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-rw-r--r--src/video_core/shader/decode/arithmetic_integer_immediate.cpp96
1 files changed, 96 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/arithmetic_integer_immediate.cpp b/src/video_core/shader/decode/arithmetic_integer_immediate.cpp
new file mode 100644
index 000000000..b26a6e473
--- /dev/null
+++ b/src/video_core/shader/decode/arithmetic_integer_immediate.cpp
@@ -0,0 +1,96 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::LogicOperation;
+using Tegra::Shader::OpCode;
+using Tegra::Shader::Pred;
+using Tegra::Shader::PredicateResultMode;
+using Tegra::Shader::Register;
+
+u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+ const Instruction instr = {program_code[pc]};
+ const auto opcode = OpCode::Decode(instr);
+
+ Node op_a = GetRegister(instr.gpr8);
+ Node op_b = Immediate(static_cast<s32>(instr.alu.imm20_32));
+
+ switch (opcode->get().GetId()) {
+ case OpCode::Id::IADD32I: {
+ UNIMPLEMENTED_IF_MSG(instr.iadd32i.saturate, "IADD32I saturation is not implemented");
+
+ op_a = GetOperandAbsNegInteger(op_a, false, instr.iadd32i.negate_a, true);
+
+ const Node value = Operation(OperationCode::IAdd, PRECISE, op_a, op_b);
+
+ SetInternalFlagsFromInteger(bb, value, instr.op_32.generates_cc);
+ SetRegister(bb, instr.gpr0, value);
+ break;
+ }
+ case OpCode::Id::LOP32I: {
+ if (instr.alu.lop32i.invert_a)
+ op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_a);
+
+ if (instr.alu.lop32i.invert_b)
+ op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b);
+
+ WriteLogicOperation(bb, instr.gpr0, instr.alu.lop32i.operation, op_a, op_b,
+ PredicateResultMode::None, Pred::UnusedIndex, instr.op_32.generates_cc);
+ break;
+ }
+ default:
+ UNIMPLEMENTED_MSG("Unhandled ArithmeticIntegerImmediate instruction: {}",
+ opcode->get().GetName());
+ }
+
+ return pc;
+}
+
+void ShaderIR::WriteLogicOperation(BasicBlock& bb, Register dest, LogicOperation logic_op,
+ Node op_a, Node op_b, PredicateResultMode predicate_mode,
+ Pred predicate, bool sets_cc) {
+ const Node result = [&]() {
+ switch (logic_op) {
+ case LogicOperation::And:
+ return Operation(OperationCode::IBitwiseAnd, PRECISE, op_a, op_b);
+ case LogicOperation::Or:
+ return Operation(OperationCode::IBitwiseOr, PRECISE, op_a, op_b);
+ case LogicOperation::Xor:
+ return Operation(OperationCode::IBitwiseXor, PRECISE, op_a, op_b);
+ case LogicOperation::PassB:
+ return op_b;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented logic operation={}", static_cast<u32>(logic_op));
+ return Immediate(0);
+ }
+ }();
+
+ SetInternalFlagsFromInteger(bb, result, sets_cc);
+ SetRegister(bb, dest, result);
+
+ // Write the predicate value depending on the predicate mode.
+ switch (predicate_mode) {
+ case PredicateResultMode::None:
+ // Do nothing.
+ return;
+ case PredicateResultMode::NotZero: {
+ // Set the predicate to true if the result is not zero.
+ const Node compare = Operation(OperationCode::LogicalINotEqual, result, Immediate(0));
+ SetPredicate(bb, static_cast<u64>(predicate), compare);
+ break;
+ }
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented predicate result mode: {}",
+ static_cast<u32>(predicate_mode));
+ }
+}
+
+} // namespace VideoCommon::Shader \ No newline at end of file