diff options
Diffstat (limited to 'src/video_core/swrasterizer/lighting.cpp')
-rw-r--r-- | src/video_core/swrasterizer/lighting.cpp | 46 |
1 files changed, 38 insertions, 8 deletions
diff --git a/src/video_core/swrasterizer/lighting.cpp b/src/video_core/swrasterizer/lighting.cpp index 39a3e396d..5fa748611 100644 --- a/src/video_core/swrasterizer/lighting.cpp +++ b/src/video_core/swrasterizer/lighting.cpp @@ -22,18 +22,37 @@ static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state, - const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view) { + const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view, + const Math::Vec4<u8> (&texture_color)[4]) { - // TODO(Subv): Bump mapping - Math::Vec3<float> surface_normal = {0.0f, 0.0f, 1.0f}; + Math::Vec3<float> surface_normal; + Math::Vec3<float> surface_tangent; if (lighting.config0.bump_mode != LightingRegs::LightingBumpMode::None) { - LOG_CRITICAL(HW_GPU, "unimplemented bump mapping"); - UNIMPLEMENTED(); + Math::Vec3<float> perturbation = + texture_color[lighting.config0.bump_selector].xyz().Cast<float>() / 127.5f - + Math::MakeVec(1.0f, 1.0f, 1.0f); + if (lighting.config0.bump_mode == LightingRegs::LightingBumpMode::NormalMap) { + if (!lighting.config0.disable_bump_renorm) { + const float z_square = 1 - perturbation.xy().Length2(); + perturbation.z = std::sqrt(std::max(z_square, 0.0f)); + } + surface_normal = perturbation; + surface_tangent = Math::MakeVec(1.0f, 0.0f, 0.0f); + } else if (lighting.config0.bump_mode == LightingRegs::LightingBumpMode::TangentMap) { + surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f); + surface_tangent = perturbation; + } else { + LOG_ERROR(HW_GPU, "Unknown bump mode %u", lighting.config0.bump_mode.Value()); + } + } else { + surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f); + surface_tangent = Math::MakeVec(1.0f, 0.0f, 0.0f); } // Use the normalized the quaternion when performing the rotation auto normal = Math::QuaternionRotate(normquat, surface_normal); + auto tangent = Math::QuaternionRotate(normquat, surface_tangent); Math::Vec4<float> diffuse_sum = {0.0f, 0.0f, 0.0f, 1.0f}; Math::Vec4<float> specular_sum = {0.0f, 0.0f, 0.0f, 1.0f}; @@ -102,6 +121,16 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( result = Math::Dot(light_vector, spot_dir.Cast<float>() / 2047.0f); break; } + case LightingRegs::LightingLutInput::CP: + if (lighting.config0.config == LightingRegs::LightingConfig::Config7) { + const Math::Vec3<float> norm_half_vector = half_vector.Normalized(); + const Math::Vec3<float> half_vector_proj = + norm_half_vector - normal * Math::Dot(normal, norm_half_vector); + result = Math::Dot(half_vector_proj, tangent); + } else { + result = 0.0f; + } + break; default: LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input)); UNIMPLEMENTED(); @@ -201,7 +230,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( d1_lut_value * refl_value * light_config.specular_1.ToVec3f(); // Fresnel - if (lighting.config1.disable_lut_fr == 0 && + // Note: only the last entry in the light slots applies the Fresnel factor + if (light_index == lighting.max_light_index && lighting.config1.disable_lut_fr == 0 && LightingRegs::IsLightingSamplerSupported(lighting.config0.config, LightingRegs::LightingSampler::Fresnel)) { @@ -213,14 +243,14 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( if (lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha || lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) { - diffuse_sum.a() *= lut_value; + diffuse_sum.a() = lut_value; } // Enabled for the specular lighting alpha component if (lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::SecondaryAlpha || lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) { - specular_sum.a() *= lut_value; + specular_sum.a() = lut_value; } } |