhs);
- }
-};
-static_assert(std::is_trivially_copyable_v<ProgramVariant>);
-
-/// Describes how a shader is used.
-struct ShaderDiskCacheUsage {
- u64 unique_identifier{};
- ProgramVariant variant;
- u32 bound_buffer{};
- VideoCommon::Shader::KeyMap keys;
- VideoCommon::Shader::BoundSamplerMap bound_samplers;
- VideoCommon::Shader::BindlessSamplerMap bindless_samplers;
-
- bool operator==(const ShaderDiskCacheUsage& rhs) const {
- return std::tie(unique_identifier, variant, keys, bound_samplers, bindless_samplers) ==
- std::tie(rhs.unique_identifier, rhs.variant, rhs.keys, rhs.bound_samplers,
- rhs.bindless_samplers);
- }
-
- bool operator!=(const ShaderDiskCacheUsage& rhs) const {
- return !operator==(rhs);
- }
-};
-
-} // namespace OpenGL
-
-namespace std {
-
-template <>
-struct hash<OpenGL::ProgramVariant> {
- std::size_t operator()(const OpenGL::ProgramVariant& variant) const noexcept {
- return (static_cast<std::size_t>(variant.primitive_mode) << 6) ^
- static_cast<std::size_t>(variant.block_x) ^
- (static_cast<std::size_t>(variant.block_y) << 32) ^
- (static_cast<std::size_t>(variant.block_z) << 48) ^
- (static_cast<std::size_t>(variant.shared_memory_size) << 16) ^
- (static_cast<std::size_t>(variant.local_memory_size) << 36);
- }
-};
-
-template <>
-struct hash<OpenGL::ShaderDiskCacheUsage> {
- std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
- return static_cast<std::size_t>(usage.unique_identifier) ^
- std::hash<OpenGL::ProgramVariant>{}(usage.variant);
- }
-};
-
-} // namespace std
-
-namespace OpenGL {
-/// Describes a shader how it's used by the guest GPU
-class ShaderDiskCacheRaw {
-public:
- explicit ShaderDiskCacheRaw(u64 unique_identifier, Tegra::Engines::ShaderType type,
- ProgramCode code, ProgramCode code_b = {});
- ShaderDiskCacheRaw();
- ~ShaderDiskCacheRaw();
+/// Describes a shader and how it's used by the guest GPU
+struct ShaderDiskCacheEntry {
+ ShaderDiskCacheEntry();
+ ~ShaderDiskCacheEntry();
bool Load(FileUtil::IOFile& file);
bool Save(FileUtil::IOFile& file) const;
- u64 GetUniqueIdentifier() const {
- return unique_identifier;
- }
-
bool HasProgramA() const {
return !code.empty() && !code_b.empty();
}
- Tegra::Engines::ShaderType GetType() const {
- return type;
- }
-
- const ProgramCode& GetCode() const {
- return code;
- }
-
- const ProgramCode& GetCodeB() const {
- return code_b;
- }
-
-private:
- u64 unique_identifier{};
Tegra::Engines::ShaderType type{};
ProgramCode code;
ProgramCode code_b;
+
+ u64 unique_identifier = 0;
+ std::optional<u32> texture_handler_size;
+ u32 bound_buffer = 0;
+ VideoCommon::Shader::GraphicsInfo graphics_info;
+ VideoCommon::Shader::ComputeInfo compute_info;
+ VideoCommon::Shader::KeyMap keys;
+ VideoCommon::Shader::BoundSamplerMap bound_samplers;
+ VideoCommon::Shader::BindlessSamplerMap bindless_samplers;
};
/// Contains an OpenGL dumped binary program
-struct ShaderDiskCacheDump {
- GLenum binary_format{};
+struct ShaderDiskCachePrecompiled {
+ u64 unique_identifier = 0;
+ GLenum binary_format = 0;
std::vector<u8> binary;
};
@@ -174,11 +73,10 @@ public:
~ShaderDiskCacheOpenGL();
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
- std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
- LoadTransferable();
+ std::optional<std::vector<ShaderDiskCacheEntry>> LoadTransferable();
/// Loads current game's precompiled cache. Invalidates on failure.
