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-rw-r--r--src/video_core/texture_cache/decode_bc4.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/src/video_core/texture_cache/decode_bc4.cpp b/src/video_core/texture_cache/decode_bc4.cpp
new file mode 100644
index 000000000..017327975
--- /dev/null
+++ b/src/video_core/texture_cache/decode_bc4.cpp
@@ -0,0 +1,97 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <array>
+#include <span>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/texture_cache/decode_bc4.h"
+#include "video_core/texture_cache/types.h"
+
+namespace VideoCommon {
+
+// https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_compression_rgtc.txt
+[[nodiscard]] constexpr u32 DecompressBlock(u64 bits, u32 x, u32 y) {
+ const u32 code_offset = 16 + 3 * (4 * y + x);
+ const u32 code = (bits >> code_offset) & 7;
+ const u32 red0 = (bits >> 0) & 0xff;
+ const u32 red1 = (bits >> 8) & 0xff;
+ if (red0 > red1) {
+ switch (code) {
+ case 0:
+ return red0;
+ case 1:
+ return red1;
+ case 2:
+ return (6 * red0 + 1 * red1) / 7;
+ case 3:
+ return (5 * red0 + 2 * red1) / 7;
+ case 4:
+ return (4 * red0 + 3 * red1) / 7;
+ case 5:
+ return (3 * red0 + 4 * red1) / 7;
+ case 6:
+ return (2 * red0 + 5 * red1) / 7;
+ case 7:
+ return (1 * red0 + 6 * red1) / 7;
+ }
+ } else {
+ switch (code) {
+ case 0:
+ return red0;
+ case 1:
+ return red1;
+ case 2:
+ return (4 * red0 + 1 * red1) / 5;
+ case 3:
+ return (3 * red0 + 2 * red1) / 5;
+ case 4:
+ return (2 * red0 + 3 * red1) / 5;
+ case 5:
+ return (1 * red0 + 4 * red1) / 5;
+ case 6:
+ return 0;
+ case 7:
+ return 0xff;
+ }
+ }
+ return 0;
+}
+
+void DecompressBC4(std::span<const u8> input, Extent3D extent, std::span<u8> output) {
+ UNIMPLEMENTED_IF_MSG(extent.width % 4 != 0, "Unaligned width={}", extent.width);
+ UNIMPLEMENTED_IF_MSG(extent.height % 4 != 0, "Unaligned height={}", extent.height);
+ static constexpr u32 BLOCK_SIZE = 4;
+ size_t input_offset = 0;
+ for (u32 slice = 0; slice < extent.depth; ++slice) {
+ for (u32 block_y = 0; block_y < extent.height / 4; ++block_y) {
+ for (u32 block_x = 0; block_x < extent.width / 4; ++block_x) {
+ u64 bits;
+ std::memcpy(&bits, &input[input_offset], sizeof(bits));
+ input_offset += sizeof(bits);
+
+ for (u32 y = 0; y < BLOCK_SIZE; ++y) {
+ for (u32 x = 0; x < BLOCK_SIZE; ++x) {
+ const u32 linear_z = slice;
+ const u32 linear_y = block_y * BLOCK_SIZE + y;
+ const u32 linear_x = block_x * BLOCK_SIZE + x;
+ const u32 offset_z = linear_z * extent.width * extent.height;
+ const u32 offset_y = linear_y * extent.width;
+ const u32 offset_x = linear_x;
+ const u32 output_offset = (offset_z + offset_y + offset_x) * 4ULL;
+ const u32 color = DecompressBlock(bits, x, y);
+ output[output_offset + 0] = static_cast<u8>(color);
+ output[output_offset + 1] = 0;
+ output[output_offset + 2] = 0;
+ output[output_offset + 3] = 0xff;
+ }
+ }
+ }
+ }
+ }
+}
+
+} // namespace VideoCommon