diff options
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_pipeline_cache.cpp')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_pipeline_cache.cpp | 103 |
1 files changed, 51 insertions, 52 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 9708dc45e..20f1d6584 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -62,29 +62,29 @@ auto MakeSpan(Container& container) { Shader::CompareFunction MaxwellToCompareFunction(Maxwell::ComparisonOp comparison) { switch (comparison) { - case Maxwell::ComparisonOp::Never: - case Maxwell::ComparisonOp::NeverOld: + case Maxwell::ComparisonOp::Never_D3D: + case Maxwell::ComparisonOp::Never_GL: return Shader::CompareFunction::Never; - case Maxwell::ComparisonOp::Less: - case Maxwell::ComparisonOp::LessOld: + case Maxwell::ComparisonOp::Less_D3D: + case Maxwell::ComparisonOp::Less_GL: return Shader::CompareFunction::Less; - case Maxwell::ComparisonOp::Equal: - case Maxwell::ComparisonOp::EqualOld: + case Maxwell::ComparisonOp::Equal_D3D: + case Maxwell::ComparisonOp::Equal_GL: return Shader::CompareFunction::Equal; - case Maxwell::ComparisonOp::LessEqual: - case Maxwell::ComparisonOp::LessEqualOld: + case Maxwell::ComparisonOp::LessEqual_D3D: + case Maxwell::ComparisonOp::LessEqual_GL: return Shader::CompareFunction::LessThanEqual; - case Maxwell::ComparisonOp::Greater: - case Maxwell::ComparisonOp::GreaterOld: + case Maxwell::ComparisonOp::Greater_D3D: + case Maxwell::ComparisonOp::Greater_GL: return Shader::CompareFunction::Greater; - case Maxwell::ComparisonOp::NotEqual: - case Maxwell::ComparisonOp::NotEqualOld: + case Maxwell::ComparisonOp::NotEqual_D3D: + case Maxwell::ComparisonOp::NotEqual_GL: return Shader::CompareFunction::NotEqual; - case Maxwell::ComparisonOp::GreaterEqual: - case Maxwell::ComparisonOp::GreaterEqualOld: + case Maxwell::ComparisonOp::GreaterEqual_D3D: + case Maxwell::ComparisonOp::GreaterEqual_GL: return Shader::CompareFunction::GreaterThanEqual; - case Maxwell::ComparisonOp::Always: - case Maxwell::ComparisonOp::AlwaysOld: + case Maxwell::ComparisonOp::Always_D3D: + case Maxwell::ComparisonOp::Always_GL: return Shader::CompareFunction::Always; } UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison); @@ -96,15 +96,18 @@ Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribut return Shader::AttributeType::Disabled; } switch (attr.Type()) { - case Maxwell::VertexAttribute::Type::SignedNorm: - case Maxwell::VertexAttribute::Type::UnsignedNorm: - case Maxwell::VertexAttribute::Type::UnsignedScaled: - case Maxwell::VertexAttribute::Type::SignedScaled: + case Maxwell::VertexAttribute::Type::UnusedEnumDoNotUseBecauseItWillGoAway: + ASSERT_MSG(false, "Invalid vertex attribute type!"); + return Shader::AttributeType::Disabled; + case Maxwell::VertexAttribute::Type::SNorm: + case Maxwell::VertexAttribute::Type::UNorm: + case Maxwell::VertexAttribute::Type::UScaled: + case Maxwell::VertexAttribute::Type::SScaled: case Maxwell::VertexAttribute::Type::Float: return Shader::AttributeType::Float; - case Maxwell::VertexAttribute::Type::SignedInt: + case Maxwell::VertexAttribute::Type::SInt: return Shader::AttributeType::SignedInt; - case Maxwell::VertexAttribute::Type::UnsignedInt: + case Maxwell::VertexAttribute::Type::UInt: return Shader::AttributeType::UnsignedInt; } return Shader::AttributeType::Float; @@ -162,16 +165,14 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program } break; case Shader::Stage::TessellationEval: - // We have to flip tessellation clockwise for some reason... - info.tess_clockwise = key.state.tessellation_clockwise == 0; info.tess_primitive = [&key] { const u32 raw{key.state.tessellation_primitive.Value()}; - switch (static_cast<Maxwell::TessellationPrimitive>(raw)) { - case Maxwell::TessellationPrimitive::Isolines: + switch (static_cast<Maxwell::Tessellation::DomainType>(raw)) { + case Maxwell::Tessellation::DomainType::Isolines: return Shader::TessPrimitive::Isolines; - case Maxwell::TessellationPrimitive::Triangles: + case Maxwell::Tessellation::DomainType::Triangles: return Shader::TessPrimitive::Triangles; - case Maxwell::TessellationPrimitive::Quads: + case Maxwell::Tessellation::DomainType::Quads: return Shader::TessPrimitive::Quads; } ASSERT(false); @@ -179,12 +180,12 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program }(); info.tess_spacing = [&] { const u32 raw{key.state.tessellation_spacing}; - switch (static_cast<Maxwell::TessellationSpacing>(raw)) { - case Maxwell::TessellationSpacing::Equal: + switch (static_cast<Maxwell::Tessellation::Spacing>(raw)) { + case Maxwell::Tessellation::Spacing::Integer: return Shader::TessSpacing::Equal; - case Maxwell::TessellationSpacing::FractionalOdd: + case