- std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> LoadPrecompiled();
+ std::vector<ShaderDiskCachePrecompiled> LoadPrecompiled();
/// Removes the transferable (and precompiled) cache file.
void InvalidateTransferable();
@@ -187,21 +85,18 @@ public:
void InvalidatePrecompiled();
/// Saves a raw dump to the transferable file. Checks for collisions.
- void SaveRaw(const ShaderDiskCacheRaw& entry);
-
- /// Saves shader usage to the transferable file. Does not check for collisions.
- void SaveUsage(const ShaderDiskCacheUsage& usage);
+ void SaveEntry(const ShaderDiskCacheEntry& entry);
/// Saves a dump entry to the precompiled file. Does not check for collisions.
- void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program);
+ void SavePrecompiled(u64 unique_identifier, GLuint program);
/// Serializes virtual precompiled shader cache file to real file
void SaveVirtualPrecompiledFile();
private:
/// Loads the transferable cache. Returns empty on failure.
- std::optional<std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
- LoadPrecompiledFile(FileUtil::IOFile& file);
+ std::optional<std::vector<ShaderDiskCachePrecompiled>> LoadPrecompiledFile(
+ FileUtil::IOFile& file);
/// Opens current game's transferable file and write it's header if it doesn't exist
FileUtil::IOFile AppendTransferableFile() const;
@@ -270,7 +165,7 @@ private:
std::size_t precompiled_cache_virtual_file_offset = 0;
// Stored transferable shaders
- std::unordered_map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
+ std::unordered_set<u64> stored_transferable;
// The cache has been loaded at boot
bool is_usable{};
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
deleted file mode 100644
index 34946fb47..000000000
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ /dev/null
@@ -1,109 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <string>
-
-#include <fmt/format.h>
-
-#include "video_core/engines/maxwell_3d.h"
-#include "video_core/engines/shader_type.h"
-#include "video_core/renderer_opengl/gl_device.h"
-#include "video_core/renderer_opengl/gl_shader_decompiler.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace OpenGL::GLShader {
-
-using Tegra::Engines::Maxwell3D;
-using Tegra::Engines::ShaderType;
-using VideoCommon::Shader::CompileDepth;
-using VideoCommon::Shader::CompilerSettings;
-using VideoCommon::Shader::ProgramCode;
-using VideoCommon::Shader::ShaderIR;
-
-std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b) {
- std::string out = GetCommonDeclarations();
- out += fmt::format(R"(
-layout (std140, binding = {}) uniform vs_config {{
- float y_direction;
-}};
-
-)",
- EmulationUniformBlockBinding);
- out += Decompile(device, ir, ShaderType::Vertex, "vertex");
- if (ir_b) {
- out += Decompile(device, *ir_b, ShaderType::Vertex, "vertex_b");
- }
-
- out += R"(
-void main() {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- execute_vertex();
-)";
- if (ir_b) {
- out += " execute_vertex_b();";
- }
- out += "}\n";
- return out;
-}
-
-std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir) {
- std::string out = GetCommonDeclarations();
- out += fmt::format(R"(
-layout (std140, binding = {}) uniform gs_config {{
- float y_direction;
-}};
-
-)",
- EmulationUniformBlockBinding);
- out += Decompile(device, ir, ShaderType::Geometry, "geometry");
-
- out += R"(
-void main() {
- execute_geometry();
-}
-)";
- return out;
-}
-
-std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir) {
- std::string out = GetCommonDeclarations();
- out += fmt::format(R"(
-layout (location = 0) out vec4 FragColor0;
-layout (location = 1) out vec4 FragColor1;
-layout (location = 2) out vec4 FragColor2;
-layout (location = 3) out vec4 FragColor3;
-layout (location = 4) out vec4 FragColor4;
-layout (location = 5) out vec4 FragColor5;
-layout (location = 6) out vec4 FragColor6;
-layout (location = 7) out vec4 FragColor7;
-
-layout (std140, binding = {}) uniform fs_config {{
- float y_direction;
-}};
-
-)",
- EmulationUniformBlockBinding);
- out += Decompile(device, ir, ShaderType::Fragment, "fragment");
-
- out += R"(
-void main() {
- execute_fragment();
-}
-)";
- return out;
-}
-
-std::string GenerateComputeShader(const Device& device, const ShaderIR& ir) {
- std::string out = GetCommonDeclarations();
- out += Decompile(device, ir, ShaderType::Compute, "compute");
- out += R"(
-void main() {
- execute_compute();
-}
-)";
- return out;
-}
-
-} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
deleted file mode 100644
index cba2be9f9..000000000
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ /dev/null
@@ -1,34 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <vector>
-
-#include "common/common_types.h"
-#include "video_core/renderer_opengl/gl_shader_decompiler.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace OpenGL {
-class Device;
-}
-
-namespace OpenGL::GLShader {
-
-using VideoCommon::Shader::ProgramCode;
-using VideoCommon::Shader::ShaderIR;
-
-/// Generates the GLSL vertex shader program source code for the given VS program
-std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b);
-
-/// Generates the GLSL geometry shader program source code for the given GS program
-std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir);
-
-/// Generates the GLSL fragment shader program source code for the given FS program
-std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir);
-
-/// Generates the GLSL compute shader program source code for the given CS program
-std::string GenerateComputeShader(const Device& device, const ShaderIR& ir);
-
-} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 2d3838a7a..f424e3000 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -53,6 +53,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, false}, // R8UI
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, false}, // RGBA16U
+ {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT, false}, // RGBA16S
{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, false}, // RGBA16UI
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, false}, // RGBA32UI
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 12333e8c9..fca5e3ec0 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -5,8 +5,11 @@
#include <algorithm>
#include <cstddef>
#include <cstdlib>
+#include <cstring>
#include <memory>
+
#include <glad/glad.h>
+
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
@@ -25,6 +28,8 @@
namespace OpenGL {
+namespace {
+
// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
// to wait on available presentation frames.
constexpr std::size_t SWAP_CHAIN_SIZE = 3;
@@ -41,124 +46,6 @@ struct Frame {
bool is_srgb{}; /// Framebuffer is sRGB or RGB
};
-/**
- * For smooth Vsync rendering, we want to always present the latest frame that the core generates,
- * but also make sure that rendering happens at the pace that the frontend dictates. This is a
- * helper class that the renderer uses to sync frames between the render thread and the presentation
- * thread
- */
-class FrameMailbox {
-public:
- std::mutex swap_chain_lock;
- std::condition_variable present_cv;
- std::array<Frame, SWAP_CHAIN_SIZE> swap_chain{};
- std::queue<Frame*> free_queue;
- std::deque<Frame*> present_queue;
- Frame* previous_frame{};
-
- FrameMailbox() {
- for (auto& frame : swap_chain) {
- free_queue.push(&frame);
- }
- }
-
- ~FrameMailbox() {
- // lock the mutex and clear out the present and free_queues and notify any people who are
