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Diffstat (limited to 'src/video_core/shader/decode/arithmetic.cpp')
-rw-r--r--src/video_core/shader/decode/arithmetic.cpp15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp
index ef846bd9a..926abcc8e 100644
--- a/src/video_core/shader/decode/arithmetic.cpp
+++ b/src/video_core/shader/decode/arithmetic.cpp
@@ -45,8 +45,6 @@ u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(
instr.fmul.tab5c68_0 != 1, "FMUL tab5cb8_0({}) is not implemented",
instr.fmul.tab5c68_0.Value()); // SMO typical sends 1 here which seems to be the default
- UNIMPLEMENTED_IF_MSG(instr.generates_cc,
- "Condition codes generation in FMUL is not implemented");
op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);
@@ -75,21 +73,20 @@ u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, u32 pc) {
value = GetSaturatedFloat(value, instr.alu.saturate_d);
+ SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
SetRegister(bb, instr.gpr0, value);
break;
}
case OpCode::Id::FADD_C:
case OpCode::Id::FADD_R:
case OpCode::Id::FADD_IMM: {
- UNIMPLEMENTED_IF_MSG(instr.generates_cc,
- "Condition codes generation in FADD is not implemented");
-
op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a);
op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b);
value = GetSaturatedFloat(value, instr.alu.saturate_d);
+ SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
SetRegister(bb, instr.gpr0, value);
break;
}
@@ -126,9 +123,6 @@ u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, u32 pc) {
case OpCode::Id::FMNMX_C:
case OpCode::Id::FMNMX_R:
case OpCode::Id::FMNMX_IMM: {
- UNIMPLEMENTED_IF_MSG(instr.generates_cc,
- "Condition codes generation in FMNMX is not implemented");
-
op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a);
op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
@@ -136,9 +130,10 @@ u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, u32 pc) {
const Node min = Operation(OperationCode::FMin, NO_PRECISE, op_a, op_b);
const Node max = Operation(OperationCode::FMax, NO_PRECISE, op_a, op_b);
+ const Node value = Operation(OperationCode::Select, NO_PRECISE, condition, min, max);
- SetRegister(bb, instr.gpr0,
- Operation(OperationCode::Select, NO_PRECISE, condition, min, max));
+ SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
+ SetRegister(bb, instr.gpr0, value);
break;
}
case OpCode::Id::RRO_C: