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-rw-r--r--src/video_core/shader/shader_ir.cpp444
1 files changed, 444 insertions, 0 deletions
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
new file mode 100644
index 000000000..d7747103e
--- /dev/null
+++ b/src/video_core/shader/shader_ir.cpp
@@ -0,0 +1,444 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cmath>
+#include <unordered_map>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Attribute;
+using Tegra::Shader::Instruction;
+using Tegra::Shader::IpaMode;
+using Tegra::Shader::Pred;
+using Tegra::Shader::PredCondition;
+using Tegra::Shader::PredOperation;
+using Tegra::Shader::Register;
+
+Node ShaderIR::StoreNode(NodeData&& node_data) {
+ auto store = std::make_unique<NodeData>(node_data);
+ const Node node = store.get();
+ stored_nodes.push_back(std::move(store));
+ return node;
+}
+
+Node ShaderIR::Conditional(Node condition, std::vector<Node>&& code) {
+ return StoreNode(ConditionalNode(condition, std::move(code)));
+}
+
+Node ShaderIR::Comment(const std::string& text) {
+ return StoreNode(CommentNode(text));
+}
+
+Node ShaderIR::Immediate(u32 value) {
+ return StoreNode(ImmediateNode(value));
+}
+
+Node ShaderIR::GetRegister(Register reg) {
+ if (reg != Register::ZeroIndex) {
+ used_registers.insert(static_cast<u32>(reg));
+ }
+ return StoreNode(GprNode(reg));
+}
+
+Node ShaderIR::GetImmediate19(Instruction instr) {
+ return Immediate(instr.alu.GetImm20_19());
+}
+
+Node ShaderIR::GetImmediate32(Instruction instr) {
+ return Immediate(instr.alu.GetImm20_32());
+}
+
+Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
+ const auto index = static_cast<u32>(index_);
+ const auto offset = static_cast<u32>(offset_);
+
+ const auto [entry, is_new] = used_cbufs.try_emplace(index);
+ entry->second.MarkAsUsed(offset);
+
+ return StoreNode(CbufNode(index, Immediate(offset)));
+}
+
+Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
+ const auto index = static_cast<u32>(index_);
+ const auto offset = static_cast<u32>(offset_);
+
+ const auto [entry, is_new] = used_cbufs.try_emplace(index);
+ entry->second.MarkAsUsedIndirect();
+
+ const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
+ return StoreNode(CbufNode(index, final_offset));
+}
+
+Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
+ const auto pred = static_cast<Pred>(pred_);
+ if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
+ used_predicates.insert(pred);
+ }
+
+ return StoreNode(PredicateNode(pred, negated));
+}
+
+Node ShaderIR::GetPredicate(bool immediate) {
+ return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
+}
+
+Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element,
+ const Tegra::Shader::IpaMode& input_mode, Node buffer) {
+ const auto [entry, is_new] =
+ used_input_attributes.emplace(std::make_pair(index, std::set<Tegra::Shader::IpaMode>{}));
+ entry->second.insert(input_mode);
+
+ return StoreNode(AbufNode(index, static_cast<u32>(element), input_mode, buffer));
+}
+
+Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
+ if (index == Attribute::Index::ClipDistances0123 ||
+ index == Attribute::Index::ClipDistances4567) {
+ const auto clip_index =
+ static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
+ used_clip_distances.at(clip_index) = true;
+ }
+ used_output_attributes.insert(index);
+
+ return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
+}
+
+Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
+ const Node node = StoreNode(InternalFlagNode(flag));
+ if (negated) {
+ return Operation(OperationCode::LogicalNegate, node);
+ }
+ return node;
+}
+
+Node ShaderIR::GetLocalMemory(Node address) {
+ return StoreNode(LmemNode(address));
+}
+
+Node ShaderIR::GetTemporal(u32 id) {
+ return GetRegister(Register::ZeroIndex + 1 + id);
+}
+
+Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) {
+ if (absolute) {
+ value = Operation(OperationCode::FAbsolute, NO_PRECISE, value);
+ }
+ if (negate) {
+ value = Operation(OperationCode::FNegate, NO_PRECISE, value);
+ }
+ return value;
+}
+
+Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) {
+ if (!saturate) {
+ return value;
+ }
+ const Node positive_zero = Immediate(std::copysignf(0, 1));
+ const Node positive_one = Immediate(1.0f);
+ return Operation(OperationCode::FClamp, NO_PRECISE, value, positive_zero, positive_one);
+}
+
+Node ShaderIR::ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed) {
+ switch (size) {
+ case Register::Size::Byte:
+ value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
+ Immediate(24));
+ value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
+ Immediate(24));
+ return value;
+ case Register::Size::Short:
+ value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
+ Immediate(16));
+ value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
+ Immediate(16));
+ case Register::Size::Word:
+ // Default - do nothing
+ return value;
+ default:
+ UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
+ return value;
+ }
+}
+
+Node ShaderIR::GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed) {