Maxwell::Tessellation::Spacing::FractionalOdd: return Shader::TessSpacing::FractionalOdd; - case Maxwell::TessellationSpacing::FractionalEven: + case Maxwell::Tessellation::Spacing::FractionalEven: return Shader::TessSpacing::FractionalEven; } ASSERT(false); @@ -259,20 +260,18 @@ bool GraphicsPipelineCacheKey::operator==(const GraphicsPipelineCacheKey& rhs) c return std::memcmp(&rhs, this, Size()) == 0; } -PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxwell3D& maxwell3d_, - Tegra::Engines::KeplerCompute& kepler_compute_, - Tegra::MemoryManager& gpu_memory_, const Device& device_, +PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, UpdateDescriptorQueue& update_descriptor_queue_, RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_, TextureCache& texture_cache_, VideoCore::ShaderNotify& shader_notify_) - : VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_}, - device{device_}, scheduler{scheduler_}, descriptor_pool{descriptor_pool_}, - update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_}, - buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, shader_notify{shader_notify_}, + : VideoCommon::ShaderCache{rasterizer_}, device{device_}, scheduler{scheduler_}, + descriptor_pool{descriptor_pool_}, update_descriptor_queue{update_descriptor_queue_}, + render_pass_cache{render_pass_cache_}, buffer_cache{buffer_cache_}, + texture_cache{texture_cache_}, shader_notify{shader_notify_}, use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()}, - workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:PipelineBuilder"), - serialization_thread(1, "yuzu:PipelineSerialization") { + workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "VkPipelineBuilder"), + serialization_thread(1, "VkPipelineSerialization") { const auto& float_control{device.FloatControlProperties()}; const VkDriverIdKHR driver_id{device.GetDriverID()}; profile = Shader::Profile{ @@ -337,7 +336,7 @@ GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() { current_pipeline = nullptr; return nullptr; } - graphics_key.state.Refresh(maxwell3d, device.IsExtExtendedDynamicStateSupported(), + graphics_key.state.Refresh(*maxwell3d, device.IsExtExtendedDynamicStateSupported(), device.IsExtVertexInputDynamicStateSupported()); if (current_pipeline) { @@ -357,7 +356,7 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() { if (!shader) { return nullptr; } - const auto& qmd{kepler_compute.launch_description}; + const auto& qmd{kepler_compute->launch_description}; const ComputePipelineCacheKey key{ .unique_hash = shader->unique_hash, .shared_memory_size = qmd.shared_alloc, @@ -486,13 +485,13 @@ GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const } // If something is using depth, we can assume that games are not rendering anything which // will be used one time. - if (maxwell3d.regs.zeta_enable) { + if (maxwell3d->regs.zeta_enable) { return nullptr; } // If games are using a small index count, we can assume these are full screen quads. // Usually these shaders are only used once for building textures so we can assume they // can't be built async - if (maxwell3d.regs.index_array.count <= 6 || maxwell3d.regs.vertex_buffer.count <= 6) { + if (maxwell3d->regs.index_buffer.count <= 6 || maxwell3d->regs.vertex_buffer.count <= 6) { return pipeline; } return nullptr; @@ -557,10 +556,10 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline( previous_stage = &program; } Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr}; - return std::make_unique<GraphicsPipeline>( - maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, &shader_notify, device, - descriptor_pool, update_descriptor_queue, thread_worker, statistics, render_pass_cache, key, - std::move(modules), infos); + return std::make_unique<GraphicsPipeline>(scheduler, buffer_cache, texture_cache, + &shader_notify, device, descriptor_pool, + update_descriptor_queue, thread_worker, statistics, + render_pass_cache, key, std::move(modules), infos); } catch (const Shader::Exception& exception) { LOG_ERROR(Render_Vulkan, "{}", exception.what()); @@ -592,9 +591,9 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() { std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline( const ComputePipelineCacheKey& key, const ShaderInfo* shader) { - const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()}; - const auto& qmd{kepler_compute.launch_description}; - ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start}; + const GPUVAddr program_base{kepler_compute->regs.code_loc.Address()}; + const auto& qmd{kepler_compute->launch_description}; + ComputeEnvironment env{*kepler_compute, *gpu_memory, program_base, qmd.program_start}; env.SetCachedSize(shader->size_bytes); main_pools.ReleaseContents(); |