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-rw-r--r--src/video_core/shader/shader.cpp2
-rw-r--r--src/video_core/shader/shader.h3
2 files changed, 2 insertions, 3 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index b35413488..5214864ec 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -32,7 +32,7 @@ static std::unordered_map<u64, std::unique_ptr<JitCompiler>> shader_map;
static const JitCompiler* jit_shader;
#endif // ARCHITECTURE_x86_64
-void Setup(UnitState<false>& state) {
+void Setup() {
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled) {
u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 7af8f1fa1..9c5bd97bd 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -339,9 +339,8 @@ struct UnitState {
/**
* Performs any shader unit setup that only needs to happen once per shader (as opposed to once per
* vertex, which would happen within the `Run` function).
- * @param state Shader unit state, must be setup per shader and per shader unit
*/
-void Setup(UnitState<false>& state);
+void Setup();
/// Performs any cleanup when the emulator is shutdown
void Shutdown();