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-rw-r--r--src/video_core/shader/decode/ffma.cpp62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp
deleted file mode 100644
index 5973588d6..000000000
--- a/src/video_core/shader/decode/ffma.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-
-u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
- if (instr.ffma.tab5980_0 != 1) {
- LOG_DEBUG(HW_GPU, "FFMA tab5980_0({}) not implemented", instr.ffma.tab5980_0.Value());
- }
- if (instr.ffma.tab5980_1 != 0) {
- LOG_DEBUG(HW_GPU, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value());
- }
-
- const Node op_a = GetRegister(instr.gpr8);
-
- auto [op_b, op_c] = [&]() -> std::tuple<Node, Node> {
- switch (opcode->get().GetId()) {
- case OpCode::Id::FFMA_CR: {
- return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
- GetRegister(instr.gpr39)};
- }
- case OpCode::Id::FFMA_RR:
- return {GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
- case OpCode::Id::FFMA_RC: {
- return {GetRegister(instr.gpr39),
- GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
- }
- case OpCode::Id::FFMA_IMM:
- return {GetImmediate19(instr), GetRegister(instr.gpr39)};
- default:
- UNIMPLEMENTED_MSG("Unhandled FFMA instruction: {}", opcode->get().GetName());
- return {Immediate(0), Immediate(0)};
- }
- }();
-
- op_b = GetOperandAbsNegFloat(op_b, false, instr.ffma.negate_b);
- op_c = GetOperandAbsNegFloat(op_c, false, instr.ffma.negate_c);
-
- Node value = Operation(OperationCode::FFma, PRECISE, op_a, op_b, op_c);
- value = GetSaturatedFloat(value, instr.alu.saturate_d);
-
- SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, value);
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader