summaryrefslogtreecommitdiffstats
path: root/src/video_core/shader/decode/float_set.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/shader/decode/float_set.cpp')
-rw-r--r--src/video_core/shader/decode/float_set.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/float_set.cpp b/src/video_core/shader/decode/float_set.cpp
new file mode 100644
index 000000000..ba846f1bd
--- /dev/null
+++ b/src/video_core/shader/decode/float_set.cpp
@@ -0,0 +1,58 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+ const Instruction instr = {program_code[pc]};
+ const auto opcode = OpCode::Decode(instr);
+
+ const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fset.abs_a != 0,
+ instr.fset.neg_a != 0);
+
+ Node op_b = [&]() {
+ if (instr.is_b_imm) {
+ return GetImmediate19(instr);
+ } else if (instr.is_b_gpr) {
+ return GetRegister(instr.gpr20);
+ } else {
+ return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
+ }
+ }();
+
+ op_b = GetOperandAbsNegFloat(op_b, instr.fset.abs_b != 0, instr.fset.neg_b != 0);
+
+ // The fset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the
+ // condition is true, and to 0 otherwise.
+ const Node second_pred = GetPredicate(instr.fset.pred39, instr.fset.neg_pred != 0);
+
+ const OperationCode combiner = GetPredicateCombiner(instr.fset.op);
+ const Node first_pred = GetPredicateComparisonFloat(instr.fset.cond, op_a, op_b);
+
+ const Node predicate = Operation(combiner, first_pred, second_pred);
+
+ const Node true_value = instr.fset.bf ? Immediate(1.0f) : Immediate(-1);
+ const Node false_value = instr.fset.bf ? Immediate(0.0f) : Immediate(0);
+ const Node value =
+ Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
+
+ if (instr.fset.bf) {
+ SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
+ } else {
+ SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
+ }
+ SetRegister(bb, instr.gpr0, value);
+
+ return pc;
+}
+
+} // namespace VideoCommon::Shader \ No newline at end of file