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-rw-r--r--src/video_core/shader/decode/predicate_set_register.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/predicate_set_register.cpp b/src/video_core/shader/decode/predicate_set_register.cpp
new file mode 100644
index 000000000..8bd15fb00
--- /dev/null
+++ b/src/video_core/shader/decode/predicate_set_register.cpp
@@ -0,0 +1,46 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+ const Instruction instr = {program_code[pc]};
+ const auto opcode = OpCode::Decode(instr);
+
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in PSET is not implemented");
+
+ const Node op_a = GetPredicate(instr.pset.pred12, instr.pset.neg_pred12 != 0);
+ const Node op_b = GetPredicate(instr.pset.pred29, instr.pset.neg_pred29 != 0);
+ const Node first_pred = Operation(GetPredicateCombiner(instr.pset.cond), op_a, op_b);
+
+ const Node second_pred = GetPredicate(instr.pset.pred39, instr.pset.neg_pred39 != 0);
+
+ const OperationCode combiner = GetPredicateCombiner(instr.pset.op);
+ const Node predicate = Operation(combiner, first_pred, second_pred);
+
+ const Node true_value = instr.pset.bf ? Immediate(1.0f) : Immediate(0xffffffff);
+ const Node false_value = instr.pset.bf ? Immediate(0.0f) : Immediate(0);
+ const Node value =
+ Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
+
+ if (instr.pset.bf) {
+ SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
+ } else {
+ SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
+ }
+ SetRegister(bb, instr.gpr0, value);
+
+ return pc;
+}
+
+} // namespace VideoCommon::Shader \ No newline at end of file