- // blocked to prevent deadlock on shutdown
- std::scoped_lock lock{swap_chain_lock};
- std::queue<Frame*>().swap(free_queue);
- present_queue.clear();
- present_cv.notify_all();
- }
-
- void ReloadPresentFrame(Frame* frame, u32 height, u32 width) {
- frame->present.Release();
- frame->present.Create();
- GLint previous_draw_fbo{};
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &previous_draw_fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, frame->present.handle);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
- frame->color.handle);
- if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- LOG_CRITICAL(Render_OpenGL, "Failed to recreate present FBO!");
- }
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, previous_draw_fbo);
- frame->color_reloaded = false;
- }
-
- void ReloadRenderFrame(Frame* frame, u32 width, u32 height) {
- // Recreate the color texture attachment
- frame->color.Release();
- frame->color.Create();
- const GLenum internal_format = frame->is_srgb ? GL_SRGB8 : GL_RGB8;
- glNamedRenderbufferStorage(frame->color.handle, internal_format, width, height);
-
- // Recreate the FBO for the render target
- frame->render.Release();
- frame->render.Create();
- glBindFramebuffer(GL_FRAMEBUFFER, frame->render.handle);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
- frame->color.handle);
- if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- LOG_CRITICAL(Render_OpenGL, "Failed to recreate render FBO!");
- }
-
- frame->width = width;
- frame->height = height;
- frame->color_reloaded = true;
- }
-
- Frame* GetRenderFrame() {
- std::unique_lock lock{swap_chain_lock};
-
- // If theres no free frames, we will reuse the oldest render frame
- if (free_queue.empty()) {
- auto frame = present_queue.back();
- present_queue.pop_back();
- return frame;
- }
-
- Frame* frame = free_queue.front();
- free_queue.pop();
- return frame;
- }
-
- void ReleaseRenderFrame(Frame* frame) {
- std::unique_lock lock{swap_chain_lock};
- present_queue.push_front(frame);
- present_cv.notify_one();
- }
-
- Frame* TryGetPresentFrame(int timeout_ms) {
- std::unique_lock lock{swap_chain_lock};
- // wait for new entries in the present_queue
- present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
- [&] { return !present_queue.empty(); });
- if (present_queue.empty()) {
- // timed out waiting for a frame to draw so return the previous frame
- return previous_frame;
- }
-
- // free the previous frame and add it back to the free queue
- if (previous_frame) {
- free_queue.push(previous_frame);
- }
-
- // the newest entries are pushed to the front of the queue
- Frame* frame = present_queue.front();
- present_queue.pop_front();
- // remove all old entries from the present queue and move them back to the free_queue
- for (auto f : present_queue) {
- free_queue.push(f);
- }
- present_queue.clear();
- previous_frame = frame;
- return frame;
- }
-};
-
-namespace {
-
constexpr char VERTEX_SHADER[] = R"(
#version 430 core
@@ -211,6 +98,24 @@ struct ScreenRectVertex {
std::array<GLfloat, 2> tex_coord;
};
+/// Returns true if any debug tool is attached
+bool HasDebugTool() {
+ const bool nsight = std::getenv("NVTX_INJECTION64_PATH") || std::getenv("NSIGHT_LAUNCHED");
+ if (nsight) {
+ return true;
+ }
+
+ GLint num_extensions;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
+ for (GLuint index = 0; index < static_cast<GLuint>(num_extensions); ++index) {
+ const auto name = reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, index));
+ if (!std::strcmp(name, "GL_EXT_debug_tool")) {
+ return true;
+ }
+ }
+ return false;
+}
+
/**
* Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left
* corner and (width, height) on the lower-bottom.
