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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_update_descriptor.h | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/vk_update_descriptor.h b/src/video_core/renderer_vulkan/vk_update_descriptor.h index 625bcc809..e77b576ec 100644 --- a/src/video_core/renderer_vulkan/vk_update_descriptor.h +++ b/src/video_core/renderer_vulkan/vk_update_descriptor.h @@ -29,6 +29,12 @@ struct DescriptorUpdateEntry { }; class UpdateDescriptorQueue final { + // This should be plenty for the vast majority of cases. Most desktop platforms only + // provide up to 3 swapchain images. + static constexpr size_t FRAMES_IN_FLIGHT = 7; + static constexpr size_t FRAME_PAYLOAD_SIZE = 0x20000; + static constexpr size_t PAYLOAD_SIZE = FRAME_PAYLOAD_SIZE * FRAMES_IN_FLIGHT; + public: explicit UpdateDescriptorQueue(const Device& device_, Scheduler& scheduler_); ~UpdateDescriptorQueue(); @@ -73,9 +79,15 @@ private: const Device& device; Scheduler& scheduler; + size_t frame_index{0}; DescriptorUpdateEntry* payload_cursor = nullptr; + DescriptorUpdateEntry* payload_start = nullptr; const DescriptorUpdateEntry* upload_start = nullptr; - std::array<DescriptorUpdateEntry, 0x10000> payload; + std::array<DescriptorUpdateEntry, PAYLOAD_SIZE> payload; }; +// TODO: should these be separate classes instead? +using GuestDescriptorQueue = UpdateDescriptorQueue; +using ComputePassDescriptorQueue = UpdateDescriptorQueue; + } // namespace Vulkan |