+ if (!is_signed) {
+ // Absolute or negate on an unsigned is pointless
+ return value;
+ }
+ if (absolute) {
+ value = Operation(OperationCode::IAbsolute, NO_PRECISE, value);
+ }
+ if (negate) {
+ value = Operation(OperationCode::INegate, NO_PRECISE, value);
+ }
+ return value;
+}
+
+Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
+ const Node value = Immediate(instr.half_imm.PackImmediates());
+ if (!has_negation) {
+ return value;
+ }
+ const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
+ const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
+
+ return Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, first_negate, second_negate);
+}
+
+Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
+ switch (merge) {
+ case Tegra::Shader::HalfMerge::H0_H1:
+ return src;
+ case Tegra::Shader::HalfMerge::F32:
+ return Operation(OperationCode::HMergeF32, src);
+ case Tegra::Shader::HalfMerge::Mrg_H0:
+ return Operation(OperationCode::HMergeH0, dest, src);
+ case Tegra::Shader::HalfMerge::Mrg_H1:
+ return Operation(OperationCode::HMergeH1, dest, src);
+ }
+ UNREACHABLE();
+ return src;
+}
+
+Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
+ if (absolute) {
+ value = Operation(OperationCode::HAbsolute, HALF_NO_PRECISE, value);
+ }
+ if (negate) {
+ value = Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, GetPredicate(true),
+ GetPredicate(true));
+ }
+ return value;
+}
+
+Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
+ static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
+ {PredCondition::LessThan, OperationCode::LogicalFLessThan},
+ {PredCondition::Equal, OperationCode::LogicalFEqual},
+ {PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
+ {PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
+ {PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
+ {PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
+ {PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
+ {PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
+ {PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
+ {PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
+ {PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual}};
+
+ const auto comparison{PredicateComparisonTable.find(condition)};
+ UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
+ "Unknown predicate comparison operation");
+
+ Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
+
+ if (condition == PredCondition::LessThanWithNan ||
+ condition == PredCondition::NotEqualWithNan ||
+ condition == PredCondition::LessEqualWithNan ||
+ condition == PredCondition::GreaterThanWithNan ||
+ condition == PredCondition::GreaterEqualWithNan) {
+
+ predicate = Operation(OperationCode::LogicalOr, predicate,
+ Operation(OperationCode::LogicalFIsNan, op_a));
+ predicate = Operation(OperationCode::LogicalOr, predicate,
+ Operation(OperationCode::LogicalFIsNan, op_b));
+ }
+
+ return predicate;
+}
+
+Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
+ Node op_b) {
+ static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
+ {PredCondition::LessThan, OperationCode::LogicalILessThan},
+ {PredCondition::Equal, OperationCode::LogicalIEqual},
+ {PredCondition::LessEqual, OperationCode::LogicalILessEqual},
+ {PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
+ {PredCondition::NotEqual, OperationCode::LogicalINotEqual},
+ {PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
+ {PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
+ {PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
+ {PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
+ {PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
+ {PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual}};
+
+ const auto comparison{PredicateComparisonTable.find(condition)};
+ UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
+ "Unknown predicate comparison operation");
+
+ Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, op_a, op_b);
+
+ UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
+ condition == PredCondition::NotEqualWithNan ||
+ condition == PredCondition::LessEqualWithNan ||
+ condition == PredCondition::GreaterThanWithNan ||
+ condition == PredCondition::GreaterEqualWithNan,
+ "NaN comparisons for integers are not implemented");
+ return predicate;
+}
+
+Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
+ const MetaHalfArithmetic& meta, Node op_a, Node op_b) {
+
+ UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
+ condition == PredCondition::NotEqualWithNan ||
+ condition == PredCondition::LessEqualWithNan ||
+ condition == PredCondition::GreaterThanWithNan ||
+ condition == PredCondition::GreaterEqualWithNan,
+ "Unimplemented NaN comparison for half floats");
+
+ static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
+ {PredCondition::LessThan, OperationCode::Logical2HLessThan},
+ {PredCondition::Equal, OperationCode::Logical2HEqual},
+ {PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
+ {PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