@@ -294,6 +199,153 @@ void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severit
} // Anonymous namespace
+/**
+ * For smooth Vsync rendering, we want to always present the latest frame that the core generates,
+ * but also make sure that rendering happens at the pace that the frontend dictates. This is a
+ * helper class that the renderer uses to sync frames between the render thread and the presentation
+ * thread
+ */
+class FrameMailbox {
+public:
+ std::mutex swap_chain_lock;
+ std::condition_variable present_cv;
+ std::array<Frame, SWAP_CHAIN_SIZE> swap_chain{};
+ std::queue<Frame*> free_queue;
+ std::deque<Frame*> present_queue;
+ Frame* previous_frame{};
+
+ FrameMailbox() : has_debug_tool{HasDebugTool()} {
+ for (auto& frame : swap_chain) {
+ free_queue.push(&frame);
+ }
+ }
+
+ ~FrameMailbox() {
+ // lock the mutex and clear out the present and free_queues and notify any people who are
+ // blocked to prevent deadlock on shutdown
+ std::scoped_lock lock{swap_chain_lock};
+ std::queue<Frame*>().swap(free_queue);
+ present_queue.clear();
+ present_cv.notify_all();
+ }
+
+ void ReloadPresentFrame(Frame* frame, u32 height, u32 width) {
+ frame->present.Release();
+ frame->present.Create();
+ GLint previous_draw_fbo{};
+ glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &previous_draw_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, frame->present.handle);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
+ frame->color.handle);
+ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ LOG_CRITICAL(Render_OpenGL, "Failed to recreate present FBO!");
+ }
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, previous_draw_fbo);
+ frame->color_reloaded = false;
+ }
+
+ void ReloadRenderFrame(Frame* frame, u32 width, u32 height) {
+ // Recreate the color texture attachment
+ frame->color.Release();
+ frame->color.Create();
+ const GLenum internal_format = frame->is_srgb ? GL_SRGB8 : GL_RGB8;
+ glNamedRenderbufferStorage(frame->color.handle, internal_format, width, height);
+
+ // Recreate the FBO for the render target
+ frame->render.Release();
+ frame->render.Create();
+ glBindFramebuffer(GL_FRAMEBUFFER, frame->render.handle);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
+ frame->color.handle);
+ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ LOG_CRITICAL(Render_OpenGL, "Failed to recreate render FBO!");
+ }
+
+ frame->width = width;
+ frame->height = height;
+ frame->color_reloaded = true;
+ }
+
+ Frame* GetRenderFrame() {
+ std::unique_lock lock{swap_chain_lock};
+
+ // If theres no free frames, we will reuse the oldest render frame
+ if (free_queue.empty()) {
+ auto frame = present_queue.back();
+ present_queue.pop_back();
+ return frame;
+ }
+
+ Frame* frame = free_queue.front();
+ free_queue.pop();
+ return frame;
+ }
+
+ void ReleaseRenderFrame(Frame* frame) {
+ std::unique_lock lock{swap_chain_lock};
+ present_queue.push_front(frame);
+ present_cv.notify_one();
+
+ DebugNotifyNextFrame();
+ }
+
+ Frame* TryGetPresentFrame(int timeout_ms) {
+ DebugWaitForNextFrame();
+
+ std::unique_lock lock{swap_chain_lock};
+ // wait for new entries in the present_queue
+ present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
+ [&] { return !present_queue.empty(); });
+ if (present_queue.empty()) {
+ // timed out waiting for a frame to draw so return the previous frame
+ return previous_frame;
+ }
+
+ // free the previous frame and add it back to the free queue
+ if (previous_frame) {
+ free_queue.push(previous_frame);
+ }
+
+ // the newest entries are pushed to the front of the queue
+ Frame* frame = present_queue.front();
+ present_queue.pop_front();
+ // remove all old entries from the present queue and move them back to the free_queue
+ for (auto f : present_queue) {
+ free_queue.push(f);
+ }
+ present_queue.clear();
+ previous_frame = frame;
+ return frame;
+ }
+
+private:
+ std::mutex debug_synch_mutex;
+ std::condition_variable debug_synch_condition;
+ std::atomic_int frame_for_debug{};
+ const bool has_debug_tool; // When true, using a GPU debugger, so keep frames in lock-step
+
+ /// Signal that a new frame is available (called from GPU thread)
+ void DebugNotifyNextFrame() {
+ if (!has_debug_tool) {
+ return;
+ }
+ frame_for_debug++;
+ std::lock_guard lock{debug_synch_mutex};
+ debug_synch_condition.notify_one();
+ }
+
+ /// Wait for a new frame to be available (called from presentation thread)
+ void DebugWaitForNextFrame() {
+ if (!has_debug_tool) {
+ return;
+ }
+ const int last_frame = frame_for_debug;
+ std::unique_lock lock{debug_synch_mutex};
+ debug_synch_condition.wait(lock,
+ [this, last_frame] { return frame_for_debug > last_frame; });
+ }
+};
+
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system},
frame_mailbox{std::make_unique<FrameMailbox>()} {}