diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 112 |
1 files changed, 88 insertions, 24 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index a99ae19bf..0d2e82dce 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -7,7 +7,9 @@ #include <fmt/format.h> #include "common/assert.h" +#include "common/bit_field.h" #include "common/common_types.h" +#include "common/logging/log.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" @@ -41,19 +43,18 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { switch (opcode->get().GetId()) { case OpCode::Id::TEX: { - UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), - "AOFFI is not implemented"); - if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); } const TextureType texture_type{instr.tex.texture_type}; const bool is_array = instr.tex.array != 0; + const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI); const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC); const auto process_mode = instr.tex.GetTextureProcessMode(); WriteTexInstructionFloat( - bb, instr, GetTexCode(instr, texture_type, process_mode, depth_compare, is_array)); + bb, instr, + GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, is_aoffi)); break; } case OpCode::Id::TEXS: { @@ -78,8 +79,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { } case OpCode::Id::TLD4: { ASSERT(instr.tld4.array == 0); - UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI), - "AOFFI is not implemented"); UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV), "NDV is not implemented"); UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), @@ -92,8 +91,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { const auto texture_type = instr.tld4.texture_type.Value(); const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC); const bool is_array = instr.tld4.array != 0; - WriteTexInstructionFloat(bb, instr, - GetTld4Code(instr, texture_type, depth_compare, is_array)); + const bool is_aoffi = instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI); + WriteTexInstructionFloat( + bb, instr, GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi)); break; } case OpCode::Id::TLD4S: { @@ -127,7 +127,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto coords_copy = coords; - MetaTexture meta{sampler, {}, {}, {}, {}, component, element}; + MetaTexture meta{sampler, {}, {}, {}, {}, {}, component, element}; values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); } @@ -152,7 +152,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { if (!instr.txq.IsComponentEnabled(element)) { continue; } - MetaTexture meta{sampler, {}, {}, {}, {}, {}, element}; + MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element}; const Node value = Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8)); SetTemporal(bb, indexer++, value); @@ -202,7 +202,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { for (u32 element = 0; element < 2; ++element) { auto params = coords; - MetaTexture meta{sampler, {}, {}, {}, {}, {}, element}; + MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element}; const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params)); SetTemporal(bb, element, value); } @@ -325,7 +325,8 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr, Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, TextureProcessMode process_mode, std::vector<Node> coords, - Node array, Node depth_compare, u32 bias_offset) { + Node array, Node depth_compare, u32 bias_offset, + std::vector<Node> aoffi) { const bool is_array = array; const bool is_shadow = depth_compare; @@ -374,7 +375,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto copy_coords = coords; - MetaTexture meta{sampler, array, depth_compare, bias, lod, {}, element}; + MetaTexture meta{sampler, array, depth_compare, aoffi, bias, lod, {}, element}; values[element] = Operation(read_method, meta, std::move(copy_coords)); } @@ -382,9 +383,15 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, } Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, - TextureProcessMode process_mode, bool depth_compare, bool is_array) { - const bool lod_bias_enabled = - (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ); + TextureProcessMode process_mode, bool depth_compare, bool is_array, + bool is_aoffi) { + const bool lod_bias_enabled{ + (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ)}; + + u64 parameter_register = instr.gpr20.Value(); + if (lod_bias_enabled) { + ++parameter_register; + } const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5); @@ -404,15 +411,19 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, const Node array = is_array ? GetRegister(array_register) : nullptr; + std::vector<Node> aoffi; + if (is_aoffi) { + aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false); + } + Node dc{}; if (depth_compare) { // Depth is always stored in the register signaled by gpr20 or in the next register if lod // or bias are used - const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); - dc = GetRegister(depth_register); + dc = GetRegister(parameter_register++); } - return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0); + return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0, aoffi); } Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, @@ -448,11 +459,11 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, dc = GetRegister(depth_register); } - return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset); + return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset, {}); } Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, - bool is_array) { + bool is_array, bool is_aoffi) { const std::size_t coord_count = GetCoordCount(texture_type); const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); @@ -463,15 +474,27 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de const u64 coord_register = array_register + (is_array ? 1 : 0); std::vector<Node> coords; - for (size_t i = 0; i < coord_count; ++i) + for (std::size_t i = 0; i < coord_count; ++i) { coords.push_back(GetRegister(coord_register + i)); + } + + u64 parameter_register = instr.gpr20.Value(); + std::vector<Node> aoffi; + if (is_aoffi) { + aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, true); + } + + Node dc{}; + if (depth_compare) { + dc = GetRegister(parameter_register++); + } const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto coords_copy = coords; - MetaTexture meta{sampler, GetRegister(array_register), {}, {}, {}, {}, element}; + MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, {}, element}; values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); } @@ -507,7 +530,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto coords_copy = coords; - MetaTexture meta{sampler, array, {}, {}, lod, {}, element}; + MetaTexture meta{sampler, array, {}, {}, {}, lod, {}, element}; values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); } return values; @@ -531,4 +554,45 @@ std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement( return {coord_count, total_coord_count}; } +std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, + bool is_tld4) { + const auto [coord_offsets, size, wrap_value, + diff_value] = [is_tld4]() -> std::tuple<std::array<u32, 3>, u32, s32, s32> { + if (is_tld4) { + return {{0, 8, 16}, 6, 32, 64}; + } else { + return {{0, 4, 8}, 4, 8, 16}; + } + }(); + const u32 mask = (1 << size) - 1; + + std::vector<Node> aoffi; + aoffi.reserve(coord_count); + + const auto aoffi_immediate{ + TrackImmediate(aoffi_reg, global_code, static_cast<s64>(global_code.size()))}; + if (!aoffi_immediate) { + // Variable access, not supported on AMD. + LOG_WARNING(HW_GPU, + "AOFFI constant folding failed, some hardware might have graphical issues"); + for (std::size_t coord = 0; coord < coord_count; ++coord) { + const Node value = BitfieldExtract(aoffi_reg, coord_offsets.at(coord), size); + const Node condition = + Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(wrap_value)); + const Node negative = Operation(OperationCode::IAdd, value, Immediate(-diff_value)); + aoffi.push_back(Operation(OperationCode::Select, condition, negative, value)); + } + return aoffi; + } + + for (std::size_t coord = 0; coord < coord_count; ++coord) { + s32 value = (*aoffi_immediate >> coord_offsets.at(coord)) & mask; + if (value >= wrap_value) { + value -= diff_value; + } + aoffi.push_back(Immediate(value)); + } + return aoffi; +} + } // namespace VideoCommon::Shader
\ No newline at end of file |