+ {PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
+ {PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
+ {PredCondition::LessThanWithNan, OperationCode::Logical2HLessThan},
+ {PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqual},
+ {PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqual},
+ {PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThan},
+ {PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqual}};
+
+ const auto comparison{PredicateComparisonTable.find(condition)};
+ UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
+ "Unknown predicate comparison operation");
+
+ const Node predicate = Operation(comparison->second, meta, op_a, op_b);
+
+ return predicate;
+}
+
+OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
+ static const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
+ {PredOperation::And, OperationCode::LogicalAnd},
+ {PredOperation::Or, OperationCode::LogicalOr},
+ {PredOperation::Xor, OperationCode::LogicalXor},
+ };
+
+ const auto op = PredicateOperationTable.find(operation);
+ UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation");
+ return op->second;
+}
+
+Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
+ switch (cc) {
+ case Tegra::Shader::ConditionCode::NEU:
+ return GetInternalFlag(InternalFlag::Zero, true);
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
+ return GetPredicate(static_cast<u64>(Pred::NeverExecute));
+ }
+}
+
+void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) {
+ bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
+}
+
+void ShaderIR::SetPredicate(BasicBlock& bb, u64 dest, Node src) {
+ bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
+}
+
+void ShaderIR::SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value) {
+ bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
+}
+
+void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) {
+ bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
+}
+
+void ShaderIR::SetTemporal(BasicBlock& bb, u32 id, Node value) {
+ SetRegister(bb, Register::ZeroIndex + 1 + id, value);
+}
+
+void ShaderIR::SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc) {
+ if (!sets_cc) {
+ return;
+ }
+ const Node zerop = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f));
+ SetInternalFlag(bb, InternalFlag::Zero, zerop);
+ LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
+}
+
+void ShaderIR::SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc) {
+ if (!sets_cc) {
+ return;
+ }
+ const Node zerop = Operation(OperationCode::LogicalIEqual, value, Immediate(0));
+ SetInternalFlag(bb, InternalFlag::Zero, zerop);
+ LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
+}
+
+Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
+ return Operation(OperationCode::UBitfieldExtract, NO_PRECISE, value, Immediate(offset),
+ Immediate(bits));
+}
+
+/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
+ bool is_signed) {
+ if (is_signed) {
+ return operation_code;
+ }
+ switch (operation_code) {
+ case OperationCode::FCastInteger:
+ return OperationCode::FCastUInteger;
+ case OperationCode::IAdd:
+ return OperationCode::UAdd;
+ case OperationCode::IMul:
+ return OperationCode::UMul;
+ case OperationCode::IDiv:
+ return OperationCode::UDiv;
+ case OperationCode::IMin:
+ return OperationCode::UMin;
+ case OperationCode::IMax:
+ return OperationCode::UMax;
+ case OperationCode::ICastFloat:
+ return OperationCode::UCastFloat;
+ case OperationCode::ICastUnsigned:
+ return OperationCode::UCastSigned;
+ case OperationCode::ILogicalShiftLeft:
+ return OperationCode::ULogicalShiftLeft;
+ case OperationCode::ILogicalShiftRight:
+ return OperationCode::ULogicalShiftRight;
+ case OperationCode::IArithmeticShiftRight:
+ return OperationCode::UArithmeticShiftRight;
+ case OperationCode::IBitwiseAnd:
+ return OperationCode::UBitwiseAnd;
+ case OperationCode::IBitwiseOr:
+ return OperationCode::UBitwiseOr;
+ case OperationCode::IBitwiseXor:
+ return OperationCode::UBitwiseXor;
+ case OperationCode::IBitwiseNot:
+ return OperationCode::UBitwiseNot;
+ case OperationCode::IBitfieldInsert:
+ return OperationCode::UBitfieldInsert;
+ case OperationCode::IBitCount:
+ return OperationCode::UBitCount;
+ case OperationCode::LogicalILessThan:
+ return OperationCode::LogicalULessThan;
+ case OperationCode::LogicalIEqual:
+ return OperationCode::LogicalUEqual;
+ case OperationCode::LogicalILessEqual:
+ return OperationCode::LogicalULessEqual;
+ case OperationCode::LogicalIGreaterThan:
+ return OperationCode::LogicalUGreaterThan;
+ case OperationCode::LogicalINotEqual:
+ return OperationCode::LogicalUNotEqual;
+ case OperationCode::LogicalIGreaterEqual:
+ return OperationCode::LogicalUGreaterEqual;
+ case OperationCode::INegate:
+ UNREACHABLE_MSG("Can't negate an unsigned integer");
+ case OperationCode::IAbsolute:
+ UNREACHABLE_MSG("Can't apply absolute to an unsigned integer");
+ }
+ UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
+ return {};
+}
+
+} // namespace VideoCommon::Shader \ No newline at end of file